Mission 3: Bandit Bash Pt. 1
Map: Small Terran
Employer: Rhean Regular Army
Steel in a Pest
Quicksilver in a Lancer
Chrome in a Club
vs.
Arthos in a Porcupine
The Hun in a Mosquito
Iggy in a Viking
With their skills improving, the Full Metal Mercenaries were next sent to the planet Rhea, that despite it's calming landscape, had been locked in a civil for the better part of a decade. With the Rhean Regular Army (RRA) locked in a stalemate with the Rhean Liberation Army (RLA), law and order on the planet Rhea had begun to decay as the years passed. Banditry was particularly rampant as the RRA couldn't afford to supply escorts for any but the most important shipments. Though the RLA denies supplying them, eventually several groups of bandits equipped themselves with ATs and became capable of all but interdicting smaller cities. It was to thwart one of these blockades that the RRA sought help from the MRC, and the Full Metal Mercs were deployed.
With the blockade setup on a N-S road that served as the city's only connection to the global transportation network, Full Metal was deployed to the west of where most encounters with the bandits were reported. As they approached the target area, Full Metal spread out taking up firing positions along a series of hills that flanked the road. Simultaneously, a group of three bandit ATs broke cover on the east side of the road and opened fire on Full Metal, determined to drive them from their vantage point. Surprised that the bandits would seek combat when they were outmaneuvered, Full Metal took advantage of the situation, disabling an advancing Viking as it closed. The remaining bandit AT, a Mosquito and a Porcupine split up, with the Mosquito attempting to defeat all 3 Full Metal ATs in melee combat, while the Porcupine fell back and lobbed volley after volley of SRMs at Full Metal. Heavily out numbered, the Mosquito fell to numerous close range blasts from Quicksilver and Chrome while Steel attempted to keep the Porcupine busy. Finally, despite reducing several of the Full Metal Mercs locations to red, the Porcupine's SRM supply started to run low and he was forced to engage in hand-to-hand with several all of Full Metal which quickly reduced his AT to a pile of scrap. Victory!
With the bandit ATs eliminated, supplies once again flowed freely through the region, at least until the next batch of bandits decided to strike. The RRA liaison was equally puzzled as to why the bandits attacked while outmaneuvered, when they could have easily fallen back to fight another day, but with the bandit jocks dead or missing, he was happy enough that no one in the city would be starving on his watch.
Salvage: $46850
Bounty: $12000
Payment: $125000
Upkeep: -$31359
Repairs: -$52077
Profit: $100414
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Mission 4: Bandit Bash Pt. 2
Map: Small Polar
Employer: Rhean Liberation Army
Steel in a Pest
Quicksilver in a Lancer
Chrome in a Club
vs.
tiger 1 in a Mosquito
Falcon in a Viking
Mr. D in a Stingray
Shortly before boarding the transport off-world, Steel was contacted through a secure line from the MRC. Various intelligence agencies in the RLA had confirmed Full Metal's presence on Rhea, and had requested that the MRC deploy them for a similar duty in RLA controlled territory. Steel accepted the mission, as earning a quick paycheck without having to send the time travelling to another star system was always a good deal. The Full Metal Mercs still lifted off on schedule, but instead of meeting with a jumpship, they were transferred to a second dropship and return to Rhea in the frozen tundra held by the RLA. The MRC was forced to employ this deception to prevent the appearance of favoritism in the Rhean Civil War as both sides had paid the MRC well to remain neutral in the conflict.
Once again, Full Metal was deployed to break a bandit blockade on an isolated city. Immediately upon entering the combat area, Full Metal began making intermittent contact with a trio of bandit ATs far to the East. Always seeking the high ground, Full Metal approach a solitary mountain with a gentle slope on their side, and a sharp slope facing the bandits. As the bandits closed, Quicksilver was about to identify a Mosquito and Viking that bore similar markings their siblings they had faced in RRA territory, as well as a Stingray. Chrome came under fire first, as she chose her route up the mountain poorly. Despite taking several damaging hits, Chrome continued her ascent as the Stingray positioned himself at his optimal firing range and the Viking and Mosquito closed on her. With the Viking and Mosquito circling the mountain, the trap was sprung and Steel and Quicksilver moved into short range with the Stingray, negating his PG and leaving him scrambling to fall back. The Stingray quickly fell to the ground under the barrage and upon stand decided to charge forward to engage both of his attackers in melee combat. Only too happy to comply, Steel and Quicksilver returned the charge, out manunevering the Stingray and tearing a leg from it as it lay on the ground stunned. Meanwhile, the Viking had turned and was approaching Steel's and Quicksilver's position. Once again, Full Metal's Hand-to-hand training paid off as the Viking fell to a series of blows from Steel and Quicksilver, as Chrome supported them nearby. With only the Mosquito remaining, the Full Metal ATs once again attempt to close the distance and engage. Quicksilver and Chrome lead the attack this time, as the Mosquito's insessient nibbling had damaged several of Steel's system. In the end, after a charge and blast after blast from Quicksilver's AC7, the final bandit ejected from his mauled AT. Victory!
(Side Note: Quicksilver's charge on the Mosquito achieved the lowest damage I have ever seen from a charge, racking up a mighty 4 points of damage on impact

)
With the bandits eliminated, Full Metal was once again left wondering why the bandits fought to the death, instead of withdrawing once the tide began to turn on them...
Salvage: $29215
Bounty: $12000
Payment: $125000
Upkeep: -$33433
Repairs: -$98051
Profit: $34731 + a Viking
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