Lost North Africa on Turn One!!

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Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Charles22:

Ed Cogburn: Haven't you heard how the British, themselves, said that
they could've easily lost the entire Middle East basin if they lost at
El Alamein?

But the Brits didn't lose at El Alamein, even though they were nearly out maneuvered there and despite Rommel not being there. The thing is they could afford the losses they sustained at that battle, while the Germans could not. There is a reason why some historians refer to WWII as the ultimate war of attrition.

You have to also ignore the benefit of a successful Rommel linking up with the East Front and helping in the attack in Stalingrad etc.
It could have only happened very early, it would have to have been the Germans making the first attack against the Brits in Africa. I don't believe Rommel could have held together a supply line to allow him to get that far, because until he linked up with German forces in the USSR, he had a tenuous supply line that barely allowed him to field mobile forces at El Alamein. In the meantime, he would have faced resistance from both Brits and Soviets the whole march through the Caucasas.

And you're still ignoring my point about distribution of forces and supply. If Rommel was given enough forces to do what you suggest, the invasion of the USSR would have been signficantly restrained, meaning there wouldn't have been German forces near Stalingrad to link up to as many mobile divisions which historically fought in Barbarossa would be with Rommel, and we haven't even mentioned yet how the Germans could hold together a supply line for a large number of units to Rommel that far east via the Med, with the Yanks knocking on his door in west africa, and Brits harassing the seaborne part of his supply line. The Germans could have concentrated on one front or the other, but not a major Mid-East offensive and a major offensive against the USSR simultaneously. The ultimate rule of attrition warfare: When outnumbered, you can't be everywhere at once.

So you see how additional forces in another theatre can play a decisive effect.
Yes, and the absence of those forces from the theater they historically fought in would have a decisive, but negative, effect on success in that theater.

As far as wanting to see the other theatres and play them, yes that would be ideal, but I don't think many of us see that as possible with the construction of the game as it is, but even so, that's not a successful counter to the idea of more things poured into NAfrica (or less) having some signifigance. To me, a heavily reinforced NAfrica shouldn't make the Axis dominant there, or worse yet allow a German Southern Front invasion, but it should at least allow the Germans to hold it if wanted (or at least dramatically slow it down).

That's our goal, allow the player to delay advances in these fronts if he's willing to give up these forces from fighting in the USSR.

The bottom line is that if all of the Russian Front were thrown into NAfrica, could the Allies hold it? Not on your life.

Well, sure, but what is the point here? In this case it would mean the German's aren't fighting the Soviets, because all their forces are in the Med and Mid-East. This is a scenario for a War in Europe simulation, not a scenario with the Germans fighting the Soviets, which is what WiR is, and that is what we're talking about here, WiR, not World in Flames.

So, the give and take of units on that front shouldn't work purely for detriment to the Germans with no benefit.

No it should be detrimental to the Germans because they were on the defensive in the West and South, while concentrating on the East. This means they would inevitably lose ground to the Western Allies, thus the Front shatters are one-way.

I agree, that I am playing an East Front game, but the other fronts are included in a vague way are they not? If another front shatters, do I not have to lose tons of replacements and direct untis to bolster that front to the minimum again, thereby weakening the East?

For the most part yes, but remember that a lot of the units that are in the other Fronts show up automatically in the Front, roughly along historical lines. So wholesale movements shouldn't be required after every shatter.

Yeah, as the game is constructed, there in nothing to win (or hold off) on the vague fronts, so like you, I wish to win what is possible to win. Even within game structures, however, I may be more willing to pull back a few divisions to another front earlier, rather than lose the entire front at one time, and then have to scramble to get
units there when rail is limited.

What you're describing here is fine. Move a few units to hold off the shatter for a little longer. That is what we're after. Limited rail is part of the challenge, and like I said, wholesale movement is not
required that much, just make sure to allow your shattered units to rebuild. There is a delay preventing a shatter from occuring immediately after another shatter.


You play the same strategy with the other fronts that you can play on the attack, just within Russia itself. You know...when my positions are holding up really well on defensive places in Russia, I can drain those
areas in order to concentrate where I'm attacking. To say that NAfrica shouldn't benefit from withdrawn forces elsewhere is to not give me any benefit within pulling forces on the East Front itself to benefit what
would otherwise be a limited offensive elsewhere. It's a bit silly.

Not silly to me, the game is about the War in Russia, not North Africa. That is why Gary made the Fronts vague and one-way. The focus is on the East. If you want to fight the war in the Med, get a War in Euorpe simulation. The Fronts were never meant to be "part of the action". They're just placeholders.


It would seem to me it would be quite easy to program. Instead of the formula only shortening the historic timeline of invasions for amounts withdrawn, you have forces added which "lengthen" the invasion timeline. That doesn't call for allowing victory in the Mediterranean or conquering England, but only to slow things down. If I want my massive
adjustments to a front falling in 6/43, to delay it till 1/44, shouldn't I be able to do that? I may not be able to take win in Russia by 6/43, but with less units I "might" be able to do the same job by 1/44. The East Front could benefit enormously by not having the '43 summer offensive stymied by another front falling during it.

Well, as long as your not asking for "reverse shatters", or offensives within the Fronts, then I don't see the problem you're having. If you want to slow down the timeline for a Front to delay the next shatter by adding forces from elsewhere, well believe it or not, that is what we want too. Image

What we can't do is give you offensives in Fronts (reverse shatters) because that would be a *major* programming job, and Arnaud (the coder) simply doesn't have the time for something like that since there is a long list of bugs still waiting to be dealt with, and I seriously doubt that Matrix would let him make such a huge change anyway, even if he wanted to.


[This message has been edited by Ed Cogburn (edited October 28, 2000).]
PVanDoren
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Post by PVanDoren »

The description in the rule book establishes a fair expectation. It invites the player to gamble or improve the security on the other fronts with the knowledge that ultimately the fronts fail. The expectation is fair because this is a game with Ultra a given. See Sir Hinsley's lecture. via http://www.secretsofwar.com/html/the_ultra_enigma.html.

All the references to allied certain success have a validity purely on the strength of the Ultra role in victory. That is why this discourse that has not cited Ultra can go on forever. Without ultra the assumption that the fronts will ultimately see an Axis collapse is fantasy.

I for one think that the game ought to have a random possibility that ULTRA has been discovered and a counterintel operation is in place or no one tried before 1938. Then the formula could add a number to the German side to effectively shut the western allies out till the arrival of the atomic bomb.

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Svar
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Post by Svar »

Originally posted by PVanDoren:
The description in the rule book establishes a fair expectation. It invites the player to gamble or improve the security on the other fronts with the knowledge that ultimately the fronts fail. The expectation is fair because this is a game with Ultra a given. See Sir Hinsley's lecture. via http://www.secretsofwar.com/html/the_ultra_enigma.html.

All the references to allied certain success have a validity purely on the strength of the Ultra role in victory. That is why this discourse that has not cited Ultra can go on forever. Without ultra the assumption that the fronts will ultimately see an Axis collapse is fantasy.

I for one think that the game ought to have a random possibility that ULTRA has been discovered and a counterintel operation is in place or no one tried before 1938. Then the formula could add a number to the German side to effectively shut the western allies out till the arrival of the atomic bomb.

"Nuts!"
Ed Cogburn
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Post by Ed Cogburn »

Originally posted by PVanDoren:

I for one think that the game ought to have a random possibility that ULTRA has been discovered and a counterintel operation is in place or no one tried before 1938. Then the formula could add a number to the German side to effectively shut the western allies out till the arrival of the atomic bomb.

Ultra was important but it didn't in my view have the influence you suggest. Given the historical situation in '44, the Western Allies were able to overwhelm the Germans. The lack of Ultra would not have changed the military reality the Germans were in. Their forces in the west were mostly young and inexperienced, with an inadequate supply chain, no air support, constantly under attack if they moved during daylight, and dangerously understrength. The enormous numerical superiority of the Western Allies bled the Germans white, until the breakout from Normandy became inevitable. The Allies would have succeeded in their drive to Germany without Ultra. And the Soviets, without Ultra, were still able to defeat the Germans, and could have done so without a western front, I believe.
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frank1970
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Post by frank1970 »

The Germans were able to transport a whole army to Africa after el Alamain. What if they would have done it before? A lot of people think that one or two divisions more would have been enough to pull through the British lines and reach the Suez channel.
So why shouldn´t the German player be able to put 10 or 15 Divisions and half of his airgroups to Rommel and ATTACK in Africa?
Why shouldn´t the player be able to reconquer lost terrain. Give us the probability to put the Allies one step back:
something like: your troops conquered the Suez line. Meaning that the allies would have to take it back and the Axis would win time before the Allied landings in Italy or France would take place.
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Ed Cogburn
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Post by Ed Cogburn »

Originally posted by Frank:
The Germans were able to transport a whole army to Africa after el Alamain. What if they would have done it before? A lot of people think that one or two divisions more would have been enough to pull through the British lines and reach the Suez channel.
So why shouldn´t the German player be able to put 10 or 15 Divisions and half of his airgroups to Rommel and ATTACK in Africa?
Why shouldn´t the player be able to reconquer lost terrain. Give us the probability to put the Allies one step back:
something like: your troops conquered the Suez line. Meaning that the allies would have to take it back and the Axis would win time before the Allied landings in Italy or France would take place.

The two Fronts in WiR are not meant to be full simuluators of their respective areas. Gary's original intent was for them to just follow the historical timeline. The Beta team wanted to add some variability to the sequence, allowing the Axis player to delay the inevitable by adding extra forces to a Front, but turning them into a kind of sophisticated simulator is way beyond what the Beta team is able, willing, or even authorized to do. The Beta team is not designing a new game, its just bugfixing an old one.

What's really needed is for Matrix to do a full remake of the Eastern front in WW2, like its doing a full remake of "Pacific War" ("War in the Pacific"), or better yet, a full remake of the European theator, or we can set our sights on "World in Flames".
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frank1970
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Post by frank1970 »

1)That is exactly what I meant!
When the computer calculates wether the German front collapses or not! There should be a chance that the Allied front collapses and the timeline is set one step back.
There should not be a complete simulation of the whole theatre but the possibility to drive back an Allied front so you could get your forces from Africa or France to the Eastern front.

2)There are a lot of German units missing in the game: all 25 Divisions in Scandinavia eg, several Westfront units.
The units used in the fronts should be good for something!
Why should I have about 20 units in the Westfront, when I can´t do anything with them? Why not putting empty HQs there that have to be reinforced by putting divisions from the Russian to the Westfront.
When you put divisions to the Fronts from the very beginning, I would expect a possibility to use them in a way I like it!

3)The landingings in Europe were hazard games with a high chance to loose all troops.And in this way the whole war. The destruction of the landing forces would have lead to a ceasefire in the West.
In Italy some German tanks broke through the Allied lines and reached the beaches at Salerno! What would have happened if there were not 1 PzDiv but 3? The Allied landing forces would have been destroyed.
4)Your statement that nuking Germany would have stopped war is nice but I don´t believe it. In Germany every day several cities were bombed and destroyed, causing thousands of civilian victims. The Germans didn´t capitulate after Hamburg-bombing. Why should they have capitulated because of one or two nuclear weapons? I think the Allies had to land in Europe and fight it to the end. There was no other way to end this war.

[This message has been edited by Frank (edited November 08, 2000).]
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