Editing Pulaski

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Pocus
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Joined: Wed Sep 22, 2004 8:17 pm

Editing Pulaski

Post by Pocus »

This terrain editor is driving me crazy. Is there a trick to avoid spending 10 mn per tile? Although I'm probably at 30 mn just for Pulaski, I would be better sleeping :lol:

As a third category fort, which required significant efforts to be neutralized, I think it's unfair for Pulaski to sit at supply 3. So I want to connect it to the land. Terrain tiles ID 370 or 371 seem good for the fort tile itself. It took me only 5 mn to find it, so I guess that's a performance.

Now, for the tile SW of it, nothing can match. Any help here?

I know there is a logic in how the tiles I ordered, but despite that, it is such an undertaking to edit the map. I just can't imagine how some of the modders manage to build one from scratch. Perhaps after a while (like 100 hours in), your brain knows the 675 terrains tile by heart, and that's the only trick to learn?
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BiteNibbleChomp
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Re: Editing Pulaski

Post by BiteNibbleChomp »

There's a pattern for most of the land hexes.
Starting with ID 16, each tile has a point on the hex where the land bits begin, and a point where the land bits end, going clockwise. For most of them there are two sea styles and two land styles for each set of end-to-end land sets.
For instance, 16-19 the land starts right of the NW corner, and ends left of the NE corner. Then 20-23 the land starts right of the NW corner and ends right of the NE corner. 24-27 it starts right of the NW corner and ends left of the Centre-E corner. And so on until 59, when the land starts right of the NW corner and ends left of the NW corner.
Then 60 the land starts left of the NE corner, repeating the pattern. The starting points follow the same pattern too, so from 104 the land starts right of the NE corner, from 148 left of the Centre-E corner, and so on until 543. After that are all the funny shapes - islands, double coast corners, rivers, full sea tiles &c.

Once you know the pattern you can get quite fast - if I have a reference image to go by (get a map off the web and overlay a hex grid), I can do a couple of hundred hexes in an hour. Just takes practice :D

- BNC
Ryan O'Shea - Strategic Command Designer
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Pocus
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Re: Editing Pulaski

Post by Pocus »

mmmh, ok, who can help here, I just can't find the correct one instead of 466.

As for the general procedure, I figured out it had to do with brain memory, it's just I can't imagine spending hundred of hours doing a map... Just too much work.
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BiteNibbleChomp
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Re: Editing Pulaski

Post by BiteNibbleChomp »

Swap 466 for 470 or 471
Swap 300 for 261
Swap 370 for 374
I think that will give you the result you're looking for :D

Hundreds of hours... hmm, I spent about nine months doing the ACW map. Not sure what it is in hours, probably a lot :lol:

- BNC
Ryan O'Shea - Strategic Command Designer
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Pocus
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Re: Editing Pulaski

Post by Pocus »

Thanks, almost!
470/471 was 474 in fact. :D
Even the master failed the test. What do we do now :lol:
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BiteNibbleChomp
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Re: Editing Pulaski

Post by BiteNibbleChomp »

Pocus wrote: Sat Sep 03, 2022 2:52 pm Thanks, almost!
470/471 was 474 in fact. :D
Even the master failed the test. What do we do now :lol:
Guess I'd better retire :lol:

- BNC
Ryan O'Shea - Strategic Command Designer
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