ORIGINAL: herwin
I'm curious. Knowing something of air ops, I'm aware it's easier to take off than land in bad weather. It's also easier to take off from a base than to find the same base and bomb it. How does this affect this logic?
This is where I was going with the bit about a break in the weather - target base is socked in and cancels strikes. CAP may be up but the weather makes it very difficult to intercept. Attack arrives - in the vast majority of cases "unable to locate target". In 'unknown % of cases' the strike slips onto the target through a break in the weather.
Is this possible in the game engine code? If so, how likely is it? How likely should it be, to be realistic?
Note the lack of a CAP intercept does not prove the CAP was grounded.
BTW, I am not proposing this did happen, rather posing it as a possibility given the unknown nature of the code and thinking of the times historically that one carrier or another was weathered in during a series of strikes. I wonder if the designer considered this scenario to be a realistic possibility and made it possible in game.