MRB Attack Training Scenario

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blackcloud6
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MRB Attack Training Scenario

Post by blackcloud6 »

Attached is another training scenario. In this one you get to practice attacking with a Soviet Motor Rifle Battalion against a US Mechanized Heavy Company Team in a prepared defense.

Please read the scenario description to get the most training value from this scenario.

Also, in testing, the scenario end pop up would come up early and report a Soviet marginal loss or so when I though the Soviets were doing well. I have modified the objectives to hopefully mitigate this. I recommend continuing the fight if this happens. Please provide feedback on this if it happens.

Feedback welcome and AARs desired.
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MRB Attack vs Mech Co Tm.zip
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CapnDarwin
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Re: MRB Attack Training Scenario

Post by CapnDarwin »

Thanks for Posting! :D
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Tcao
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Re: MRB Attack Training Scenario

Post by Tcao »

Finished the scenario in less than 4 hours at a marginal loss.

I kind of forgot the full strength BMP Co. is a burden sometimes. It caused lots of traffic jam, and caused my Engineer troops stuck behind. That delayed the obstacle clearance for at least one hour.
.

I revised your scenario a little bit, because I think the NATO don't have too much power to stop the T80U, so I change the tanks to T-64BV to increase the difficult. But in the end I didn't loss any tanks. I just loss 2/3rd of the BMPs (partly due to the delay on obstacle clearance).

For the operation sectors, is it possible to add couple layers of neutral side contamination on the operation boundary? That would be much more clear and straight forward.

Thx
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Tcao
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Re: MRB Attack Training Scenario

Post by Tcao »

And all the mot. Infantry carry RPG-29. I guess that is because of the default unit choice in mission editor, RU455.
RPG-29 saw little appearance in cold war soviets army or even in today's Russian army.

RU459 or RU464 are much better fit into the cold war soviet infantry squad structure.
There are too many 12.7mm HMG in the BMP Co. that should be switched with PKM MMG.
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