Bugs and Problems

War in Russia is a free update of the old classic, available in our Downloads section.
Nick Papp
Posts: 49
Joined: Tue Mar 28, 2000 9:00 pm
Location: Chicago, Illinois
Contact:

Bugs and Problems

Post by Nick Papp »

To keep everything straight, please post any bugs, problems or hardware compatabiltiy issues to this thread.

Thanks,

Nick Papp

[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]

[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]

[FONT=Arial Narrow]Field Marshall Viscount
Ed Cogburn
Posts: 1641
Joined: Mon Jul 24, 2000 8:00 am
Location: Greeneville, Tennessee - GO VOLS!
Contact:

Post by Ed Cogburn »

Originally posted by Nick Papp:
To keep everything straight, please post any bugs, problems or hardware compatabiltiy issues to this thread.
Oops, sorry, too late. See my "some small stuff" post.
Lord_Arnold
Posts: 1
Joined: Wed Aug 23, 2000 8:00 am
Location: Sweden

Post by Lord_Arnold »

Hi

First I have to say that you (Matrix Games) are doing an admirable work, patching up these old and fantastic strategy games.

I have played WIR (and Second front before that) since the dawn of time, so you can believe that I appreciate what you're doing...

I'm very sorry to say that I´ve found some strange things/bugs that unfortunatly more or less makes Wir2.0 unpossible to play with pleassure.

1. In Bizzard turns it seems that the Axis loose ALL their equipment if they try to move (even when moving in Germany).

2. The russians can get very extreme odds when attacking in blizzard turns, and I mean very extreme, they can shatter a well dug-in German corp with 5-6 inf. division with just one of their (even if the German crop has supply level 6).

3. In the end of '41 (campaign game), Axis starts to get strange reinforcements (SS-PzG among others). Personally I think this is a scenario problem more than a bug. It seems like every unit have their delay-value mixed up.

4. There is a factory in Danzig that produces Fw-190A that is delayed for 106 !!! turns, could this really be right ???

Thats all for now...
McGib
Posts: 394
Joined: Mon Jun 26, 2000 8:00 am
Location: Ontario Canada

Post by McGib »

The game seems to crash when I'm trying to transfer units around. I go into the HQ's list of units then nothing. This doesnt happen all the time but it does happen fairly frequently. Of course this could all be my unfamiliarity with the game.

------------------
McGib
Ready Aye Ready
Ready Aye Ready
Stormbringer
Posts: 1
Joined: Sun Aug 27, 2000 8:00 am
Location: Wilmington, NC USA
Contact:

Post by Stormbringer »

Great game! I have always been a fan of good wargames, particularly those from Gary Grigsby. I am very eager to see what improvements have been made with PacWar.

As for War In Russia- I've also seen the game crash frequently during manual unit transfers. Unfortunately, I can't tell if there are more precise conditions that cause the problem.

One possiblility is that it may be a memory issue. For when I run the game from the command line rather than from the Windows prgram, the 'insufficient memory' errors associated with changing unit equipment go away. And I haven't seen it crash out during unit transfers when I run it from the command prompt.

------------------
Anger without power is folly. -German Proverb
Anger without power is folly. -German Proverb
Nick Papp
Posts: 49
Joined: Tue Mar 28, 2000 9:00 pm
Location: Chicago, Illinois
Contact:

Post by Nick Papp »

Originally posted by McGib:
The game seems to crash when I'm trying to transfer units around. I go into the HQ's list of units then nothing. This doesnt happen all the time but it does happen fairly frequently. Of course this could all be my unfamiliarity with the game.

Hey McGib,

Nope...you are dead on. One of the Beta guys just posted on this as well. This is from Don Shaefer:

I found a bug. When you go into a HQ unit and click on the first division that you want to look into, it automatically dumps you out of the HQ and moves the cursor to a random unit on the map.

Don Shafer
Arnaud Bouis, our project programmer, is on vacation for a couple of weeks, but he will get the word when he gets back.

Thanks,

Nick

[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]

[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]

[FONT=Arial Narrow]Field Marshall Viscount
Nick Papp
Posts: 49
Joined: Tue Mar 28, 2000 9:00 pm
Location: Chicago, Illinois
Contact:

Post by Nick Papp »

Originally posted by Lord_Arnold:
1. In Bizzard turns it seems that the Axis loose ALL their equipment if they try to move (even when moving in Germany).

2. The russians can get very extreme odds when attacking in blizzard turns, and I mean very extreme, they can shatter a well dug-in German corp with 5-6 inf. division with just one of their (even if the German crop has supply level 6).
Seems as though in the last build something got changed inadvertantly in the Blizzard routines. The Blizzard turns shold now be "kinder" to the Axis, with a smaller number of weapons and AFV's lost due to plotted movement. The loss of readiness for th eAxis was also significantly changed (we found through testing that the Readiness rules did not work AT ALL for the Axis in terms of recovery!)
Originally posted by Lord_Arnold:
3. In the end of '41 (campaign game), Axis starts to get strange reinforcements (SS-PzG among others). Personally I think this is a scenario problem more than a bug. It seems like every unit have their delay-value mixed up.
ACK - the '41 campaign was the only one we had time to modify with some of the new variables. We'll look into this.
Originally posted by Lord_Arnold:
4. There is a factory in Danzig that produces Fw-190A that is delayed for 106 !!! turns, could this really be right ???

Thats all for now...
I'm sure the factory delay is a mistyped value. Thanks for the diligent report!

Regards,

Nick

[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]

[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]

[FONT=Arial Narrow]Field Marshall Viscount
Nick Papp
Posts: 49
Joined: Tue Mar 28, 2000 9:00 pm
Location: Chicago, Illinois
Contact:

Post by Nick Papp »

Originally posted by Stormbringer:
One possiblility is that it may be a memory issue. For when I run the game from the command line rather than from the Windows prgram, the 'insufficient memory' errors associated with changing unit equipment go away. And I haven't seen it crash out during unit transfers when I run it from the command prompt.

Hey Storm,

Transfer bug is definately there, though I don't know if this wold case a memory leak.

I'll post on this later, but I'm thinking th ebest way to run this game is from a Shortcut, with the Advanced settings in the Program tab set to "MS-DOS Mode". Probably want to set up a specific Autoexec.bat and Config.sys profiles (including SETPATH for your soundcard to emulate an Adlib or SB basic).

Thanks!

Nick
[FONT=Garamond][FONT=Arial Black]Magyar[/FONT][/FONT]

[FONT=Arial Narrow][FONT=Arial Black]"All battles are won in the end by infantrymen." [/FONT][/FONT]

[FONT=Arial Narrow]Field Marshall Viscount
Dice4Eyes
Posts: 59
Joined: Wed May 17, 2000 8:00 am
Location: Sweden

Post by Dice4Eyes »

My 2 kronor.
Hey McGib,
Nope...you are dead on. One of the Beta guys just posted on this as well. This is from Don Shaefer

I found a bug. When you go into a HQ unit and click on the first division that you want to look into, it automatically dumps you out of the HQ and moves the cursor to a random unit on the map.
[/B]
Not exactly true, its the mouse position thats not being registred correctly when you try to choose a unit in the HQ screen. The unit that gets choosen is the one above the mouse, if the unit your trying to choose is the first unit in the list then the corps above is the one choosen and your being kicked out of the HQ screen and the cursor centers on the choosen corps. This only happens in the HQ screen not in the corps screen.

There is a insufficient memory bug in the HQ air screen if the number of air formations in the HQ exceeds five. When you try to choose a air formation you get insufficient memory and is dumped out to the map screen.

The danzig factory is displaying a weird retooling lenght.

The Das reich and Totenkopf looks to be quit bloated with infantri, dont now if its the correct numbers but its looks a bit fishy.

The .pdf with the changes listed is very confusing at the moment, you might want to take a look at it.

Thanks for the effort in uppdating this classic game, i am quit sure its a difficult task but i sure appreciate it. Keep it upp!

------------------
Ever played chess with death

Mvh Daniel E.
Divide et Impera
Daniel E
McGib
Posts: 394
Joined: Mon Jun 26, 2000 8:00 am
Location: Ontario Canada

Post by McGib »

T34/85's and JS1's in 1942? Yep no wonder I'm getting my butt kicked. For some reason Russian mech corps are getting tanks from the future, mind you I've also seen panthers and pzIVg's in early 42 as well. I believe this was in the 41 campaign.

------------------
McGib
Ready Aye Ready
Ready Aye Ready
RobBrennan
Posts: 19
Joined: Wed Aug 23, 2000 8:00 am
Location: London UK

Post by RobBrennan »

hi
when the snow starts falling the panzers start crawling.
RobBrennan
Posts: 19
Joined: Wed Aug 23, 2000 8:00 am
Location: London UK

Post by RobBrennan »

apologies for the wasted message .. got confused with user name and lost a half page of text ! .. hehe

anyway .. Mcgib and lord arnold .. yeah your not the olny one to have such a weird occurance, i was asked to send data files to rickbancroft@uswest.net for evaluation .. all i can do is suggest you do the same. I have to admit that nashorns and su's have no place in the 41 game unless theres been some nefarious time traveller being annoying ( Dr who springs to mind ). but as we all know he's just fiction and the aliens didnt get here till late '42 ( according to harry turtledove .. good books by the way ).

Heres hoping these rather odd occurances will be ironed out soon .. and lets hope and pray that when the release of war in the pacific comes out we don't have f-14's in 1941 ( aka some daft film from the 80's .. forget the name Image )

good wished to matrix .. but did anyone actually play a game prior to release ? ( i know you had a severe deadline ) but i would rather have had a funtional product and waited a few weeks. but what the hell its still fun all the same even if not too historicaly accurate Image

good luck all

------------------
when the snow starts falling the panzers start crawling.
when the snow starts falling the panzers start crawling.
RCMP
Posts: 23
Joined: Tue Apr 04, 2000 8:00 am
Location: Ottawa, Canada

Post by RCMP »

I have seen many of the above bugs also.
Including panters in October of 41???

It seems to me the readiness levels dont seem to be affected in the mud turns??

Don't get me wrong, but was this patch released a little to early?

Never-the-less Im sure with a patch or two the game will be great Image
Queen's Cowboy's Always get their man......
User avatar
David Heath
Posts: 2529
Joined: Wed Mar 29, 2000 5:00 pm

Post by David Heath »

Yes we did play this and we think this might be do to a last minute code change. We are not sure but I think you find our support as good for this game as for SPWaW. Give us some time to sort it out and we will as we always do.

Any other input would be helpful. Nick Papp is collecting the data for the team. Remember we wanted to release and get some users feedback as well.

David
User avatar
Wallymanowar
Posts: 171
Joined: Tue Aug 01, 2000 8:00 am
Location: Vernon, B.C., Canada

Post by Wallymanowar »

Played two '41 campaigns in a row (as the Axis) and found my forces in Africa surrendering in July '41 - two turns into the game. Read the posts on another thread about this happening and tried a few experiments. eventually I discovered that if you move the Italian Front (I usually move it into Florence - a one hex move) it will cause them to surrender in Africa Image

I also found that I am able to use my air units at OKW and OKH to bomb the Soviet HQ's (Western and SWestern Fronts) at the beggining of the game - even with Do-17's and Me-110's even though the objectives are beyond the range of the aircraft; don't know if that is a bug or just some rule that I haven't read.

Great to see your update to a golden oldie like WIR. Can't wait to see what's up for Pacwar. Hope my findings help improve the game.

------------------
'Bitter Mike'
I never blame myself when I'm not hitting. I just blame the bat and if it keeps up, I change bats. After all, if I know it isn't my fault that I'm not hitting, how can I get mad at myself?
Yogi Berra
Rowdy
Posts: 26
Joined: Mon Aug 28, 2000 8:00 am
Location: Alberta

Post by Rowdy »

I think what you guys are doing is fantastic! Good work! I love this game! Sorry, but there are problems in this version. The first I have experienced is the collapse of the Afrikan theatre even though I did not transfer out any units and bumped the replace rate to 90%. The second is the appearance of Panthers, Tigers, JSIII, T-34 85 etc... before the end of '41. I used the edit scenario option to find out what the problem was and discovered that all the units in Div delay and Bn delay are set very low. (ie/ both sides will have all there land Bns and Divs by Dec. 1941 . The air units are normal, it's just the land units are all operational by Dec. '41. This doesn't mean that the factories are turning out Tigers and Panthers but when the div becomes active in O.K.H. it shows an allocation of 4 or 5 units. These units never recieve replacements unless you change them to PzIIIh's so that is O.K. I just thought you guys needed to know this and that there are alot of people out here who really appreciate the time and effort you guys and girls( if there is any ) have put into this and other projects. thanks!
Kelso
Posts: 2
Joined: Mon Aug 28, 2000 8:00 am
Location: Mirecourt, France

Post by Kelso »

Here is the only bug I had (except some minor video glitches):

From time to time, -repeatdly in autumn and winter 1941 (campaign played as the Russians), I can't move factories to the Urals, even if Rail points are 2000 or 5000.

Otherwise, a very GREAT game! thanks!
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

Post by JamesM »

Have install wir a few times but I can never start the game I keep getting the following error message:
Fault Location FFFF.FFFF
Interupts to Service None

Have sound turned off.

Anyoneelse had this probelm if so how do I solve it?

Ta
Ed Cogburn
Posts: 1641
Joined: Mon Jul 24, 2000 8:00 am
Location: Greeneville, Tennessee - GO VOLS!
Contact:

Post by Ed Cogburn »

Originally posted by jamesm:
Have install wir a few times but I can never start the game I keep getting the following error message:
Fault Location FFFF.FFFF
Interupts to Service None

Have sound turned off.

Anyoneelse had this probelm if so how do I solve it?

Ta

Are you running the autorun thing or calling wir.exe directly?

JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

Post by JamesM »

Originally posted by Ed Cogburn:

Are you running the autorun thing or calling wir.exe directly?

I have tired both> Ieven tired running it from DOS
Post Reply

Return to “War In Russia: The Matrix Edition”