Hi Rez Counters (WaW)
- BillRunacre
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Re: Hi Rez Counters (WaW)
That does have the right symbols showing in China, so it seems that an issue reported elsewhere with this mod, may not be an issue at all!
Which is good news.
I think the only thing missing might be Airfields?
Which is good news.
I think the only thing missing might be Airfields?
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- IslandInland
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Re: Hi Rez Counters (WaW)
I will have a closer look at the map tomorrow. It's quite late here.BillRunacre wrote: ↑Thu Aug 15, 2024 8:38 pm That does have the right symbols showing in China, so it seems that an issue reported elsewhere with this mod, may not be an issue at all!
Which is good news.
I think the only thing missing might be Airfields?
I hope the Bleached Map is fully compatible as I much prefer a lighter map.
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- IslandInland
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Re: Hi Rez Counters (WaW)
Airfields seem to be fine in Bleached Map 2.1b
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- IslandInland
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Re: Hi Rez Counters (WaW)
I decided to experiment a little and copied the 12 tiles_sprites files from Bleached Map 2.1b into Iron Cross WAW replacing the original Iron Cross tile_sprites files.
These files are
tile_sprites
tile_sprites_arid
tile_sprites_arid_zoom
tile_sprites_frozen
tile_sprites_frozen_zoom
tile_sprites_ice
tile_sprites_ice_zoom
tile_sprites_mud
tile_sprites_mud_zoom
tile_sprites_semi_arid
tile_sprites_semi_arid_zoom
tile_sprites_zoom
I like the Iron Cross unit counters but I find the map a little "washed out" so this adds more colour courtesy of the tile sprites files from Bleached Map 2.1b
It seems to work with the only anomaly being missing the line on the map to the east of Hawaii informing the Axis player about the morale hit if moving units east of that line while Honolulu is Allied.
These files are
tile_sprites
tile_sprites_arid
tile_sprites_arid_zoom
tile_sprites_frozen
tile_sprites_frozen_zoom
tile_sprites_ice
tile_sprites_ice_zoom
tile_sprites_mud
tile_sprites_mud_zoom
tile_sprites_semi_arid
tile_sprites_semi_arid_zoom
tile_sprites_zoom
I like the Iron Cross unit counters but I find the map a little "washed out" so this adds more colour courtesy of the tile sprites files from Bleached Map 2.1b
It seems to work with the only anomaly being missing the line on the map to the east of Hawaii informing the Axis player about the morale hit if moving units east of that line while Honolulu is Allied.
Beta Tester for:
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
- IslandInland
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Re: Hi Rez Counters (WaW)
Another screenshot of Iron Cross WAW with tile_sprites from Bleached Map 2.1b
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- BillRunacre
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Re: Hi Rez Counters (WaW)
Those are in the game's official symbol's files, which is why I am surprised you cannot see them.IslandInland wrote: ↑Fri Aug 16, 2024 2:52 pm
It seems to work with the only anomaly being missing the line on the map to the east of Hawaii informing the Axis player about the morale hit if moving units east of that line while Honolulu is Allied.
Iron Cross with tile files from Bleached Map 2.1b.png
Can you see the icons in Manchuria for Japan if they are/aren't garrisoning the places they need to, in blue/red respectively?
Or if playing as Allies, China has some in two provinces that also will be blue/red according to if a relevant Chinese unit is in the right area?
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- IslandInland
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Re: Hi Rez Counters (WaW)
Apologies for the delay.BillRunacre wrote: ↑Fri Aug 16, 2024 5:04 pmThose are in the game's official symbol's files, which is why I am surprised you cannot see them.IslandInland wrote: ↑Fri Aug 16, 2024 2:52 pm
It seems to work with the only anomaly being missing the line on the map to the east of Hawaii informing the Axis player about the morale hit if moving units east of that line while Honolulu is Allied.
Iron Cross with tile files from Bleached Map 2.1b.png
Can you see the icons in Manchuria for Japan if they are/aren't garrisoning the places they need to, in blue/red respectively?
Or if playing as Allies, China has some in two provinces that also will be blue/red according to if a relevant Chinese unit is in the right area?
With Iron Cross WAW and Bleached Map 2.1b tiles sprites the garrison requirements on map graphics are missing for both the Chinese and Japanese garrison hexes (2 for the Chinese and 6 for the Japanese). However if you hover the cursor over the relevant hexes then the pop up informing the player of the garrison requirement does appear.
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War In The East 2 & Steel Inferno Expansion
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Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
Re: Hi Rez Counters (WaW)
Hi,
I just downloaded the Spires counter MOD, it looks cool, and I enjoy it a lot, but what does this blue shape with black dots mean? It shows when I select a unit, it doesn't bother me, but I would like to know what does it mean? What does it indicates?
Cheers
Jazon
I just downloaded the Spires counter MOD, it looks cool, and I enjoy it a lot, but what does this blue shape with black dots mean? It shows when I select a unit, it doesn't bother me, but I would like to know what does it mean? What does it indicates?
Cheers
Jazon
- Bibergockel
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- Joined: Fri Jul 19, 2024 9:12 am
Re: Hi Rez Counters (WaW)
Jazon wrote: ↑Tue Aug 20, 2024 6:23 am Hi,
I just downloaded the Spires counter MOD, it looks cool, and I enjoy it a lot, but what does this blue shape with black dots mean? It shows when I select a unit, it doesn't bother me, but I would like to know what does it mean? What does it indicates?
Cheers
Jazon
It shows that the unit is located in a city.
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- BillRunacre
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Re: Hi Rez Counters (WaW)
HiIslandInland wrote: ↑Mon Aug 19, 2024 2:56 pm Apologies for the delay.
With Iron Cross WAW and Bleached Map 2.1b tiles sprites the garrison requirements on map graphics are missing for both the Chinese and Japanese garrison hexes (2 for the Chinese and 6 for the Japanese). However if you hover the cursor over the relevant hexes then the pop up informing the player of the garrison requirement does appear.
Missing garrison requirement map graphics with Iron Cross WAW and Bleached Map 2.1b tiles sprites.png
I've got the mod installed and I am seeing the icons in Manchria and also to the east of Hawaii, so it does suggest the issue is hopefully a very simple one:
That the blue button on the right of the bottom panel to Hide/Show Map Info is currently turned to OFF.
Pressing it should turn it ON, and show the symbols relevant to the side you are playing.
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- IslandInland
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Re: Hi Rez Counters (WaW)
Something weird must be happening on my end then as I am aware of the blue button and it isn't that. It is not even the tiles sprites from Bleached Map 2.1b. It is the Iron Cross WaW mod itself.BillRunacre wrote: ↑Tue Aug 20, 2024 8:00 amHiIslandInland wrote: ↑Mon Aug 19, 2024 2:56 pm Apologies for the delay.
With Iron Cross WAW and Bleached Map 2.1b tiles sprites the garrison requirements on map graphics are missing for both the Chinese and Japanese garrison hexes (2 for the Chinese and 6 for the Japanese). However if you hover the cursor over the relevant hexes then the pop up informing the player of the garrison requirement does appear.
Missing garrison requirement map graphics with Iron Cross WAW and Bleached Map 2.1b tiles sprites.png
I've got the mod installed and I am seeing the icons in Manchria and also to the east of Hawaii, so it does suggest the issue is hopefully a very simple one:
That the blue button on the right of the bottom panel to Hide/Show Map Info is currently turned to OFF.
Pressing it should turn it ON, and show the symbols relevant to the side you are playing.
Here is a screenshot of iron Cross WaW and the garrison blue exclamation mark and does not appear but the popup does when hovering the cursor over the hex.
It is fine and perfectly playable as is. When using Bleached Map 2.1 the blue garrison requirements are visible and so I can just use that or Iron Cross WaW as I know about the garrison hexes and can play the game without having to see them.
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War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
- BillRunacre
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Re: Hi Rez Counters (WaW)
Ah, and the Iron Cross mod does have symbol sprites files in it. Delete those and I think the issue will be resolved!
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Re: Hi Rez Counters (WaW)
This is the best counters for II WW in my personal opinion. I copied to pacific files and working good
. But Im waiting for the new hi resolution counters. cheers

Re: Hi Rez Counters (WaW)
hi!!where can i download the mod??
thanks!
thanks!
- Bibergockel
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Re: Hi Rez Counters (WaW)
This is a version cobbled together from existing files with zoomed out Counter(picture)
https://easyupload.io/w0erkl
Have fun
Last edited by Bibergockel on Fri Apr 18, 2025 5:02 pm, edited 2 times in total.
Re: Hi Rez Counters (WaW)
Is there an updated download link for this counter mod?
- Bibergockel
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Re: Hi Rez Counters (WaW)
The download links here are all dead. Where can I download the new version of the Sipres counter mod for SC WitP?
- Bibergockel
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Re: Hi Rez Counters (WaW)
https://easyupload.io/w0erklFriedrich3 wrote: ↑Fri Apr 18, 2025 2:59 pm The download links here are all dead. Where can I download the new version of the Sipres counter mod for SC WitP?
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Re: Hi Rez Counters (WaW)
Thanks, Bibergockel, I appreciate your help!