PanzerKrieg Map Mod (DISCUSSION)

Post new mods and scenarios here.

Moderator: Vic

Post Reply
User avatar
Keunert
Posts: 885
Joined: Thu Sep 09, 2010 5:58 am
Contact:

RE: Board Game Map Mod (REL)

Post by Keunert »

such a clean and nice map! i did like the previous major city graphic better. couldn't they also be restricted to one hex?
did you add airfields to big cities? or is the map besides grafics the same like the vanilla one?
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (REL)

Post by Redmarkus5 »

ORIGINAL: Keunert

such a clean and nice map! i did like the previous major city graphic better. couldn't they also be restricted to one hex?
did you add airfields to big cities? or is the map besides grafics the same like the vanilla one?

I can't please everyone :)

I think the WtP cities look better. Maybe when you see them in the game you'll agree.

I didn't mod the cities to allow airfields. I created an 'Airfield Town' beside each city. Later I will give this a proper airfield graphic. This allows us to put airfields on the map as well as towns.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
kemmo
Posts: 65
Joined: Mon Jul 16, 2012 6:59 pm

RE: Board Game Map Mod (REL)

Post by kemmo »

True you can't please everyone,but I think your'e coming close.Thanks for the work you're putting in,the mods are brilliant.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (REL)

Post by Redmarkus5 »

ORIGINAL: kemmo

True you can't please everyone,but I think your'e coming close.Thanks for the work you're putting in,the mods are brilliant.

Thanks for the encouragement, Kemmo
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (REL)

Post by Redmarkus5 »

I've reached Baku, which is more than most of you can say I'm sure! About 60% of the place names part of the Campaign Scenario mod is now complete.

This is what Baku looks like in its new clothes...

Image
Attachments
Baku.jpg
Baku.jpg (196.89 KiB) Viewed 320 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Board Game Map Mod (REL)

Post by SteveD64 »

deleted
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Board Game Map Mod (REL)

Post by SteveD64 »

ok. i just extracted v.2 into my MODS folder, I have installed JSGME. Then it says-

"Inside the top folder you should see a set of folders numbered 1 to 5. Install these folders in number order, as below:"

OK, how do I install? They are in the MODS folder, what does installation mean?
User avatar
budd
Posts: 3095
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Board Game Map Mod (REL)

Post by budd »

did you start JSME, what did you see. Here's a pic of JSME for me. Need more info to help you. Also see this thread post #8 tm.asp?m=3149007

Image
Attachments
ScreenShot038.jpg
ScreenShot038.jpg (208.9 KiB) Viewed 320 times
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Board Game Map Mod (REL)

Post by SteveD64 »

No, I see just "PanzerKrieg Mod" (that's it) on the left side. Those other files are in the file within PanzerKrieg Mod. I guess I have to delete the parent file without deleting the files within it?
User avatar
budd
Posts: 3095
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Board Game Map Mod (REL)

Post by budd »

just copy and paste them. copy them from the panzerkrieg folder and paste directly into the mod folder and you will be good to go. See above i have the panzerkrieg folder and the 5 folders. I could move the panzerkrieg folder out but havent got around to it.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Board Game Map Mod (REL)

Post by SteveD64 »

Yep! I got it! One million thanks to budd and redmarkus. Looks good and clean.
User avatar
budd
Posts: 3095
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Board Game Map Mod (REL)

Post by budd »

Glad it's working, Krupp and Redmarkus are putting out awesome stuff[&o] With JSME up and running you can switch out and mix and match, great program. It will also tell you if 2 mods conflict, meaning both mods are trying to alter the same files. Enjoy.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Board Game Map Mod (REL)

Post by SteveD64 »

yeah, that is a neat little program (JSME)
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (REL)

Post by Redmarkus5 »

More historical Stalingrad area.

1. Several towns added.
2. City area reduced.
3. VPs adjusted so that every town is worth 1 VP and BOTH city hexes are worth 10 VP each.

Now you have to capture the whole city and all nearby towns to get the full VP benefit.

Image
Attachments
Stalingrad1.jpg
Stalingrad1.jpg (910.42 KiB) Viewed 320 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (REL)

Post by Redmarkus5 »

Getting really close to being ready to play test the campaign.

- Changed the Unit colors. Army and Front sub-units now share the color of the higher HQ. Players can still change these colors as desired, but the map is more military and less rainbow.
- Subtle change to Regime colors.
- New infantry graphic that removes the HQ personnel from combat action!

Image
Attachments
Statusupdate.jpg
Statusupdate.jpg (1.64 MiB) Viewed 321 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Vic
Posts: 9673
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Board Game Map Mod (REL)

Post by Vic »

ORIGINAL: redmarkus4
- Each map will have to be modded individually.

There is an 'import map' button hidden in the "Settings window"

Btw... I really like the completely different and clean map your mod provides to players. The counters are starting to look overly complex on such a clean map now :)

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (REL)

Post by Redmarkus5 »

ORIGINAL: Vic
ORIGINAL: redmarkus4
- Each map will have to be modded individually.

There is an 'import map' button hidden in the "Settings window"

Btw... I really like the completely different and clean map your mod provides to players. The counters are starting to look overly complex on such a clean map now :)

Best,
Vic

Fantastic!!! That means we will mod all the big map scenarios in the next couple of months. First, I want to create some small ones similar to Voronezh, but covering the other parts of the front - maybe 3-4 as a 'training pack' for the users.

I like the counters just fine!!!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Board Game Map Mod (REL)

Post by Templer_12 »

Is there a way to use the counter separately?
Regime for regime.

I like the new unit image without the HQ. [:)]
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (REL)

Post by Redmarkus5 »

ORIGINAL: Templer

Is there a way to use the counter separately?
Regime for regime.

I like the new unit image without the HQ. [:)]

You mean all units in one Regime have the same color?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Board Game Map Mod (REL)

Post by Templer_12 »

I mean if I can live with all others but only want the new uniforms of the Wehrmacht.
Or is it a "all or nothing" mod?
And where do I find the new German infantry image?
Post Reply

Return to “Mods and Scenarios”