1861 Blue and Gray Two Week Turns Alternate

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IslandInland
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1861 Blue and Gray Two Week Turns Alternate

Post by IslandInland »

This is a simple modification of the stock 1861 Blue and Gray campaign which changes the turn length from Seasonal to 2 week turns.

Nothing else other than the turn length has been changed from the default 1861 Blue and Gray Campaign.

After unzipping the download place all the contents of the folder in Documents>My Games>Strategic Command American Civil War>Campaigns.
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1861 Blue and Gray Two Week Turns.zip
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Beta Tester for:
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
Rick2020
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Joined: Sat Aug 29, 2020 8:11 pm

Re: 1861 Blue and Gray Two Week Turns Alternate

Post by Rick2020 »

I liked the one week turns variation because it gave the player the feeling that they were in an epic wrestling match.

One week turns didn't seem right after playing it for a while, so I'm gonna give two week turns a good look. :D
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IslandInland
Posts: 1180
Joined: Mon Dec 08, 2014 3:54 pm
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Re: 1861 Blue and Gray Two Week Turns Alternate

Post by IslandInland »

I think I personally prefer two week turns. I might make a version with 10 day turns as that might prove to be the sweet spot.
Beta Tester for:
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
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