

there are others for all races like this on the net... wasn't able to find a good sized image but i can find them if required.
I think this mod needs to remain basic, splitting up into space wolves, blood angels etc etc is a bad idea.
The races should be:
Human(Imperium of man) Bonus: Space Marines (better-more expensive troops) space marine vessels (have indestructible armor
and heavy assault bombers standard) require ablative metals and medium torpedo bombers to build.
Tau Bonus: +30% Tech learning, -5% ship maintenance, -5% troop maintenance, know rail gun standard, and
can't learn lasers or blasters (phasers and ions only).
Eldar Bonus: all second tier knowledge known when the game begins (head start),+10% technology -10%
birthrate, have mortalen vector engines tree learnable.
Ork Bonus: +45% birth rate, -70% war weariness, -30% troop maintenance, -25% ship maintenance, however
15% slower technology
Necron Bonus: -80% war weariness, +15% technology, -20% birthrate
have advanced rebotic repairs and (zenox)ultra fast shield recharge knowledge known at start of game
Chaos Bonus: +60% spying, -100% war weariness, chaos marine (better-more expensive troops) take over(see later)
Tyranid Bonus: +15 spying, -100% war weariness, +100% birthrate, -10% troop maintenance con not learn beam
weapons or rail guns, only ion, wave(wekkarus), area, or plasma(shakturi). know hive colonies
standard as well as learn all colonization techs at triple speed.
Dark Eldar Bonus: all second tier weapon knowledge known at the start of the game, as well as all first tier
knowledge in construction and industrials, +10% technology, -20% war weariness, +10% spying can't
learn past ablative metals. have mortalen vector engines tree learnable.
Space Pirate become a mix of eldar pirates and human rogue traders.
If people want to play the same race and call one faction blood axe orks and the other half moon, then what ever, but the race it's self should be a norm for it's kind.
All races 8 races when not part of an empire should become an independent that will prevent an easy take over, in other words they will never join another of the 8 races (except chaos can take over any race except necrons and tyranids easy).
Tyranids, necrons, orks, and chaos, do not trade with anyone.
Tyranids convert population to resources.
Necrons convert populations into technology.
Orks convert populations into technology and money.
Chaos convert populations into their own populations expanding their forces.
these 4 races do not give anything when captured by the other 4 races.
however humans, eldar, tau and dark eldar give bonuses when captured to each other:
humans give resources
eldar give technology
dark eldar give money
tau give population
that should be enough rules to guide a player and make the race fit but not impede game play to much.
if you want anymore help let me know
