This is a heads-up explaining a new feature coming in the next version of DW2 that will provide better support for languages with non-Latin alphabets.
Unfortunately the window for releasing public beta updates has closed for this year, so this update won't be available until January (version 1.2.8.0).
But this information might help anyone who is considering how to include a custom font that supports other character sets.
See the attached document for an outline of the general process. In summary you need to perform the following steps:
- translate all of the text in the various XML and text files (as with any Latin language)
- create a Stride bundle with a font that supports your character set
- switch the font bundle used in the game to your new custom font bundle
However from version 1.2.8.0 onwards there will be a new command line argument that allows loading a custom font bundle. No code modding is required for this, just add the command line argument. This is outlined in the attached document on pages 9 and 10.
In the meantime the first portion of the document may be helpful for anyone wondering how to make a Stride bundle containing the custom font.
Feel free to ask any questions.
Thanks
Elliot