[1.2.7.7] Construction ships will not build stations even when they have all required materials, and fly to base instead

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FlawlessResponse
Posts: 24
Joined: Wed Jun 01, 2022 4:30 am

[1.2.7.7] Construction ships will not build stations even when they have all required materials, and fly to base instead

Post by FlawlessResponse »

This is extremely frustrating and drastically increases build times. This typically happens when a constructor arrives at a build site to find a station already there. Even when it is automatically assigned to build the same exact station nearby, like a mining station, it will not go to build that station. Instead it will fly all the back to a base, pick up nothing additional (i watched) and then fly back to the build site.

This even happens when you just manually tell it to stop before building, and manually issue the order to build the same exact station it was 14 milliseconds away from starting. It will turn around and yoyo back to base and then back to the build site.

Construction ships should check if they have all needed materials to build before deciding if they should go to base, to pick up any needed materials. I believe this was even a problem in the first Distant Worlds.
ConstrctionShipIncomingSame.jpg
ConstrctionShipIncomingSame.jpg (317.23 KiB) Viewed 100 times
ConstrctionShipOutgoingSame.jpg
ConstrctionShipOutgoingSame.jpg (305.33 KiB) Viewed 100 times
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MaximKI
Posts: 1847
Joined: Thu Oct 20, 2022 12:29 pm

Re: [1.2.7.7] Construction ships will not build stations even when they have all required materials, and fly to base ins

Post by MaximKI »

Do you have a save showing this issue you could share with us?
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