AE, the real game (YH v TS mk IX)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Tora, Tora, Tora!

Post by Speedysteve »

They ain't seen nothing yet [;)]
 
Wait until they see Yorktown being sunk by a bomb that causes massive explosive damage and eventually leads to it sinking 'somehow'.....they'll be uproar I'm a telling you[;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Tora, Tora, Tora!

Post by Erik Rutins »

ORIGINAL: Shark7
You can understand where most of us would jump at those conclusions, given that in standard WiTP if I sink two ships total with my PH strike I consider it an extraordinary event. My general result seems to be a lot of heavy damage but few sinkings.

I totally understand, it's hard sometimes for us to put ourselves in your shoes. We've been living with the game for so long (through development, warts and all) that the perspective of someone who hasn't seen it yet can surprise us as far as what stands out or creates concern.

You can be certain that there will be little things we've missed that you all spot after release (and we'll have to fix), but I'll be very surprised if we've missed anything big (like an ahistorical PH attack would be).
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: Tora, Tora, Tora!

Post by Chad Harrison »

Ah this reminds me of the good old days when Halo 2 came out and everyone was freaked out becase Bungie broke the game by changing gameplay elements from Halo 1 . . . Or when Combat Mission Shock Force came out and everyone was freaked out that they broke the game . . . Or when ASL came out and everyone was all bent out of shape over the useless SL boxes that they now owned . . .
 
Wait, what forum are we in? [:D]
 
I have watched a number of sequels come out over the years, and its always the same thing as we are seeing in here. 1/3 of the people are freaking out because they think the game is broken. Another 1/3 of the people are drooling all over their keyboard/gamepad in anticipation for what could possibly be the greatest game of their life. And the last 1/3 is watching the other 2/3 for amusement and entertainment.
 
AE will be great. Its in good hands. And ofcourse by great, I mean groundbreaking and awesome! Keep the AAR rolling!
User avatar
Panther Bait
Posts: 654
Joined: Wed Aug 30, 2006 8:59 pm

RE: Tora, Tora, Tora!

Post by Panther Bait »

ORIGINAL: Speedy

They ain't seen nothing yet [;)]

Wait until they see Yorktown being sunk by a bomb that causes massive explosive damage and eventually leads to it sinking 'somehow'.....they'll be uproar I'm a telling you[;)]

You've got that right. It usually seems like people like the concept of modeling outlier type events (i.e. magic bullets) in war games to match their favorite engagement where such an outlier "turned the tide of the battle". . . . Right up until the point that it happens TO them. Then they are not so big a fan.

So some may want a percent chance per turn that Mutsu blows up because it really happened, but if the same thing happens to the Iowa while it sits in Pearl Harbor, they go ballistic.

Mike

When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Tora, Tora, Tora!

Post by witpqs »

ORIGINAL: Speedy

Agreed. Think it's farcical there's so much flak over 1 result. Move along, move along[:)]

Oh no, you had to go and bring up flak!


[:D]
User avatar
Zakhal
Posts: 1407
Joined: Thu Jan 04, 2001 10:00 am
Location: Jyväskylä, Finland

RE: Tora, Tora, Tora!

Post by Zakhal »

Less chat more aar, kthxbye.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Tora, Tora, Tora!

Post by Dili »

So some may want a percent chance per turn that Mutsu blows up because it really happened, but if the same thing happens to the Iowa while it sits in Pearl Harbor, they go ballistic.

And Iowa had turret blowup after war. Correction actually it was only one gun blowup.
User avatar
langleyCV1
Posts: 61
Joined: Sat Sep 06, 2008 2:17 pm
Location: Berkshire UK

RE: Tora, Tora, Tora!

Post by langleyCV1 »

Looks dam good to me! I will buy this on the day of release make NO mistake on this.
As to the results of day One, well as has been said this is not the stock game its better than that!
 
Cheers
MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
User avatar
kfmiller41
Posts: 1063
Joined: Tue Mar 25, 2003 9:00 pm
Location: Saint Marys, Ga
Contact:

RE: Tora, Tora, Tora!

Post by kfmiller41 »

I kind of like that 7 BB's can be sunk. In every game I have ever played as Japan I have never had more than 2 sink, and most times I can't even get one. Now they are just BB's[8|] but they do come back to do shore bombardments that hurt alot so seeing them out of the game on occasion makes for a more interesting and variable contest. As to aircraft losses in the end Japan will get overwhelmed anyway so lower losses overall (IMHO) will not matter in the long run between opponents of equal skill. And like langley I will be buying this the day it comes out. [:D]
You have the ability to arouse various emotions in me: please select carefully.
sadja
Posts: 299
Joined: Sun Aug 01, 2004 7:33 pm

RE: Tora, Tora, Tora!

Post by sadja »

In future updates or Mods can sunk BB's be raised if they are sunk in a shallow harbour like Pearl. I believe IRL there were 5 BB's sunk at PH. Only the Arizona was a total loss. Even the Ok. was righted, but was felt not worth to be rebuilt.
Your never Lost if you don't care where you are.

Tom Massie GPAA
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Tora, Tora, Tora!

Post by Terminus »

No. We discussed this at considerable length, but it didn't make it for various reasons...
We are all dreams of the Giant Space Butterfly.
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: Tora, Tora, Tora!

Post by Iridium »

ORIGINAL: Terminus

No. We discussed this at considerable length, but it didn't make it for various reasons...

Being a pain to code probably being primary to this, I would imagine.
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
User avatar
TOMLABEL
Posts: 4473
Joined: Fri Jan 27, 2006 7:50 pm
Location: Alabama - ROLL TIDE!!!!!

RE: Tora, Tora, Tora!

Post by TOMLABEL »

ORIGINAL: sadja

Even the Ok. was righted, but was felt not worth to be rebuilt.

And it sank enroute to the West Coast.

TOMLABEL
Image
Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Tora, Tora, Tora!

Post by Yamato hugger »

The next step (after aircraft) is to reposition my ships at sea. When the game first starts, the "routing control" is set to "normal" (as are all the TFs currently at sea). Personally I prefer to use "direct" and plot waypoints. Neither is the right way or the wrong way, its just personal preference. In this example, I am taking follow-up units headed to Malaya and re-routing them to Bangkok, and in so doing, I use way-points to route the TF around places I know from playing him a few dozen times, where he likes to have his subs patrol.

I send them to Bangkok rather than northern Malaya for several reasons.
1) They unload faster and out of harms way. Bangkok is a level 4 port and thus can handle 48,000 tons of shipping docked at any given time, so when the ships arrive I form 2 TFs. The first is docked and unloading. The 2nd is anchored (and subject to sub attack) so I put all my ASW ships in this TF. This one will unload, but much slower. When a ship in the docked TF is unloaded, I split it from the TF and disband it and add more to the docked TF until they are all unloaded. When I have enough disbanded in port to do something else with, I will form a TF and head out to points unknown, again using waypoints to take me where I want to go.


Image
Attachments
aa.jpg
aa.jpg (42.34 KiB) Viewed 122 times
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Tora, Tora, Tora!

Post by Yamato hugger »

The 2nd reason is the biggest obstacle to your advance in Malaya isnt the British army, its the terrain itself. I move south along both rail lines with the 56th regiment of the 18th div on the east flank and the 41st regiment of the 5th division and the 91st naval gd on the west. Everything else sits on trains (usually at the closest base to where the spearheads are at the time.

I do this for several reasons:
1) If I need to move them elsewhere to respond to a threat, they are already on trains and can just head on out.
2) Units in combat mode eat double supply, so these units wont.
3) They can perform their av support functions in any mode (engineering functions require a unit to be in combat mode however).
And 4) they dont become fatigued walking through the jungle, so when I get down south my units should be combat ready while his should be hurting from the long retreat south. I air attack all his units every day on the push south to keep him from railing out.

Image

If you are going to land at Mersing or Kuantan, make sure you unload EVERYTHING you are going to unload (including supplies) BEFORE you attack. If you dont, the size 1 port will leave you very VERY exposed while you try to off-load the rest. I dont bother to land here as he mines the crap out of it (I did it once and didnt find it to help).

Mersing appears to be in an excellent position, but the unload rates at a size 1 port for followup troops are so dismal you are much better off walking south.

Edit: I wait a day on my attack at Kota Bharu to make sure the TF is completely unloaded. If I dont, it will take 3 or 4 more days to finish it.
Attachments
aa.jpg
aa.jpg (43.26 KiB) Viewed 121 times
User avatar
kfmiller41
Posts: 1063
Joined: Tue Mar 25, 2003 9:00 pm
Location: Saint Marys, Ga
Contact:

RE: Tora, Tora, Tora!

Post by kfmiller41 »

[:D]Quick question, didn't testers warn us that getting bombed while on trains is a very bad[:-] thing? I would assume that if your in range of enemy aircraft this is a risky thing to do no.[:D]
You have the ability to arouse various emotions in me: please select carefully.
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Tora, Tora, Tora!

Post by Yamato hugger »

ORIGINAL: miller41

[:D]Quick question, didn't testers warn us that getting bombed while on trains is a very bad[:-] thing? I would assume that if your in range of enemy aircraft this is a risky thing to do no.[:D]

Absolutely. However, you lose 10 to 20% of your strength everytime you get retreated, so as an allied player, I would consider the risk vs reward of entraining and getting the hell out vs getting retreated all the way back to Singapore. Or the huge amounts of fatigue you will build up running in front of the Jap army (even if you dont retreat). As an allied player I would weigh that and at least try to rail some out.
User avatar
kfmiller41
Posts: 1063
Joined: Tue Mar 25, 2003 9:00 pm
Location: Saint Marys, Ga
Contact:

RE: Tora, Tora, Tora!

Post by kfmiller41 »

Thanks YH for the quick response, looking forward to more of this AAR as I am a late night person.
You have the ability to arouse various emotions in me: please select carefully.
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Tora, Tora, Tora!

Post by Yamato hugger »

Also during this stage, I reset the targets of my land units that are still at sea, as most of them have targets set that you already have, or will have long before the TF gets there.

My 1st turn as the Japs takes probably 2 to 3 times longer than in WitP. I allow 3 days for it (I figure about 24 game hours).

Image
Attachments
aa.jpg
aa.jpg (46.45 KiB) Viewed 121 times
User avatar
kfmiller41
Posts: 1063
Joined: Tue Mar 25, 2003 9:00 pm
Location: Saint Marys, Ga
Contact:

RE: Tora, Tora, Tora!

Post by kfmiller41 »

Yikes[X(] I am going to have to live a long time to finish a game of AE
You have the ability to arouse various emotions in me: please select carefully.
Post Reply

Return to “War in the Pacific: Admiral's Edition”