Battlefleet Gothic

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rb30det
Posts: 4
Joined: Sun Jan 15, 2012 8:39 pm

RE: Battlefleet Gothic

Post by rb30det »

Hi, i'm hoping this mod is making progress, i have recently got this game and have found brilliant images for the ships:
Image
Image
there are others for all races like this on the net... wasn't able to find a good sized image but i can find them if required.

I think this mod needs to remain basic, splitting up into space wolves, blood angels etc etc is a bad idea.

The races should be:

Human(Imperium of man) Bonus: Space Marines (better-more expensive troops) space marine vessels (have indestructible armor
and heavy assault bombers standard) require ablative metals and medium torpedo bombers to build.

Tau Bonus: +30% Tech learning, -5% ship maintenance, -5% troop maintenance, know rail gun standard, and
can't learn lasers or blasters (phasers and ions only).

Eldar Bonus: all second tier knowledge known when the game begins (head start),+10% technology -10%
birthrate, have mortalen vector engines tree learnable.

Ork Bonus: +45% birth rate, -70% war weariness, -30% troop maintenance, -25% ship maintenance, however
15% slower technology

Necron Bonus: -80% war weariness, +15% technology, -20% birthrate
have advanced rebotic repairs and (zenox)ultra fast shield recharge knowledge known at start of game

Chaos Bonus: +60% spying, -100% war weariness, chaos marine (better-more expensive troops) take over(see later)

Tyranid Bonus: +15 spying, -100% war weariness, +100% birthrate, -10% troop maintenance con not learn beam
weapons or rail guns, only ion, wave(wekkarus), area, or plasma(shakturi). know hive colonies
standard as well as learn all colonization techs at triple speed.

Dark Eldar Bonus: all second tier weapon knowledge known at the start of the game, as well as all first tier
knowledge in construction and industrials, +10% technology, -20% war weariness, +10% spying can't
learn past ablative metals. have mortalen vector engines tree learnable.

Space Pirate become a mix of eldar pirates and human rogue traders.


If people want to play the same race and call one faction blood axe orks and the other half moon, then what ever, but the race it's self should be a norm for it's kind.

All races 8 races when not part of an empire should become an independent that will prevent an easy take over, in other words they will never join another of the 8 races (except chaos can take over any race except necrons and tyranids easy).

Tyranids, necrons, orks, and chaos, do not trade with anyone.

Tyranids convert population to resources.
Necrons convert populations into technology.
Orks convert populations into technology and money.
Chaos convert populations into their own populations expanding their forces.

these 4 races do not give anything when captured by the other 4 races.

however humans, eldar, tau and dark eldar give bonuses when captured to each other:
humans give resources
eldar give technology
dark eldar give money
tau give population


that should be enough rules to guide a player and make the race fit but not impede game play to much.
if you want anymore help let me know ;)
rb30det
Posts: 4
Joined: Sun Jan 15, 2012 8:39 pm

RE: Battlefleet Gothic

Post by rb30det »

http://www.wyrdysm.com/phpBB3/viewtopic.php?t=1735

^ a link to another great source of ships from BFG
rb30det
Posts: 4
Joined: Sun Jan 15, 2012 8:39 pm

RE: Battlefleet Gothic

Post by rb30det »

Great news, i tracked down the original files......
In the link i've provided you can download a file designed for an online board-game called vessale, the file is a .vmod file, however if you download and change the .vmod to .zip and then open it, you can access all the images.
it has every ship from BFG in a birds-eye-view just like the imperial/marines/necrons i showed above, however it gets better, they are already cut out.... they have no image other then the ship it's self, so no star background or white background, it's all already done for us.

http://www.mediafire.com/?jjjf9ch0fehv1o7

I hope someone uses this find and makes a mod, however if i get bored waiting i might try dong it myself.....
ah the constant battle in my head of laziness vs impatience
InfinantJester
Posts: 2
Joined: Mon Jan 16, 2012 9:30 pm

RE: Battlefleet Gothic

Post by InfinantJester »

I just registered with this forum to show my support for this mod, ships and all. This game would be awesome sauce with a 40k mod.


I'd offer my help, unfortunately I don't think I'll have nearly enough time. :-/ Sorry..

I hope this becomes reality!

PS: Imagine and intelligence character for the Imperium called Gregor Eisenhorn!
rb30det
Posts: 4
Joined: Sun Jan 15, 2012 8:39 pm

RE: Battlefleet Gothic

Post by rb30det »

yeah.... it's definitely a great idea....good news though, using that file i found i decided to make a more comprehensive version...
so far i have worked out the basic differences in play styles for the races, have all the ship images, army images, race images collected.
tomorrow i'll name them all correctly in the right file format,
then ill get around to doing an in depth race by race in depth file,
with matching dialogues
and ai code.
oh i also secured music, i have the dawn of war 2 music (about 30 songs) which will play when you play the game in the background.
so assuming i can work on it every day i should have it completed by weeks end.... but give 2 weeks to be safe.
I'll play test it then upload it.

If anyone has some ideas for what should be included let me know.... my version 1.0 will have 8 races Imperial, chaos, ork, tau, eldar, dark eldar, necrons, tyranids.

What i do need to figure out is can you make new units.....
because i'm not sure yet how to make a n elite military unit.

doesn't matter if i can't limit it to a faction, i don't care if everyone gets access to it, as every army has an elite unit.
the elite ground unit would be named differently for each race:
Space Marine, Chaos Marine, Ork Nob, Battle Suits, Aspect Warriors, Incubi, Lychguard, Genestealer Brood

So If anyone knows how to add a unit please let me know.
InfinantJester
Posts: 2
Joined: Mon Jan 16, 2012 9:30 pm

RE: Battlefleet Gothic

Post by InfinantJester »

Wow, that's great! Fast work, man.


Not sure about limiting it to a faction, but can you modify a technology? Perhaps changing the robot army tech to elite soldier?
User avatar
drillerman
Posts: 467
Joined: Thu Feb 11, 2010 6:59 pm
Location: Blighty

RE: Battlefleet Gothic

Post by drillerman »

Hi Everyone,
Still enjoying DW when I get time. Seem to be working all the time atm, which is a good thing, I suppose. Anyway, I saw the above picture of the Spacefleet Ships and decided to make a DW shipset out of them. Haven't finished it yet but here is a picture of the ones I have completed. Has anyone else done anything with these?


Image
Attachments
Untitled.jpg
Untitled.jpg (418.11 KiB) Viewed 450 times
Huh?
DauntlessK
Posts: 13
Joined: Mon Mar 04, 2013 3:50 pm

RE: Battlefleet Gothic

Post by DauntlessK »

Your timing is really strange... My 40k, BFG post will answer your question (in modding)
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: Battlefleet Gothic

Post by Igard »

Nice to see you again Drillerman! [:)]

Great screenshot! DauntlessK has indeed expressed an interest in bringing this mod back to life. I'd love to play some WH40K in Distant Worlds. [:)]
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