Iwo Jima Questions

Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
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Tanaka
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Iwo Jima Questions

Post by Tanaka »

Why does the Japanese AA gun not shoot at planes?

Found the answer about the fixed tanks in the strategy guide.

Did not realize the Japanese had rocket artillery at this time. Very cool.
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Robert24
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Re: Iwo Jima Questions

Post by Robert24 »

Hi Tanaka,
The AA guns will fire at planes attacking the AA unit or the hexes next to the AA unit.
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Re: Iwo Jima Questions

Post by Tanaka »

Robert24 wrote: Fri Jul 19, 2024 1:44 pm Hi Tanaka,
The AA guns will fire at planes attacking the AA unit or the hexes next to the AA unit.
Hmm ok is it just not making the AA gun sound then? If you attack a Japanese AA gun with say a carrier plane no sound is made at all...
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Re: Iwo Jima Questions

Post by OldCrowBalthazor »

Tanaka wrote: Fri Jul 19, 2024 9:14 pm
Robert24 wrote: Fri Jul 19, 2024 1:44 pm Hi Tanaka,
The AA guns will fire at planes attacking the AA unit or the hexes next to the AA unit.
Hmm ok is it just not making the AA gun sound then? If you attack a Japanese AA gun with say a carrier plane no sound is made at all...
Was it raining over the AA unit at the time? I saw this behavior occasionally in my Marianas MP Beta test on Saipan, where it rained a lot. I thought that it was WAD and never asked about that...
( now I wish I recorded those tests, as it would be easier to pin down any anomalous and fleeting events like you described )
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Re: Iwo Jima Questions

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OldCrowBalthazor wrote: Fri Jul 19, 2024 9:34 pm
Tanaka wrote: Fri Jul 19, 2024 9:14 pm
Robert24 wrote: Fri Jul 19, 2024 1:44 pm Hi Tanaka,
The AA guns will fire at planes attacking the AA unit or the hexes next to the AA unit.
Hmm ok is it just not making the AA gun sound then? If you attack a Japanese AA gun with say a carrier plane no sound is made at all...
Was it raining over the AA unit at the time? I saw this behavior occasionally in my Marianas MP Beta test on Saipan, where it rained a lot. I thought that it was WAD and never asked about that...
( now I wish I recorded those tests, as it would be easier to pin down any anomalous and fleeting events like you described )
Nope just tested it no rain. Easy to test play USA first turn attack Japanese AA with carrier. Silence.
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Re: Iwo Jima Questions

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Thanks, this will be corrected for the first patch
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Re: Iwo Jima Questions

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Tanaka wrote: Fri Jul 19, 2024 12:06 am Did not realize the Japanese had rocket artillery at this time. Very cool.
More of a rocket mortar actually but still in the artillery family.

https://en.wikipedia.org/wiki/Type_4_20 ... t_launcher
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Re: Iwo Jima Questions

Post by Tanaka »

Platoonist wrote: Sat Jul 20, 2024 3:15 pm
Tanaka wrote: Fri Jul 19, 2024 12:06 am Did not realize the Japanese had rocket artillery at this time. Very cool.
More of a rocket mortar actually but still in the artillery family.

https://en.wikipedia.org/wiki/Type_4_20 ... t_launcher
Yes I had to google it myself. Interesting stuff.

Platoonist! I did not recognize you with your new profile pic haha. What is that from?
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Re: Iwo Jima Questions

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Tanaka wrote: Sun Jul 21, 2024 1:52 am Platoonist! I did not recognize you with your new profile pic haha. What is that from?
It's a long, strange story buckaroo. :mrgreen:

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Re: Iwo Jima Questions

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There are monkey bous in the compound!
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Re: Iwo Jima Questions

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Platoonist wrote: Sun Jul 21, 2024 2:08 am
Tanaka wrote: Sun Jul 21, 2024 1:52 am Platoonist! I did not recognize you with your new profile pic haha. What is that from?
It's a long, strange story buckaroo. :mrgreen:

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Ha have never heard of or seen this one... :mrgreen:
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Re: Iwo Jima Questions

Post by Tanaka »

Next Iwo Jima question:

Japanese Fixed Artillery: Some start attached but if you unattach them you cannot reattach? Is this WAD?
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Re: Iwo Jima Questions

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Tanaka wrote: Sun Jul 21, 2024 5:28 am Next Iwo Jima question:

Japanese Fixed Artillery: Some start attached but if you unattach them you cannot reattach? Is this WAD?
Have you moved/fired between detaching and attempting to reattach?

I have just run a test and re-attaching in the same turn should be possible if you don't do anything with either the artillery or the HQ, but not otherwise.
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Re: Iwo Jima Questions

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BillRunacre wrote: Sun Jul 21, 2024 8:20 am
Tanaka wrote: Sun Jul 21, 2024 5:28 am Next Iwo Jima question:

Japanese Fixed Artillery: Some start attached but if you unattach them you cannot reattach? Is this WAD?
Have you moved/fired between detaching and attempting to reattach?

I have just run a test and re-attaching in the same turn should be possible if you don't do anything with either the artillery or the HQ, but not otherwise.
Hi Bill my mistake looks like I did not have one of my HQs turned on auto/manual.
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Re: Iwo Jima Questions

Post by OldCrowBalthazor »

Platoonist wrote: Sun Jul 21, 2024 2:08 am
Tanaka wrote: Sun Jul 21, 2024 1:52 am Platoonist! I did not recognize you with your new profile pic haha. What is that from?
It's a long, strange story buckaroo. :mrgreen:

https://en.wikipedia.org/wiki/The_Adven ... _Dimension
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Why I'll be god-damned! You changed your profile. Bravo!

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Re: Iwo Jima Questions

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BillRunacre wrote: Sun Jul 21, 2024 8:20 am
Tanaka wrote: Sun Jul 21, 2024 5:28 am Next Iwo Jima question:

Japanese Fixed Artillery: Some start attached but if you unattach them you cannot reattach? Is this WAD?
Have you moved/fired between detaching and attempting to reattach?

I have just run a test and re-attaching in the same turn should be possible if you don't do anything with either the artillery or the HQ, but not otherwise.
Hi Bill one thing that is frustrating about this scenario as Japan is you cannot touch the allied ships at all. Unlike the AI the human opponent can just keep them out of your naval gun range. Solution for this: Where are the Kamikazes? As Kamikazes are rarely built in the main scenario seems like these smaller scenarios would be a fun addition to actually use them.

Naval vessels badly damaged and sunk by Japanese forces at Iwo Jima, primarily kamikazes:

17–28 February 1945[g][61] Ship Day Type Cause Killed Wounded
LCI(G)-438 17 Feb 1945 Landing craft infantry / gunboat Coastal battery 0 4
LCI(G)-441 17 Feb 1945 7 21
LCI(G)-449 17 Feb 1945 21 18
LCI(G)-450 17 Feb 1945 0 6
LCI(G)-457 17 Feb 1945 1 20
LCI(G)-466 17 Feb 1945 5 19
LCI(G)-469 17 Feb 1945 0 7
LCI(G)-473 17 Feb 1945 3 18
LCI(G)-474 * 17 Feb 1945 3 18
Blessman 18 Feb 1945 Destroyer Aerial bomb over engine room 42 29
Gamble 18 Feb 1945 Destroyer / minesweeper 2 aerial bombs 5 9
LSM-216 20 Feb 1945 Landing ship, medium built Coastal battery/air attack 0 0
Bismarck Sea * 21 Feb 1945 Escort carrier 5 bomb hits and kamikaze hits, one on low angle dive, hit after elevator, thru to hangar deck, sunk 318[78] 99
Lunga Point 21 Feb 1945 kamikaze Nakajima B6N skidded into her, light damage 0 6
Saratoga 21 Feb 1945 Carrier kamikaze dove w/bomb penetration 123 192
LCI(G)-760 25 Feb 1945 Landing craft infantry, mortar Coastal battery 0 2
Terry 28 Feb 1945 Destroyer 11 19
Whitley 28 Feb 1945 Large cargo ship Air attack 0 5
Total 539 492
Legend: * Ship sunk or scuttled
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Re: Iwo Jima Questions

Post by OldCrowBalthazor »

Tanaka wrote: Tue Jul 23, 2024 8:47 pm
BillRunacre wrote: Sun Jul 21, 2024 8:20 am
Tanaka wrote: Sun Jul 21, 2024 5:28 am Next Iwo Jima question:

Japanese Fixed Artillery: Some start attached but if you unattach them you cannot reattach? Is this WAD?
Have you moved/fired between detaching and attempting to reattach?

I have just run a test and re-attaching in the same turn should be possible if you don't do anything with either the artillery or the HQ, but not otherwise.
Hi Bill one thing that is frustrating about this scenario as Japan is you cannot touch the allied ships at all. Unlike the AI the human opponent can just keep them out of your naval gun range. Solution for this: Where are the Kamikazes? As Kamikazes are rarely built in the main scenario seems like these smaller scenarios would be a fun addition to actually use them.

Naval vessels badly damaged and sunk by Japanese forces at Iwo Jima, primarily kamikazes:

17–28 February 1945[g][61] Ship Day Type Cause Killed Wounded
LCI(G)-438 17 Feb 1945 Landing craft infantry / gunboat Coastal battery 0 4
LCI(G)-441 17 Feb 1945 7 21
LCI(G)-449 17 Feb 1945 21 18
LCI(G)-450 17 Feb 1945 0 6
LCI(G)-457 17 Feb 1945 1 20
LCI(G)-466 17 Feb 1945 5 19
LCI(G)-469 17 Feb 1945 0 7
LCI(G)-473 17 Feb 1945 3 18
LCI(G)-474 * 17 Feb 1945 3 18
Blessman 18 Feb 1945 Destroyer Aerial bomb over engine room 42 29
Gamble 18 Feb 1945 Destroyer / minesweeper 2 aerial bombs 5 9
LSM-216 20 Feb 1945 Landing ship, medium built Coastal battery/air attack 0 0
Bismarck Sea * 21 Feb 1945 Escort carrier 5 bomb hits and kamikaze hits, one on low angle dive, hit after elevator, thru to hangar deck, sunk 318[78] 99
Lunga Point 21 Feb 1945 kamikaze Nakajima B6N skidded into her, light damage 0 6
Saratoga 21 Feb 1945 Carrier kamikaze dove w/bomb penetration 123 192
LCI(G)-760 25 Feb 1945 Landing craft infantry, mortar Coastal battery 0 2
Terry 28 Feb 1945 Destroyer 11 19
Whitley 28 Feb 1945 Large cargo ship Air attack 0 5
Total 539 492
Legend: * Ship sunk or scuttled
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Re: Iwo Jima Questions

Post by Robert24 »

Tanaka wrote: Tue Jul 23, 2024 8:47 pm
BillRunacre wrote: Sun Jul 21, 2024 8:20 am
Tanaka wrote: Sun Jul 21, 2024 5:28 am Next Iwo Jima question:

Japanese Fixed Artillery: Some start attached but if you unattach them you cannot reattach? Is this WAD?
Have you moved/fired between detaching and attempting to reattach?

I have just run a test and re-attaching in the same turn should be possible if you don't do anything with either the artillery or the HQ, but not otherwise.
Hi Bill one thing that is frustrating about this scenario as Japan is you cannot touch the allied ships at all. Unlike the AI the human opponent can just keep them out of your naval gun range. Solution for this: Where are the Kamikazes? As Kamikazes are rarely built in the main scenario seems like these smaller scenarios would be a fun addition to actually use them.
...
Tanaka,

I hear you! Let me explain my thoughts on the design. Yes, I omitted a significant aspect of the battle for Iwo Jima in that I just wanted to focus on the Marine (and Army) landings. Maybe I can do more in the future ;) .

Robert
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Re: Iwo Jima Questions

Post by Tanaka »

Robert24 wrote: Wed Jul 24, 2024 6:23 pm
Tanaka wrote: Tue Jul 23, 2024 8:47 pm
BillRunacre wrote: Sun Jul 21, 2024 8:20 am

Have you moved/fired between detaching and attempting to reattach?

I have just run a test and re-attaching in the same turn should be possible if you don't do anything with either the artillery or the HQ, but not otherwise.
Hi Bill one thing that is frustrating about this scenario as Japan is you cannot touch the allied ships at all. Unlike the AI the human opponent can just keep them out of your naval gun range. Solution for this: Where are the Kamikazes? As Kamikazes are rarely built in the main scenario seems like these smaller scenarios would be a fun addition to actually use them.
...
Tanaka,

I hear you! Let me explain my thoughts on the design. Yes, I omitted a significant aspect of the battle for Iwo Jima in that I just wanted to focus on the Marine (and Army) landings. Maybe I can do more in the future ;) .

Robert
Great to hear! I would be ok with that otherwise but the laser guided pinpoint accuracy of the allied ships and CVL aircraft in bombarding and destroying dug in Japanese units in tunnels and caves and pillboxes one by one is pretty frustrating without having any way to deal any damage back to them. I am having entire units wiped out just by naval, air, and artillery bombardments which is not very realistic or historical. My opponent rarely has to use his units but to just finish them off. Maybe reduce the allied ship bombarding range to the max gun range of the Japanese naval guns? And reduce their damage to land units? The allied artillery is already enough to deal with combine this with the lethal naval artillery and everything evaporates.

"The problem that occurred with the shelling was it was not enough and not done well for what little time was allowed. So it had limited effect on the well prepared and dug in IJA positions. Gen. Schmidt USMC was not happy over this failure. He stated “We only got about 13 hours worth of fire support during the 34hours of available daylight.” Side note: Due in part to this “shelling” failure the battle of Iwo Jima was the only U.S. Marine battle that the American casualties exceeded those of the IJA."

You can see the effects in our series:

https://www.youtube.com/watch?v=OKNh1z7cfZU&t=123s
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Re: Iwo Jima Questions

Post by OldCrowBalthazor »

Tanaka wrote: Wed Jul 24, 2024 6:58 pm
Robert24 wrote: Wed Jul 24, 2024 6:23 pm
Tanaka wrote: Tue Jul 23, 2024 8:47 pm

Hi Bill one thing that is frustrating about this scenario as Japan is you cannot touch the allied ships at all. Unlike the AI the human opponent can just keep them out of your naval gun range. Solution for this: Where are the Kamikazes? As Kamikazes are rarely built in the main scenario seems like these smaller scenarios would be a fun addition to actually use them.
...
Tanaka,

I hear you! Let me explain my thoughts on the design. Yes, I omitted a significant aspect of the battle for Iwo Jima in that I just wanted to focus on the Marine (and Army) landings. Maybe I can do more in the future ;) .

Robert
Great to hear! I would be ok with that otherwise but the laser guided pinpoint accuracy of the allied ships and CVL aircraft in bombarding and destroying dug in Japanese units in tunnels and caves and pillboxes one by one is pretty frustrating without having any way to deal any damage back to them. I am having entire units wiped out just by naval, air, and artillery bombardments which is not very realistic or historical. My opponent rarely has to use his units but to just finish them off. Maybe reduce the allied ship bombarding range to the max gun range of the Japanese naval guns? And reduce their damage to land units? The allied artillery is already enough to deal with combine this with the lethal naval artillery and everything evaporates.

"The problem that occurred with the shelling was it was not enough and not done well for what little time was allowed. So it had limited effect on the well prepared and dug in IJA positions. Gen. Schmidt USMC was not happy over this failure. He stated “We only got about 13 hours worth of fire support during the 34hours of available daylight.” Side note: Due in part to this “shelling” failure the battle of Iwo Jima was the only U.S. Marine battle that the American casualties exceeded those of the IJA."
I think you should wait for to see from the US point of view before coming to a conclusion here. The US is in 12 turns out of 24 to finished in our match, and most of the Mpps are gone. Quite a few units are worn to the bone and supply is acute. I don't want to give spoilers but if I have to I will.

Also, I want to be polite here, but you have lost opportunities to totally eliminate quite a few of my units by not concentrating your artillery on ONE target. I did this as Japan in my Beta MP match vs Similcro with the Marianas scenario. I would concentrate on one target and at times counter-attack with infantry on a damaged, demoralized US unit, especially ones in low supply.
We could do a mirror match of this if you wish to check balance and in the name of science, if you wish.
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