Disaronno family of titans

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Stafroty
Posts: 5
Joined: Sat Dec 18, 2010 9:59 am

Disaronno family of titans

Post by Stafroty »

Hiya guys!

Been developing my custom baby for long, tested em in battle and made some fixes. Now posting for some tips/opinions.


first ones was CC/C. Mid models had E weapons as well.
Latest model isnt yet battle tested so im posting it here first. its for use for GM/C/E/CC jocks.
its quite an all around titan.



Titan Name: Disaronno A Medium Range Heavy Titan
Chassis: Durania H3 Design: Mikroturm
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Weight: 140.0t (140t maximum) Height : 13 [meter]
Bmt : 27 (44 kph) Reduce Heat: -4.21C/sec.
No Jump Ports Cost : 303902($)


Equipment:
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Component/Type/Location

Engine : Triton T2 [Engine 2] [CT ]
HeatReg.: Triton H8 [Heat 8]
Flares : FL Surround [Flare6] [LT ]
D.C.S. : Repakoff [D.C.S.1] [LowT]
LifeSup.: Livotto [Life 1] [Head]
Scanner : Triton [Scan. 4] [CT ]
Computer: Mark BC-X [Comp. 6] [RT ]
E.C.M. : Mark EXL [E.C.M. 6] [CBT ]


Weapons:
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Location/Weapon/Ammunition/Slots

[Head] LARGE LASER
[RT ] G.M.H. 2 RACK (016) [1]
[LT ] G.M.H. 2 RACK (016) [1]
[RA ] AUTO CANNON 7 (036) [2]
[LA ] AUTO CANNON 7 (036) [2]
[RA ] POWER AXE
[LA ] POWER AXE


Armor:
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Loc/Internal/Armor/Status/Points/mm

[Head] (13) Dullaroy HMAX 023 [034mm]
[RT ] (25) Titanium (S) 042 [077mm]
[CT ] (25) Millenia (W) 044 [088mm]
[CBT ] (15) Vicenium (S) 016 [027mm]
[LT ] (25) Titanium (S) 042 [077mm]
[RA ] (25) Millenia (W) 035 [070mm]
[LA ] (25) Millenia (W) 035 [070mm]
[LowT] (15) Vicenium (W) 040 [067mm]
[RL ] (21) Millenia (W) 040 [080mm]
[LL ] (21) Millenia (W) 040 [080mm]

Armor Index: 4.05 [Total APts/T]
Internal: 210 [APts]
External: 357 [APts] Max:[090mm]
Total Armor: 567 [APts]


JOCK requirements:
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Piloting: Heavy Titan
Weapons : G.M. Energy Cannon C.C.
Warfare : Defense Scanner Warfare(ECM)
Skills : D.C. Medic Ind.Fire


As can be seen, not too much armour, as its countin more on countermeasures+DCS.

Weapons are set so first its long range with missiles, which have short supply of ammunition (in hopes it will run out of ammo before it starts to take heavy hits. So closer the enemy comes more it starts to receive.

earlier models had 2-5 ac4:s for ranged attacks, just to soften up heavier and killin smaller before they got in range. now missiles do the same work, cheaper and easier.

Heatsinks seems to be oversized perhaps but are needed in close combat, only range where overheatin would happen due use of poweraxes. (these to save some repair costs+better accuracy/speed compared to fist)

Large laser is there for reason. to give good punch as well as last resort. if cannons/arms get blasted away or even run out of ammo, it still have its laser even when prone. And, it demands less PU to reload. (only energy weapon)

Jumpjets might appear on some later model too, but theres no enough skills for my jocks to use em properly, yet.







grey death
Posts: 7
Joined: Wed May 12, 2010 7:46 pm

RE: Disaronno family of titans

Post by grey death »

nice, Grey death here bad eye sight and all. Thought i look in and try read some before play...maybe will have time soon. not today though.

In this version I have only trained one jock and he is CC and level crack. the problem is he is lacking in other skills. I fought him alone so i'll have to train him a couple of team mates...couldn't get past the(if I remember correctly) areana version where we face three titans. never could close gground fast enough to beat all three as the had range weapons...I used oversided Jump ports etc. To try and get at least one facing the wrong direction to fire on me...lol...

maybe January I try and play...Anyone playing online,,,Oh, I am using an xp3 machine...
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