Bug Report: Mining location filter bug

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Teflon007
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Joined: Sun Mar 20, 2022 4:08 pm

Bug Report: Mining location filter bug

Post by Teflon007 »

I've noticed on several games that the Mining Location list filter doesnt work for the resource that is selected. I've attached photos showing Caslon being selected, but instead Dasha Fur resource locations are listed. To list my Caslon mining locations I must select Breqlian Berries. See attached screenshots.

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MaximKI
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Re: Bug Report: Mining location filter bug

Post by MaximKI »

This is a known issue. We're aiming to resolve this in a future update.
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rxnnxs
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Re: Bug Report: Mining location filter bug

Post by rxnnxs »

Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
ChrisGb
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Re: Bug Report: Mining location filter bug

Post by ChrisGb »

rxnnxs wrote: Tue Apr 01, 2025 7:15 pm Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
I not think Maxim is a person, me think its an AI, thats what its name suggests (KI) and often it seems there is a lack of real understanding of what is really meant in a particular post and it tiggers the
"do you have a save showing this particular behavior" or similar.
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Summer 2025
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rxnnxs
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Re: Bug Report: Mining location filter bug

Post by rxnnxs »

Well, if MaximKI is a KI, it is a good one :-)
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Erik Rutins
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Re: Bug Report: Mining location filter bug

Post by Erik Rutins »

ChrisGb wrote: Wed Apr 02, 2025 12:15 pm
rxnnxs wrote: Tue Apr 01, 2025 7:15 pm Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
I not think Maxim is a person, me think its an AI, thats what its name suggests (KI) and often it seems there is a lack of real understanding of what is really meant in a particular post and it tiggers the
"do you have a save showing this particular behavior" or similar.
Max is a real person and my Associate Producer. Part of his job is to ask for saves since the vast majority of issues are far easier for us to resolve if we have a save.

If you want to see Max, check out our latest Atuuk & Wekkarus livestream event here: https://www.twitch.tv/videos/2421945281
Erik Rutins
CEO, Matrix Games LLC


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ChrisGb
Posts: 71
Joined: Thu Mar 21, 2024 8:10 pm
Location: Spain

Re: Bug Report: Mining location filter bug

Post by ChrisGb »

Erik Rutins wrote: Thu Apr 03, 2025 7:47 pm
ChrisGb wrote: Wed Apr 02, 2025 12:15 pm
rxnnxs wrote: Tue Apr 01, 2025 7:15 pm Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
I not think Maxim is a person, me think its an AI, thats what its name suggests (KI) and often it seems there is a lack of real understanding of what is really meant in a particular post and it tiggers the
"do you have a save showing this particular behavior" or similar.
Max is a real person and my Associate Producer. Part of his job is to ask for saves since the vast majority of issues are far easier for us to resolve if we have a save.

If you want to see Max, check out our latest Atuuk & Wekkarus livestream event here: https://www.twitch.tv/videos/2421945281
:D ok, cool, it was not really a complaint, just an impression, so I checked part of the stream and had a quick load of DW2 to look at the new stuff, hope can play some on the weekend and mod in some new stuff :)
With that said we need a new boolean value in PlanetaryFacilityDefinitions to open up a whole new world of outpost buildings that could be build there but not want them to be able to be build at a colony :D

Code: Select all

<AllowBuildingAtColony>true/false</AllowBuildingAtColony>
Also could you post new XSDs as new things have been added ?
Adding traits etc to the xml based files with XSD would also be awesome
New PDf about GameEvents with the new stuff maybe ?!
;)
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Summer 2025
https://www.matrixgames.com/forums/view ... 9&t=403676
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