Build version: v1.3.0.4 Beta + Expansion and all DLCs (started with 1.3.0.3)
Severity: Medium
Annoyance factor: High
Confusion for new players: Stratospheric?
Saved game:
What happened initially
3rd Fleet, one of my automated attack fleet, was continuously going back and forth between 2 planets in the Terak Monda system. First, it was going to Terak Monda 3, where there are some powerful Vordikars. Then, after a few seconds, it jumped to Terak Monda 2, where there aren’t any Vordikar. Then it went back to Terak Monda 3, and then, back to Terak Monda 2 again. Rinse and repeat, ad nauseam...
Needless to say: super annoying!
What happened when I loaded the attached save
Instead of jumping to Terak Monda 2, 3rd Fleet decided to jump to the Kanes system, where there are also some threats (much less powerful). And while 3rd Fleet retreated to Kanes, Strike Force 1 (also an automated fleet), much less powerful than 3rd Fleet (strength of 1,039 versus 2,823 for 3rd Fleet), is merrily going toward Terak Monda 3! Arrived there, it does what 3rd Fleet had done initially in my game: it jumped to Terak Monda 2, and then back again to Terak Monda 3. You see where this is going...
Dangerous Locations list implicated in the problem?
Even when the threats at Terak Monda 3 are visible (mention “Currently Visible” in CC’s Dangerous Locations’ entry), it shows a strength of 1,000 for those threats. But the visible threats are 4 Vordikars, totaling a strength of 5,598 (525 + 2,272 + 2,233 + 568). So clearly, there’s something wrong there, and it might very well be play a role in the problems I’ve encountered.
A related request... or two

While a fleet has been assigned (by the automation) to investigate a dangerous location (ie: when the a fleet icon appears on the corresponding entry in CC’s Dangerous Locations list), there are no way to cancel the “investigation” from CC’s Dangerous Locations. Nor to select the assigned fleet from it. Please make it possible to either cancel the investigation at the location even when a fleet is assigned. Or at least, possible to select the assigned fleet by clicking on its icon in the Dangerous Locations entry, which would then allow to cancel the current investigation by “halting” the fleet from the selection panel, and *then* be able to cancel the investigation from the Dangerous Locations list.
Another addition that would help when encountering problems like the ones described in this report, and in the gameplay in general [EDIT: as in preventing automated ships from going in systems with dormant Hive ships in them, without having to go through micro-management hell], would be the ability to tag certain systems to indicate to our ships and fleets that they should avoid those systems. I suggest something similar to what Paradox did with their “Man the Guns” DLC for Hearts of Iron IV. With it, each sea zones (which would be systems in DW2) have 3 possible settings:
* Allowed
* Avoid: ships will try to avoid, unless there is no other route (to reach a destination)
* Blocked: trade routes will never pass through the region (in DW2: civilian ships will never go to that system); fleets will never pass through this region (system), unless there is no other route (to reach its destination).
Here’s a screenshot of what it looks like in Hearts of Iron IV:
Of course, there would have to be indications in the interface (map, CC’s lists, etc.) of the status of systems, at least of those that are blocked.