Originally posted by gdpsnake:
Found some bugs I think. First, sometimes after a sucessful attack against a hex that forces the defender to retreat (you clearly see this result both on the screen and in the text- the defender clearly moves out of the hex), the computer creates a new unit (same unit?) immediately in the hex so that on the next round my units must attack again. Shouldn't I be advancing into the hex after the attack?
Good point, I remember this bug from the earlier versions but I forgot all about it. We never looked for this bug and did not have it happen. Now that you reminded us, we'll have to try and track it down. Thanks.
Also, the computer is creating new units in it's turn and attacking and moving them immediately. If this isn't a bug it should be stopped. A player can't use units (new corps) on the turn he creates them and neither should the computer. This also happens in human vrs human mode with HQ's that are under the computer's control. Just to check it out, I moved the computer controlled units way back/used up ops points/swapped divisions etc. and sure enough during execution none of my changes manifested themselves. The computer reset/redid all sorts of things without any penalty/readiness/unit loss! Danger Danger Will Robinson!
Another good point. I haven't really noticed this one recently, but I agree it is not a good cheat (some are necessary, but this kind shouldn't be).
Question. What happens to obselete equipment when you switch it out (say swapping Pz-IIIh's for R-35"S). Do they go into the pool or are they 'scrapped'. I can't find them or any result from their exchange.
Do leaders surrender (leave game) when their Hq surrenders?
Replaced equipment is supposed to go into the pools and then rebuilt into newer equipment. I just tested this and got expected results, the replaced equipment went up by the number replaced and the new equipment dropped.
Leaders do not normally disappear, unless a special event happens. I have shattered Guderian's HQ and he comes right back. Now I did one time manage to drop a bomb that killed Rundstedt-that was a shock (it wasn't from an actual air raid, I think. The message said he had been killed by a bomb, though:-)).
Can you make it so panzer corps do not take infantry as reinforcements unless it's mechanized/motorized? I get tired of having to re-transfer infantry out of my tank/panzer corps.
Another good suggestion for Arnaud, the programmer.
Did you tweek any unit values? If so, no changes were made in the manual to reflect new values. Also, mixed ftr/other A/C/units values are absent.
Most of the aircraft ratings were changed.
The Ai is tougher in the North but hopeless in the south. It didn't even garrison half the cities. Sevastopol used to be hard to get- now nobody was home! Also, defense in the major cities used to be a lot tougher - now they fall as low as 7 or 11 to one odds. I got Leningrad on one try at 11-1!
I may be wrong, but the shattered HQ A/C seem to be coming right back and getting used at full effectiveness the next turn. Shouldn't 1/2 be destroyed and the other 1/2 go into the pools? The same HQ (just shattered) shows up right away with all the A/C (no penalty/loss of readiness that I can tell even though the combat results listed an A/C loss).
Several of the problems I've noted seem to be connected with what the computer is allowed to do perhaps due to tweeks in the AI compared to what the book says should happen/what a player can do.
Maybe the fortification level needs reviewed, but this was a purposeful change. Some other changes weakened the attacker, and the game played out like WW1 rather than 2. Weaker fortifications were the result. We probably need to see how the overall play balance looks from everyone on the total game.
I think you are right on the other issues being AI advantages. Again, some probably need to be kept - some were already taken away in this version, maybe not enough?
Thanks for everything. Great ideas.
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Rick Bancroft
Semper Fi
[This message has been edited by RickyB (edited August 29, 2000).]