Clan Destine AAR

Post descriptions of your brilliant successes or how you had your Titan shot out from under you.

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Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

Clan Destine AAR

Post by Iskandar »

I live!
Recently reinstalled this game (and patched it, finally, after replacing my modem that got spot fried by a lightning strike).

Going to to try the random map/ team thing a la my Steel Knights and Steel Core AAR.

My starting point is here:

Code: Select all

 
 -----------------------------------------------------------------
 Jock:		Kathryn aka Leader One
 Squad:		Clan Destine
 
 Race:		HUMAN [FEMALE]
 Age:		23 years 3 months
 Height:		163 cm
 Weight:		47 kg
 Rank:		ROOKIE [1]
 Salary:		3475 $ / month
 Titan:		Duellist [40.0 t]
 Battles:	                00 [Wins/Losses: 00/00]
 Hit ratio:	                N/A
 Kills:		0
 XP:		0 / 3600
 DP:		Pilot: 000 / Combat: 006 / Other: 001
 Leader:		Recruit rookie mod 43%
 -----------------------------------------------------------------
 
 Attributes:
 INTELLIGENCE:		12
 NEURAL SENSE:		10
 REACTION:		11
 INSTINCT:		                14
 DEXTERITY:		11
 CONSTITUTION:		12		HP: 108
 CHARISMA:		12
 -----------------------------------------------------------------
 
 Skills:
 RECON/LIGHT:		055 % [055]
 MEDIUM/HEAVY:		028 % [051] -
 ASSAULT:		                013 % [051] --
 JUMP:			050 % [055]
 SCOUTING:		008 % [066] ---
 
 CLOSE COMBAT:		055 % [065]
 GUIDED MSL.:		006 % [063] ---
 UNGUIDED MSL.:		019 % [055] --
 CANNON:			029 % [055] -
 ENERGY WEAPON:		022 % [055] -
 INDIRECT FIRE:		013 % [066] --
 
 EL. WARFARE:		020 % [063] -
 SCANNER:		                040 % [056]
 DEFENSIVE:		005 % [056] ---
 DMG. CONTROL:		017 % [058] --
 LEADERSHIP:		060 % [060]
 BUSINESS:		011 % [060] --
 SURVIVAL:		022 % [066] -
 MEDICAL:		                011 % [058] --
 -----------------------------------------------------------------
 
 -----------------------------------------------------------------
 Jock:		Iskandar aka Skorn
 Squad:		Clan Destine
 
 Race:		REPLICANT I [MALE]
 Age:		23 years 10 months
 Height:		193 cm
 Weight:		99 kg
 Rank:		ROOKIE [1]
 Salary:		2250 $ / month
 Titan:		Shadow [40.0 t]
 Battles:	                00 [Wins/Losses: 00/00]
 Hit ratio:	                N/A
 Kills:		0
 XP:		0 / 3600
 DP:		Pilot: 003 / Combat: 005 / Other: 003
 Manager:	                Purchase markup 10%
 -----------------------------------------------------------------
 
 Attributes:
 INTELLIGENCE:		12
 NEURAL SENSE:		10
 REACTION:		11
 INSTINCT:		                10
 DEXTERITY:		12
 CONSTITUTION:		11		HP: 99
 CHARISMA:		12
 -----------------------------------------------------------------
 
 Skills:
 RECON/LIGHT:		058 % [058]
 MEDIUM/HEAVY:		002 % [053] ---
 ASSAULT:		                029 % [053] -
 JUMP:			007 % [058] ---
 SCOUTING:		037 % [053] 
 
 CLOSE COMBAT:		030 % [051] 
 GUIDED MSL.:		014 % [056] --
 UNGUIDED MSL.:		011 % [058] --
 CANNON:			053 % [056]
 ENERGY WEAPON:		050 % [056]
 INDIRECT FIRE:		018 % [053] --
 
 EL. WARFARE:		021 % [056] -
 SCANNER:		                031 % [056] 
 DEFENSIVE:		025 % [060] -
 DMG. CONTROL:		014 % [060] --
 LEADERSHIP:		035 % [060] 
 BUSINESS:		060 % [060]
 SURVIVAL:		047 % [051]
 MEDICAL:		                007 % [060] ---
 -----------------------------------------------------------------
 
 -----------------------------------------------------------------
 Jock:		Xeres aka Firebat
 Squad:		Clan Destine
 
 Race:		REPLICANT D [MALE]
 Age:		26 years 6 months
 Height:		191 cm
 Weight:		93 kg
 Rank:		ROOKIE [1]
 Salary:		2900 $ / month
 Titan:		Badger [40.0 t]
 Battles:             	00 [Wins/Losses: 00/00]
 Hit ratio:	                N/A
 Kills:		0
 XP:		0 / 3800
 DP:		Pilot: 002 / Combat: 004 / Other: 003
 Mechanic:	                Repair markup 10%
 -----------------------------------------------------------------
 
 Attributes:
 INTELLIGENCE:		12
 NEURAL SENSE:		10
 REACTION:		10
 INSTINCT:		                11
 DEXTERITY:		12
 CONSTITUTION:		10		HP: 90
 CHARISMA:		11
 -----------------------------------------------------------------
 
 Skills:
 RECON/LIGHT:		056 % [056]
 MEDIUM/HEAVY:		015 % [053] --
 ASSAULT:		                019 % [053] --
 JUMP:			006 % [056] ---
 SCOUTING:		043 % [056]
 
 CLOSE COMBAT:		011 % [053] --
 GUIDED MSL.:		020 % [058] -
 UNGUIDED MSL.:		012 % [056] --
 CANNON:			052 % [053]
 ENERGY WEAPON:		052 % [053]
 INDIRECT FIRE:		024 % [056] -
 
 EL. WARFARE:		007 % [058] ---
 SCANNER:		                032 % [056] 
 DEFENSIVE:		004 % [060] ---
 DMG. CONTROL:		060 % [060]
 LEADERSHIP:		028 % [056] -
 BUSINESS:		034 % [058] 
 SURVIVAL:		039 % [053] 
 MEDICAL:		                012 % [060] --
 -----------------------------------------------------------------
 
 -----------------------------------------------------------------
 Jock:		Deidre aka Bane Sidhe
 Squad:		Clan Destine
 
 Race:		CYBORG [FEMALE]
 Age:		28 years 8 months
 Height:		171 cm
 Weight:		81 kg
 Rank:		ROOKIE [1]
 Salary:		3600 $ / month
 Titan:		Gremlin [40.0 t]
 Battles:	                00 [Wins/Losses: 00/00]
 Hit ratio:	                N/A
 Kills:		0
 XP:		0 / 4200
 DP:		Pilot: 001 / Combat: 006 / Other: 000
 -----------------------------------------------------------------
 
 Attributes:
 INTELLIGENCE:		12
 NEURAL SENSE:		10
 REACTION:		11
 INSTINCT:		                12
 DEXTERITY:		11
 CONSTITUTION:		10		HP: 90
 CHARISMA:		09
 -----------------------------------------------------------------
 
 Skills:
 RECON/LIGHT:		055 % [055]
 MEDIUM/HEAVY:		001 % [051] ---
 ASSAULT:		                019 % [051] --
 JUMP:			011 % [055] --
 SCOUTING:		035 % [060] 
 
 CLOSE COMBAT:		006 % [058] ---
 GUIDED MSL.:		051 % [060]
 UNGUIDED MSL.:		007 % [055] ---
 CANNON:			051 % [055]
 ENERGY WEAPON:		026 % [055] -
 INDIRECT FIRE:		025 % [060] -
 
 EL. WARFARE:		024 % [060] -
 SCANNER:		                050 % [056]
 DEFENSIVE:		024 % [056] -
 DMG. CONTROL:		024 % [058] -
 LEADERSHIP:		019 % [050] --
 BUSINESS:		006 % [055] ---
 SURVIVAL:		040 % [056]
 MEDICAL:		                018 % [058] --
 -----------------------------------------------------------------
 

Not a bad start. A lot of room for growth, and some fairly nice stand out stats to start. Made my GMH Jock #4 instead of #2, and I'm going for the GMH and Guass combo later in life, IF I get that far.

Going to generate my first "campaign", and run through a battle. I'll post here with results. Wish me luck.
Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

RE: Clan Destine AAR

Post by Iskandar »

Well, THAT ended badly.  Note to self:  the +25% -25% balance apparantly rounds UP. 
Was on a small Polar map, Fog of War turned off.  I lost, big time. I will have to try again.
Here is the AAR, for those interested.

000: The start doesn't look so bad, really.  I'm in the southwest with some hills directly ahead of me.  I send Skorn up the hill, as he starts directly on the slope, the rest thread though a wooded gap...
027: Skorn crests the hill and spots way off in the northest corner a light Titan.  Well, crap, this could be bad...
051: Skorn and Bane Sidhe (who went up a slight rise) lose lock on the light Titan.  No idea on the model, no chance for a scan.  Oh well, now we know where to go at least.
060: Now on the lightly wooded central plain (with a lake in the center), Skorn edges past the trees and spots the Titan from earlier.  And it brought a friend, another light Titan.  Well, that should be all of them, now, and Skorn is close enoug to ID one, a Talon.  Will have to get the rest of my squad caught up, as they are lagging behind stuggling through the woods.  Range is still extreme, at least, and no sign of GMH or LRM fire, so that is good news, at least.  Attempting to get a scan done, probably a futile hope given the low scanning skills of the squad.
079: The trees are playing merry Hell with my lock.  Once again, Skorn loses lock on the two enemy Titans as he passes behind trees.  Bane Sidhe now has lock, maybe she'll have better luck.  Firebat and Leader One are still catching up, no lock yet.
080: Nope, Bane Sidhe also loses lock.  More trees, and the enemy is closing, range is about 10 to 12 hexes, closing rapidly.  Leader One and Firebat sill lag about 2 hexes behind.  Will slow down to a walk with Skorn and Bane Sidhe and let them close up.
082: Still playing hide and seek, the enemy moves from behind cover into Skorn's view.  A Talon and a Cherokee 10 and 12 hexes away.  Definitely slowing down to let the others close up.
092: Finally Firebat is close enought to see the enemy.  Leader One is still behind, but closing fast in her Duelist.
104: And the enemy moves behind a slight rise and disappear from view, again.  Less then 8 hexes away now, probably no chance for scans when we reaquire lock.
114: Bane Sidhe, having the only LR weapon on my team, parks herself on a hill 6 hexes away from where the enemy will most likely reappear, hopefully to do some damage with her GMH 2.
116:  And the enemy circles around to come out from behind the hill on the far side, 8 hexes awy.  Well, more time for a scan, then.  Leader One is still lagging behind, finding the woods slow going.  Odd, she was only 1 hex behind Firebat, and now is 2 hexes back.
125: The Talon attemps some long range SRM fire on Skorn.  Skorn remains unimpressed as the SRMs land nowhere near him.
126: Bane Sidhe, however, manages to hit her target, the Talon takes 8 damage from her GMH 2.  First blood goes to Clan Destine!  18 seconds to recharge the GMH 2, 29 seconds to do a scan.  Well, it is early enough, Bane Sidhe will take the time.  Skorn, however, will not, being 6 hexes away from the enemy and closing rapidly. 
132: Firebat clears the trees and also spots the Talon 8 hexes away.  Odd, where did the Cherokee go?  Oh well, 3 on 1 is my kind of odds.
142: Apparantly 3 hexes is too far for Skorn to hit anything with his Shadow's Light Mesons.  Recharge and close, and prepare for incoming fire.
146: 3 hexes is also too far for the Talon's SRMs.  Again Skorn ignores the SRMs landing all around him.  This cannot last, however.  Still no sign of the Cherokee.
155: Success!  Green scan for Bane Sidhe on the Talon.  Talon is also now 6 hexes away, almost optimum range for her GMH 2, the GMEs remain out of effective weapon range, however.  8 more damage to the Talon. 
158: The Talon finally scores with a few SRMs.  Skorn's Shadow takes minor armor damage.
162: In retaliation, Skorn plants a Light Meson on the Talon's Head.  Light damage, but hopefully a good omen.  Now 1 hex away, Skorn comes ot a stop to let the enemy close under fire from Bane Sidhe.  Firebat and Leader One remain 4 hexes back, but are closing rapidly.
172: After more light SRM fire, the Talon is apparantly going to try to do a jump charge on Skorn.  Skorn decides to not sit still for this and runs forward.
186:  The Talon jumps into Skorn's hex just as Skorn leaves it.  Nice try buddy, but I'm smarter than that.
188:  Or maybe I'm not.  The Cherokee finally joins the party directly in front of Skorn.  No clue what it has been doing for the past minute, as it used to be tight up with the Talon.  Shrug.  Skorn is switching targets to keep it busy while his teammates down the Talon.
195: Ow, ow, ow.  The Cherokee plants an AC 12 on Skorn's Shadow.  Perhaps toe to toe against a light Titan wasn't the brightest thing he could have done....
204: The Talon finally comes down from the jump and muffs the skill roll.  Take your time getting up, we'll wait (snicker).
207: And a 3rd light Titan walks out from behind the hill.  Shadow is now facing down a Cherokee and a Hellspawn.  140 tons versus 40.  I believe running is a good idea.  Or at least backing up quickly while firing.
210: Firebat closes with the Talon.  The Badger's Black Ray Gun puts the Talon down again.  Leader One's Duelist is closing as well, if the Talon doesn't get up soon, it never will.
211:   The Cherokee charges Skorn, taking them both down.  I have a bad feeling about this.
212:  Yup, the Hellspawn makes with the Flamethrower and Medium Laser.  This is going downhill quickly.  At least the Neutron Blaster did nothing.
213: While flat on the ground, Skorn puts a Light Meson into the Cherokee's RA, lightly damaging the AC 12.  One bright spot, at least.
219: As a further bright spot Shadow stands up, and the Cherokee does not.  Maybe I can do a bit of damage before it can stand, or before the Hellspawn takes Skorn into itty bitty pieces.  Skorn's Shadow has lost the LoT armor already, not a good sign.
222: The Talon stands and Chainsaws (and SRMs) Firebat's Badger.  Some back up would be good right about now.
223: Or Firebat could set the woods they are standing in on fire.  That'll work, I guess.
224: I HATE Neutron Blasters.  Hellspawn makes Skorn dizzy.  Well, so much for him ever hitting anything.
226: And there goes Skorn's Shadow's Right Arm, taking one of his Light Meson Guns with it.  He'll attempt to stand, but a failed roll probably means it is time to eject...
235: Yup, eject time for Skorn.  Right arm gone, left arm going, and two light Titans chewing his Titan apart.  Pity, but expected.  No damage done to the Hellspawn, and only light damage done to the Cherokee.  Luckily, they are both close range fighters, so it will be a bit before they can close up on the Talon and the rest of my squad.  I hope Skorn gets out okay.
240: Out of the fire, the Talon Chainsaws Firebat's Badger in the head.  Ouch.  On the other hand, the hex they moved into contains  Leader One.  My turn with the Chainsaws.
241: Or not.  Oh well, try, try again.
242: Skorn ejects safely.
249: Long range Neutron Blaster fire from the Hellspawn stuns Bane Sidhe.
252: Second time is the charm, Leader One plants a Chainsaw on the Talon.  Unfortuantely, the Talon plants another couple on the Badger. 
261: Really bad.  Firebat has damaged leg actuators from the Chainsaw hits.  He is down and needs 11% or less to stand.
266: SRM fire tears off one of the Badger's legs.  Firebat is down for good.  Bane Sidhe is stunned.  We could use a miracle right about now.
287: Bane Sidhe can at least see that the Talon has red legs.  One more good Chainsaw, maybe it'll go down...
288:  Or a kick.  The Talon is down.  Leader One switches targets to Hellspawn.  I HATE Neutron Blaster Titans.
291: Bane Sidhe is FINALLY unstunned.
299: And promptly restunned by the Hellspawn.
305: Well, the Cherokee is closer, so Leader One will go after that, instead.
313: And Firebat ejects, but not cleanly.  At least he is alive.
317: Leader One saws down the Cherokee like a tree... things are looking up.
366: After valiantly struggling against 2 Titans in the same hex (even landing a Chainsaw to the Cherokee's head), Leader One's Duelist loses its center torso and the engine.  And promptly explodes.  The Cherokee goes down minus a leg.  The Hellspawn takes damage as well.  Hopefully enough damage to keep it from closing with Bane Sidhe.  
414: Nope, the Hellspawn closes to melee range of Bane Sidhe.  Game over, she hasn't the skills for hand-to-hand and she was too weakened by Neutron Blaster fire to take it down before it closed.  She attempts to eject, and dies.
2 dead, and the remaining two without Titans.  I did take down 2 of them, and did a fair amount of damage to the Hellspawn.  I was expecting an extra recon Titan with the balance setting like it was (after all 25% of 160 tons is 40 tons) or maybe 1 less.  I was not expecting the enemy to come in at nearly 50% plus weight and piloting heavier Titans to boot.
User avatar
sabre1
Posts: 1922
Joined: Wed Aug 15, 2001 8:00 am
Location: CA

RE: Clan Destine AAR

Post by sabre1 »

Thanks for the AAR, I enjoyed reading it. 
Combat Command Matrix Edition Company, The Forgotten Few
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
Contact:

RE: Clan Destine AAR

Post by LarkinVB »

If I remember correctly the code does allow maximum tonnage to exceed calculated maximum by + 20t (half a recon) to allow a greater variety of titan combinations to be picked.  

That's 160 + 40 (25%) + 20 = 220t

You can force the number with the 'set team size' option.

Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

RE: Clan Destine AAR

Post by Iskandar »

yeah, completely my fault for not checking team size. 
still, it was a fun game.  that extra light Titan was a fun suprise, really. 
"Ok, things are under control, I got away from that jump charge, now just to keep that other light busy.   Um, what?  Aiie!  Run away, run away!"
 
Definitely thinking of taking all the Neutron Blaster Titans off public, though.  Really unbalancing, especially to recons.  And I, at one time, designed a Titan that mounted 6 of them.  Even Android jocks got burned down fairly quickly, anything else died in about 30 seconds of sustained fire.  Between the health loss and the special effects, even having 1 of the 6 do damage effectively put the effected Titan out of the battle.
 
 
Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

RE: Clan Destine AAR

Post by Iskandar »

and restarting...
 

Code: Select all

  
 -----------------------------------------------------------------
 Jock:  Kathryn aka Mother One
 Squad:  Clan Destine
 Race:  REPLICANT I [FEMALE]
 Age:  21 years 5 months
 Height:  174 cm
 Weight:  66 kg
 Rank:  GREEN [2]
 Salary:  6800 $ / month
 Titan:  Apparition [70.0 t]
 Battles: 00 [Wins/Losses: 00/00]
 Hit ratio: N/A
 Kills:  0
 XP:  4320 / 10400
 DP:  Pilot: 003 / Combat: 006 / Other: 003
 Leader:  Recruit rookie mod 53%
 -----------------------------------------------------------------
 Attributes:
 INTELLIGENCE:  14
 NEURAL SENSE:  11
 REACTION:  11
 INSTINCT:  11
 DEXTERITY:  11
 CONSTITUTION:  11  HP: 99
 CHARISMA:  14
 -----------------------------------------------------------------
 Skills:
 RECON/LIGHT:  055 % [055]
 MEDIUM/HEAVY:  024 % [055] -
 ASSAULT:  028 % [055] -
 JUMP:   049 % [055]
 SCOUTING:  014 % [060] --
 CLOSE COMBAT:  055 % [055]
 GUIDED MSL.:  019 % [065] --
 UNGUIDED MSL.:  016 % [055] --
 CANNON:   052 % [055]
 ENERGY WEAPON:  024 % [055] -
 INDIRECT FIRE:  005 % [060] ---
 EL. WARFARE:  001 % [065] ---
 SCANNER:  038 % [065] 
 DEFENSIVE:  004 % [060] ---
 DMG. CONTROL:  007 % [065] ---
 LEADERSHIP:  070 % [070] +
 BUSINESS:  014 % [070] --
 SURVIVAL:  030 % [055] 
 MEDICAL:  019 % [065] --
 -----------------------------------------------------------------
 
 -----------------------------------------------------------------
 Jock:  Iskandar aka Skorn
 Squad:  Clan Destine
 Race:  REPLICANT I [MALE]
 Age:  23 years 10 months
 Height:  193 cm
 Weight:  99 kg
 Rank:  ROOKIE [1]
 Salary:  2250 $ / month
 Titan:  Hammer [40.0 t]
 Battles: 00 [Wins/Losses: 00/00]
 Hit ratio: N/A
 Kills:  0
 XP:  0 / 3600
 DP:  Pilot: 000 / Combat: 001 / Other: 000
 Manager: Purchase markup 10%
 -----------------------------------------------------------------
 Attributes:
 INTELLIGENCE:  12
 NEURAL SENSE:  10
 REACTION:  11
 INSTINCT:  11
 DEXTERITY:  12
 CONSTITUTION:  11  HP: 99
 CHARISMA:  12
 -----------------------------------------------------------------
 Skills:
 RECON/LIGHT:  058 % [058]
 MEDIUM/HEAVY:  003 % [053] ---
 ASSAULT:  011 % [053] --
 JUMP:   017 % [058] --
 SCOUTING:  030 % [056] 
 CLOSE COMBAT:  050 % [055]
 GUIDED MSL.:  014 % [058] --
 UNGUIDED MSL.:  011 % [058] --
 CANNON:   055 % [056]
 ENERGY WEAPON:  031 % [056] 
 INDIRECT FIRE:  018 % [056] --
 EL. WARFARE:  021 % [058] -
 SCANNER:  030 % [056] 
 DEFENSIVE:  026 % [060] -
 DMG. CONTROL:  015 % [060] --
 LEADERSHIP:  035 % [060] 
 BUSINESS:  060 % [060]
 SURVIVAL:  030 % [055] 
 MEDICAL:  007 % [060] ---
 -----------------------------------------------------------------
 
 -----------------------------------------------------------------
 Jock:  Deidre aka Bane Sidhe
 Squad:  Clan Destine
 Race:  CYBORG [FEMALE]
 Age:  28 years 4 months
 Height:  180 cm
 Weight:  85 kg
 Rank:  ROOKIE [1]
 Salary:  3025 $ / month
 Titan:  Badger [40.0 t]
 Battles: 00 [Wins/Losses: 00/00]
 Hit ratio: N/A
 Kills:  0
 XP:  0 / 4000
 DP:  Pilot: 001 / Combat: 002 / Other: 000
 Mechanic: Repair markup 10%
 -----------------------------------------------------------------
 Attributes:
 INTELLIGENCE:  12
 NEURAL SENSE:  10
 REACTION:  10
 INSTINCT:  12
 DEXTERITY:  12
 CONSTITUTION:  11  HP: 99
 CHARISMA:  10
 -----------------------------------------------------------------
 Skills:
 RECON/LIGHT:  056 % [056]
 MEDIUM/HEAVY:  013 % [053] --
 ASSAULT:  031 % [053] 
 JUMP:   002 % [056] ---
 SCOUTING:  018 % [060] --
 CLOSE COMBAT:  015 % [056] --
 GUIDED MSL.:  017 % [060] --
 UNGUIDED MSL.:  018 % [056] --
 CANNON:   049 % [053]
 ENERGY WEAPON:  049 % [053]
 INDIRECT FIRE:  025 % [060] -
 EL. WARFARE:  012 % [060] --
 SCANNER:  033 % [056] 
 DEFENSIVE:  011 % [060] --
 DMG. CONTROL:  060 % [060]
 LEADERSHIP:  006 % [053] ---
 BUSINESS:  029 % [056] -
 SURVIVAL:  040 % [058]
 MEDICAL:  015 % [060] --
 -----------------------------------------------------------------
 
 
3 Jocks this time, but used the RANK/GREEN trick to force the leader up a rank.
 
 
Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

RE: Clan Destine AAR

Post by Iskandar »

And victory for Clan Destine!  And a new Titan!  Easy fight, though Skorn got pounded.
000  Started in the NE of a very rumpled Biochem map.  None of the hills look very high, though.  Lacking a LR Titan this time, I"ll try to keep everyone together.  Though, my two recon Titans start on the far side of the hill from my light.
077  Mother One makes it up a hill and spots two light Titans far to the SW.  A lot of cover on this map, so I expect lock to be lost as soon as she heads down the hill.  Still, nice to have somewhere to direct the lighter units.  At 0% to 25% balance in my favor, I have to believe these 2 Titans are all the enemy has.  Hopefully.
113  Still holding lock, Mother One gets a yellow scan on the Thunder.  With range still greater than 10 hexes, she'll switch targets to the other one and hopefully scan both.
115  The second light Titan fires an AC 4 from 12 hexes out and scores a hit on Mother One.  more insulting than damaging at this point.
120  Finally making it to the bottom of the hill, and behind cover, Mother one immediately loses lock on the enemy.  Well, at least I know where they were.
132  And Mother One finds the enemy Thunder.  The other is still not in sight, but should be slightly behind.
149  And now Skorn sees the Thunder, and at range of 8 hexes will attempt a scan.
157  Trailing slightly behind Skorn, and now in the same hex, Bane Sidhe (pronounced Banshee for those wondering), also spots the Thunder.  Also atttempting a scan.  Looks like combat will occur in a relatively flat spot in the middle of the map. 
162  With nothing better to do, Mother One improves her scan on the Thunder to green.  Range is now 5 hexes, which is still too far for her Machine Guns.  Still no sign of the other Titan, despite the fact that Mother One can see 3 or 4 hexes past the Thunder with no blind spots.  Odd.
173  Thanks to a low hill, Skorn and Bane Sidhe both lose lock on the Thunder and probably will not reaquire a target until they get much closer.
176  Or the Thunder could attempt to jump over asome acid, thereby giving them their lock back...
204  As the Thunder goes jumping by, Mother One lets fly with the Machine Guns and achieves absolutely nothing.  At least I know where the second Titan, a Beserker, is, 5 hexes back.  Since there is acid and rock hexes in Bane Sidhe's and Skorn's way to the Thunder, I will send them after the Beserker.  An Apparition should be a match for a Thunder.  I hope.
211  While in midair, the Thunder actually manages ot hit Mother One with the AC/20.  The right arm absorbs 20 points of damage.  Meanwhile Bane Sidhe and Skorn have closed to within 3 hexes of the Beserker.
225  Mother One finally catches up with the landed Thunder, failing a charge but atleast keeping her feet.  She does manage to land one Chainsaw to the Thunder's left leg, taking it to the ground.  Now the Machine Guns have a 95% chance to hit.  Things are looking up.
225  As the Beserker closes on Skorn, Skorn lets fly with his AC/20 and misses.  Last chance before it closes to point blank range.  Maybe Bane Sidhe will have better luck when she arrives.
228  The Thunder fires 2 Flamethrowers while down, hitting Mother one with one of them.  She had better not let it up.  The AI has a tendency to overheat shutdown 'Mechs until they explode.
231  With a green scan Mother One can target locations and does so, putting 3 Machine Guns into the damaged left leg of the Thunder, turning it red.
232  Bane Sidhe misses with the Black Ray gun, but does hit with one Machine Gun.  The Beserker takes 2 damage as it closes.  Next up point blank combat.  This could be painful for both sides.
235  The Thunder stands and immediately hits Mother One with a Flamethrower, the AC/20 and a punch.  She now has no right arm armor.  Mother One responds by planting a Chainsaw in the left leg of the Thunder, ripping it off.  It is all over but the shouting.  With salvage in mind, and noting the short range of the Flamethrowers, she turns to the Beserker 4 hexes away.  The Thunder will probably eject once the Beserker is down.  If not, she'll come back to do a little presuading.
238  The Thunder is still firing the Flamethrowers.  One hits, but it can be ignored as Mother One will be well out of range shortly.
240  The Beserker closes to point blank range of Skorn and Bane Sidhe.  Skorn hits with a Machine gun and a kick.  Bane Sidhe hits with 2 Machine Guns.
244  The Beserker responds with 2 Chainsaws to Skorn.  Ow.
245  The Black Ray Gun recycles but Bane Sidhe has no luck in actually hitting with it.
246  She has more luck with her Machine Guns, both hit.
252  And again.
254  The Beserker, however, misses with both Chainsaws, thankfully.
258  Two more Machine Gun hits for Bane Sidhe.  Plus the Black Ray Gun.
264  The Beserker Chainsaws Skorn's Hammer's Lower Torso off and then misses a kick and takes itself down.  Bane Sidhe hits with one Machine Gun while it is down.  Whati s Skorn doing?  I haven't seen his attack come up yet.
267  There it is.  One Machine Gun usable, and at 40% I'm not expecting much.  Nope, no hit.  Might as well scan while Bane Sidhe distracts him.
271  Now out of the Thunder's range (thankfully, those Flamethrowers were starting to hurt a little), Mother One achieves a yellow scan on the Beserker.  Two hexes away, meaning about 30+ seconds, she'll probably not actually get into the fight beofre it is over, but at least she gets the XP.
282  Bane Sidhe is going to town with the Machine Guns but is starting to overheat.  Her Black Ray Gun is not as effective, having hit only once so far.  Beserker is still focused on Skorn.  May have to eject him if things don't change.
284  "Heat Level Red!"  Bane Sidhe stops fighting to scan her enemy and to cool down.  Mother One should be here shortly to pick up the slack.
301  Skorn fials his scan and misses with his Machine Gun.  Right torso, left arm, and right leg are all breached.  Mother One will be here momentarily, so Skorn will hang in there.
306  Mother One arrives, but not before Skorn takes a Chainsaw to the head.  42 hp lost.  Mother One lands a Chainsaw and a Machine Gun on the Beserker.  That was dissapointing, will have to do better.
317  Bane Sidhe fails her scan, but hits with the Black Ray Gun.  The Beserker is jump charging. Not sure who, though.
318  No one, apparantly.  He just jumped up, and then jumped down.  Mother One hits with 4 out of 5 Machine Guns, but misses with both Chainsaws.
325  Up and down goes the Beserker again, but it fails the landing roll and falls. 
328  While it is down, Mother One plants a kick and Chainsaw on it.
330  And 5 Machine Guns, stripping the right leg.
342  The Beserker attempts the jump up and down trick again.  This time Mother One rips the right leg off with Machine Gun fire and it tumbles to the ground, losing the lower torso in the process.  This game is over.
354  Mother One  rips the left leg and arm off the Beserker, disabling it.  Now to head back towards the Thunder to "convince" it to eject.
357  No need, it ejects.  Game over, I win
Mother One took light damage, mostly to the right arm.  Bane Sidhe took no damage whatsoever.  Skorn, however, has been crippled, losing 3 body parts.  I can fix that, though.
I am offered the Thunder as a prize.  I take it, getting no salvage, but getting $150k in payment, or $125k after upkeep, $50k after the $75k in repairs.  Mother One receives a lot of OXP thanks to her scans.  XP is light for the other two jocks, Skorn gets about 150 XP total, and  Bane Sidhe gets about 500.
Not a bad fight, and the Thunder will make a nice Titan for Skorn or Bane Sidhe, whoever levels up first.
 
LarkinVB
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Joined: Tue Oct 09, 2001 8:00 am
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RE: Clan Destine AAR

Post by LarkinVB »

Never found neutron blasters unbalanced, at least not in the hands of the AI. Played lots of battles up to full teams of 8 x assaults piloted by heros. Neutron blaster are dangerous indeed but if you face them in great numbers your team should be able to scan the danger in time and handle it. They are short range. You are welcome to match your 6 x neutron titan with one of my own designs. You have to pray to make into range. IF you make it into range, I have to pray that my shield, life support and good constitution will save the day.

But you are right, under certain cirumstances they are deadly. Teslas too [:)]
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