"Ship cannot be identified as any legal type" error

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
Larcrivereagle
Posts: 12
Joined: Sun Mar 23, 2025 5:14 am

Re: "Ship cannot be identified as any legal type" error

Post by Larcrivereagle »

You're right about the belt armor restrictions
A CA can be
- 19900T; Any # 10in Guns; Any Speed; 9.5" Belt Armor
- 26000T; Any # 10in Guns; Any Speed; 7.5" Belt Armor
- 12000T; 6x 11in Guns in Any # Turrets; Any Speed; 7.5" Belt Armor (Panzershiffe Type Heavy Cruisers)
- 26000T; 7x Any sized Guns in 2x Turrets; 22kts; 6.5" Belt Armor (Tsukuba Type Armored Cruisers)
- 10000T; 7x Any sized Guns in 2x Turrets; Any Speed; 6.5" Belt Armor (Tsukuba but small and Fast)

Inside these restrictions is a ship displacing 26000T, having any speed and any size guns as long as the belt does not exceed 6.5" and the main armament does not exceed a single gun. As secondaries can be 16" or below as long as they are smaller than the main gun (although they are limited to double gun Turrets on everything not a BB/BC, so you can't armor them *that* much), you can fit full capital grade firepower onto a CA for cheaper than an actual dreadnought, and as long as it doesnt get shot you wont know the difference. Since CAs can be attached to BC divisions, you can put them in the back where they're safe to plug away at the enemy.
Screenshot 2025-03-23 150851.png
Screenshot 2025-03-23 150851.png (575.05 KiB) Viewed 89 times
Larcrivereagle
Posts: 12
Joined: Sun Mar 23, 2025 5:14 am

Re: "Ship cannot be identified as any legal type" error

Post by Larcrivereagle »

This design I based off HMS Furious with 20 floatplanes with 3" hangar side armor is also a valid CA design
Screenshot 2025-03-26 131318.png
Screenshot 2025-03-26 131318.png (603.95 KiB) Viewed 76 times
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