How can I recruit units?
How can I recruit units?
How can I recruit units? I click "Add unit" in Utility Menu and how I add attachable units to it? If I don't have attachable units in a korp unit, it returns to pool when the turn ends. Btw sorry for bad english
- Rasputitsa
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RE: How can I recruit units?
ORIGINAL: lwcasss
How can I recruit units? I click "Add unit" in Utility Menu and how I add attachable units to it? If I don't have attachable units in a korp unit, it returns to pool when the turn ends. Btw sorry for bad english
The 'ADD UNIT' command is only to place new Korps units on the map, put the cursor on an empty hex, select 'ADD UNIT' and chose a new Korps from the available list, which will then appear on the map.
You now have an empty Korps unit on the map and if you have placed it on a rail hex you can now 'RAIL TRANS' attached units into the new Korps from other HQ, provided you have unbroken rail connection, or use 'TRANS' to transfer units from other nearby Korps and HQ, rail then not needed.
New attached units (newly recruited divisions and support units) appear in the primary HQ (OKH), but they are initially at low readiness levels. It is best to leave them in the higher HQ until they build up to higher strength. Set the higher HQ to 'Replacement Level' 100% (REPLACE in the menu) to get units up to higher strength, before transferring them out to the Korps, or Army HQ.
Attached units will suffer fatigue in the journey out to the Korps, the further the journey - higher the fatigue, so the better condition they have, the better they will be when they arrive at the new Korps, or Army HQ.
The warning is, that if you send weak units (low readiness) on long journeys they will become even weaker and could be practically useless when they arrive.
The answer to your main question is that you must transfer attached units into the new Korps from other Korps units, or from higher HQ, also you will find newly recruited attached units in OKH, so check this regularly to see what has become available (and also OKW I think). An empty Korps unit will be eliminated, it must contain at least one attached unit to stay on the map.[:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
- Rasputitsa
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RE: How can I recruit units?
Sent in error [:(]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
- Hattori Hanzo
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RE: How can I recruit units?
awesome and detailed description: very useful for beginner as me
- Rasputitsa
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RE: How can I recruit units?
Thanks, I have information notes from way back, which might be helpful.ORIGINAL: Hattori Hanzo
awesome and detailed description: very useful for beginner as me
One important item is that the plotting of units should be seen as 5 separate pulses, armoured units can use all 5, but infantry units can use any 2 of the 5 pulses. Planning unit moves and which of the 5 pulses they will use is very important in maximising the effects of moving and attacks.
Units can be given 0, S, or B, commands to keep them in place until other units have moved through, infantry units can use their 2 moves at in the final 2 pulses (example plot - 00034) so as to time attacks to combine with armour. There are many possibilities in planning moves.
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: How can I recruit units?
Thanks for the fast and detailed answer, btw how to actually play by e-mail? I'm going to play via skype with my friend. And what's the recommended amount and type of division for each korp/panzer unit?
- Rasputitsa
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RE: How can I recruit units?
ORIGINAL: lwcasss
Thanks for the fast and detailed answer, btw how to actually play by e-mail? I'm going to play via skype with my friend. And what's the recommended amount and type of division for each korp/panzer unit?
I have never played PBEM, but I am guessing that you send a game save to the other player after doing your turn, who then sends a save back when he has completed his part of the turn. The 'game saves' go in the main game folder, do some saves and look in the game folder (looks like - SAVEA.CD, SAVEB.CD, etc.) Choose 'Saved Game' from the intro screen and the letter which has been saved A/B/C etc..
How many units in each Korps : the short answer is - as many as you can. [:)]
Realistically you have to make the best of your divisions, as this is what the game is all about, organising your army to the best advantage, depending on your strategy and what the enemy is doing.
You can have up to 8 units (listed A-H) in each Korps. These can be full divisions, or support units like Flak, Stug, JPz and Artillery. So it depends what you are going to do with the Korps, if it will be defending a quiet part of the front, or railways in the rear, then one, or two divisions will do (maybe SEC Divs). If you are setting up a defence line in the rear, you can put a Korps with only one unit, to start entrenching and then if you need to activate the line you can transfer more units in and they will then have the benefit of entrenchments.
If you are preparing a main attack, maybe assaulting a city, you need a big Korps full of units, 6 infantry units and also a Stug Battalion and Artillery to help batter down defences. If you might encounter enemy tanks, put in a JPz (Jagd Panzer) battalion. Big concentrations of troops especially Armoured Korps are a tempting target for air attacks, so you need some Flak.
Army HQ and Army Group HQ also represent airfields with your aircraft, so they should have some Flak units as protection and a couple of Infantry, or Security divisions, to defend the HQ from direct attack. The divisions held in an HQ might be deployed by your AI commanders to help other units in combat, so check the Korps each turn to see if infantry units have been put into Armoured Korps and transfer them out (unless you want to have infantry support).
Armoured Korps should contain mobile units (tank/panzer and motorised), if you put infantry divisions in an Armoured Korps it either slows down the Korps (need to check this), or the Infantry units get burned out trying to keep up with the extra moves.
Look how the Korps are set-up at the start of the scenario to see how the Korps are organised, but the whole point of the game is to set your forces up depending on your strategy and put powerful units where you will need them, but be more economical elsewhere, you will not be able to have 8 units in every Korps.
You might need to have HQ and other Korps in the rear loaded with units to be able to exchange (TRANS) attached units, which are reduced to low readiness, with new units at full strength.
Here is a useful feature that may not be in the Manual, during a turn use ALT/R, this will save a text file in the main game folder which looks like this : Ge220641 (German turn 22nd June 1941). This file can be copied and printed and is a complete status of your all forces. Do this print-out from time to time and you can check the progress and state of your army, as the file updates with each turn. Do it during the Soviet turn and you get an SUxxxxxx text file.
This game might be old, but you will be surprised how good it can be.[:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: How can I recruit units?
Thanks once again, but the function to deploy new divs to the supreme HQ is automatic, or I can deploy it manually? I already have transferred the divs from 0.K.W. to korps, but already passed 5 turns and it has not yet appeared new divs. I don't know exactly how the pool works, but in tank pools has something like "PzKpfw-IIf 74" it means I have 74 unused tanks of this type? There's any way to deploy new attachable units to the supreme HQ or I just need to sit and wait?
- Hattori Hanzo
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RE: How can I recruit units?
I played about 15 years ago both War in Russia and Gary Grigsby's Pacific War PBEM with a friend (never finished a game indeed..) and I can confirm that the procedure suggested by Rasputitsa is correct.
both were very good wargames despite their venerable age [8D]
both were very good wargames despite their venerable age [8D]
- Rasputitsa
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RE: How can I recruit units?
OKW is holding the reserve units for the West Front, if you take too many units away the West Front may collapse, it will collapse anyway eventually when the US joins the war, but you have to balance how many units you send East to delay that collapse.ORIGINAL: lwcasss
Thanks once again, but the function to deploy new divs to the supreme HQ is automatic, or I can deploy it manually? I already have transferred the divs from 0.K.W. to korps, but already passed 5 turns and it has not yet appeared new divs. I don't know exactly how the pool works, but in tank pools has something like "PzKpfw-IIf 74" it means I have 74 unused tanks of this type? There's any way to deploy new attachable units to the supreme HQ or I just need to sit and wait?
There is a utility called 'WIRHack' which allows you to set these parameters on/off, like West Front collapse and USAAF bombing campaign, to adjust scenarios - effect is that the US stays neutral.
The higher HQ for the East Front is OKH, this is where new units will appear and I suggest you leave FAC CONTROL and EQPT CONTROL under computer control and wait for units to appear. Deployment of units depends on production and manpower and many of theses spare tanks will be going out to repair losses in existing units, when you put damaged units into HQs and you have re-set the HQ Replacement levels. REPLACE for all HQ is set at 50% default setting, which means that any unit TRANS/RAIL TRANS into an HQ will be restored to 50% strength, if you want more (and you will) you have to set REPLACE higher. Another balance issue - if you set REPLACE too high, on too many HQ, then there will be no new tanks for new divisions. The arrival of new units is automatic.
Either way new units will appear in OKH, but don't expect very many to appear, the only influence you have is if you take over Human Control of production, but it will have limited effect and you have a lot to do anyway. [:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: How can I recruit units?
ORIGINAL: Hattori Hanzo
I played about 15 years ago both War in Russia and Gary Grigsby's Pacific War PBEM with a friend (never finished a game indeed..) and I can confirm that the procedure suggested by Rasputitsa is correct.
both were very good wargames despite their venerable age [8D]
I also have 'Western Front', which was issued before WIR, with very outdated graphics, but created a mod to bring the WF graphic up to WIR standard.
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: How can I recruit units?
Thanks again, I think now I don't have anymore questions.
- Hattori Hanzo
- Posts: 741
- Joined: Mon Mar 21, 2011 12:40 pm
- Location: Okinawa
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RE: How can I recruit units?
ORIGINAL: Rasputitsa
ORIGINAL: Hattori Hanzo
I played about 15 years ago both War in Russia and Gary Grigsby's Pacific War PBEM with a friend (never finished a game indeed..) and I can confirm that the procedure suggested by Rasputitsa is correct.
both were very good wargames despite their venerable age [8D]
I also have 'Western Front', which was issued before WIR, with very outdated graphics, but created a mod to bring the WF graphic up to WIR standard.
me too !!!
it was one of my firts computer wargames buyed during my first trip to the USA in 1992.
sweet memories.. [:)]