Drums of War - No BigBaba

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loki100
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RE: Drums of War - No BigBaba

Post by loki100 »

ORIGINAL: SigUp
That's no justification. There is no circumstance of a German Panzer Division losing half of it's tanks during a single counterattack by rifle divisions only. Yeah, these Panzers may be vulnerable to anti-tank gun fire, but it would be news to me that inexperienced rifle divisions managed to outmaneauver German tanks with anti-tank guns during an assault and got into firing range for a massed anti-tank gun attack. We are not talking about tank losses during defending, for which your argument may make sense. We are talking about attacking.

Indeed, Stavka records for late 1941 are full of angry diatribes at commanders not making proper use of AT guns, and esp AT rifles (a particular issue for some reason) on the defense. The nature of a 1941-2 AT gun was it should be treated as irrelevant on the offensive.

this is typlical (but aimed at individual soldiers) and translated to English, but this from December 1941 is a typical outburst at commanders
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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

ORIGINAL: hfarrish
and you really can't design the rule set to accomodate ppl who don't know how to use them, for obvious reasons.

On the other hand, you cannot throw in stuff just to halt the people that are able to use them almost to an abuse either, as that gets very wrong the other way [;)]


Terje
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("She is to be torpedoed!")
SigUp
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RE: Drums of War - No BigBaba

Post by SigUp »

ORIGINAL: terje439

ORIGINAL: hfarrish
and you really can't design the rule set to accomodate ppl who don't know how to use them, for obvious reasons.

On the other hand, you cannot throw in stuff just to halt the people that are able to use them almost to an abuse either, as that gets very wrong the other way [;)]


Terje
What specifically are you talking about?
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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

ORIGINAL: SigUp

ORIGINAL: terje439

ORIGINAL: hfarrish
and you really can't design the rule set to accomodate ppl who don't know how to use them, for obvious reasons.

On the other hand, you cannot throw in stuff just to halt the people that are able to use them almost to an abuse either, as that gets very wrong the other way [;)]


Terje
What specifically are you talking about?


Seemed to me that Hfarrish advocates balancing the game to get a "proper" outcome against the "über"-players.


Terje
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SigUp
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RE: Drums of War - No BigBaba

Post by SigUp »

Yeah, and what are you suggesting has been changed to stop über-players to the detriment of normal players?
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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

ORIGINAL: SigUp

Yeah, and what are you suggesting has been changed to stop über-players to the detriment of normal players?

I am not suggesting anything, just pointing out that you cannot do it to the extremes in any direction [;)]


Terje
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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 15

Disclaimer
Forgot to take a screenie.

Overall
A better turn than in some time, although we still get some annoying held results, they are at least liveable [;)].
Some pockets are eliminated and some more are formed, we are still a far way from our revised goal of a 100 destroyed USSR divisions in 41 though, so let us hope we can keep at it.
18 USSR attacks resulted in 4 helds and 14 retreats, while our 50 attacks gave 12 helds, 30 retreats, 5 routs and 3 surrenders.

Casualties
USSR : 112.000 troops, 1.499 guns, 468 AFVs, 323 AC.
Axis : 66.000 troops, 941 guns, 171 AFVs, 263 AC.

USSR units in pockets at the start of the turn
5.

USSR units in pockets at the end of the turn
13.

USSR units destroyed
4 Rifle Division, 1 Tank Brigade.

Axis units destroyed
701st SP Infantry Gun Company

German Pools
Manpower : 969
Vehicles : 163.917
Armaments : 79.170
Hiwi : 63.242
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M60A3TTS
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RE: Drums of War - No BigBaba

Post by M60A3TTS »

ORIGINAL: loki100
ORIGINAL: SigUp
That's no justification. There is no circumstance of a German Panzer Division losing half of it's tanks during a single counterattack by rifle divisions only. Yeah, these Panzers may be vulnerable to anti-tank gun fire, but it would be news to me that inexperienced rifle divisions managed to outmaneauver German tanks with anti-tank guns during an assault and got into firing range for a massed anti-tank gun attack. We are not talking about tank losses during defending, for which your argument may make sense. We are talking about attacking.

Indeed, Stavka records for late 1941 are full of angry diatribes at commanders not making proper use of AT guns, and esp AT rifles (a particular issue for some reason) on the defense. The nature of a 1941-2 AT gun was it should be treated as irrelevant on the offensive.

this is typlical (but aimed at individual soldiers) and translated to English, but this from December 1941 is a typical outburst at commanders

That's interesting stuff so thanks for sharing. Too bad there's not more out there to readily find in English. Trouble here is, you're not going to see a strategy game like this where the guy with the ATR decides he's going to use a rifle instead, and thereby reduce the unit ability to destroy tanks. The game structure is based on a TO&E and there is a basic assumption that the ATR guys will use their ATRs, the machine gunners their MGs etc. You could also argue that half the Soviet soldiers in this particular situation should not fight because they are scared, confused, disorganized, leaderless, untrained, hungry and so forth. But the game engine has them fight. It's perhaps a more perfect battle than it should be, perfect meaning the proper implementation and commitment of soldiers to a battle at a time when the Soviet side would not be so good at committing its assets. But there it is. You can imagine the challenge to properly implement chaos, confusion and lack of organization into a game engine.
Schmart
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RE: Drums of War - No BigBaba

Post by Schmart »

I wonder if the combat engine is a little too generic, considering some results (not just those posted by Terje, but we've seen these for years...)? Does the engine really make a difference between a German SMG squad vs a Russian one and how effective they would have been relative to each other, or does the engine simply see a SMG squad and therefore give generic X result?

Another example: Does the engine take into account that the Germans generally dominated the battlefield (tactically) post-battle (even into 1944) and so more often than not were able to recover damaged or abandoned tanks and vehicles for later repair? I would certainly think that the Russian's AT capability by Sep 1941 was notably eroded.

It does feel as though attacker vs defender losses are off somewhat. I've been playing a Russian vs AI game for a while. I'm into 1944 now and am a little surprised how few losses my attacks are taking. I'd have thought that even if successful, my Russian attacks should be suffering more, and that maybe I should be happy with 2:1 losses (Russian attackers:Axis defenders). Over the course of a turn, men losses are pretty much 1:1, with the Axis often taking a few thousand more. That doesn't seem right, and I'm not exactly playing on an easy level. I don't know the historical ratios, but I suspect even with the Axis getting ground down, the Russians weren't doing as well as 1:1 losses in men.
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RE: Drums of War - No BigBaba

Post by Walloc »

ORIGINAL: Schmart

Another example: Does the engine take into account that the Germans generally dominated the battlefield (tactically) post-battle (even into 1944) and so more often than not were able to recover damaged or abandoned tanks and vehicles for later repair? I would certainly think that the Russian's AT capability by Sep 1941 was notably eroded.

I agree with ur assesment on the tactical differences but i think u draw the wrong conclusion based on that regarding AFV recovery.
For panthers and tigers for example the most common loss factor wasnt out right destruction by enenmy based actions from a single enemy based type of destruction. Rather abandonment/destruction of own crews is are the highest loss factors.
One tends to forget how cuz lack of emphasis on logistics in the german army. How short it is on recovery vehicles and spare parts/fuel and what this does to permanent tank losses. As tanks has to be abandoned. This isnt uniform through out the war it does as just about every thing else gets progressivly worse. Its clear that in 1941 as u strategicly own the area recovering is easier but i would suggest reading below mentioned books as to how even if the german are tactically superior and do still have lots of succesfull counter attack come 1944 how this affects the german AFV losses. Most notebly in the more "sturdy designs".

From time to time comes up there was alot of discussion of how the german tank divs ToE was reduced and how u had tons of tank in the pool u couldnt use tho. One and thats the common view was why cant i use these, its not that ui dont undertsand that but maybe there is a another question to be asked.
Non ask the question: Why do i have 12k AFV in the first place in 1945 as german.

While losses are heavily retreat based and u coudl say this is factored into that. If one look at AFV numbers from 1943+ on the german side and i followed for example Terje's AAR closely they are nearly always a good time higher up too the 12k that one AAR produced which is far higher than historical. As this is more or less in all games i do think u can ask if the game in fact and i would say it far from factors in the loss rates of AFVs from soft factors like crew abandonement/lack of fuel and so on is really represented to teh degree it should in particular on the defensive. Which as it isnt, again a factor among others leading to too many AFVs in OOBs. It isnt just a question of doing better as its in bascily all AARs even those doing badly i seen. its systemic. Yes this player a bigegr role on the gemrna side than any of teh Allies. Anotehr T-34 just rolled off teh factory lines for teh soviets and while many think that the same is true of the Allies which it was its not the whole explanation.

Goodwood has been used as an example of this by many but drawned the wrong conclusions cuz of lack of full understanding of the issue. While he British does loss about 400 ish AFVs in the battle and it has been seen as testment to the superior allies replacement ability to have teh division involved be at full strength again a few days after the battle in tems of AFVs it has overlooked a factor that clearly shows the differences between the german and western Allieds armies at the time. Of those 400 lost AFVs only 50 are permant Write offs. The rest is repaired and mostly within 3 days of the battle. So here u have a battle that should be a huge german victory in terms of losses as most use the 400 number, but if u actually compare teh number of permant WOs on the german and british side for the battle it isnt as far from each other as one might think. Having spare parts, abundance of recovery vechicles and repair yards is a luxury of western Allied armies that the german simply didnt have at this time of the war and it affects permannt tank losses by a huge factor.
As a example a superbly outfitted unit has Pz Lehr only at the start of the normandy battles has 60% of its recovery vehicles and this only get worse as the campaign progreses.

I would suggest u read some thing lke Jentz Panzertruppen, Tigers in Combat by Wolfgang Schnieder, Germany's panzer arm by Dinardo or even a Osprey as Panthers vs T-34 85 by Robert Forsythe. Each gives different perpesctives on this issue. To give a fuller understand on how much this affects the AFV losses on the german side/how high percentage of vehicles is account to that factor.
A little tidbit from Roberts book. On no single day after the 5th july do the german army on the Eastern front have more than 100 panthers operational on the entire Eastern front in 1943. What helps is it too u to have panthers if they arent useble. Yes in game teh early panthers have about the highest "unstabilty factor of any AFV" but it as the game goes as an example far from cause the effect it had in RL. Ill bow to any one that can find a game with less than 100 operational panthers in late 1943.


Kind regards,

Rasmus
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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 16

Overall
Orders were given this turn, to ignore pocketmaking, and instead just push on. Due to the push on order, we overran some USSR AFs this turn, but with no AC reported as destroyed on the ground, the effect was minimal. As expected the USSR launched counterattacks with 100k+ men in most of them, and we had a few retreats as a result.
13 USSR attacks gave 4 helds and 9 retreats, while our 69 attacks gave 15 helds, 46 retreats, 6 routs and 2 surrenders.

Casualties
USSR : 162.000 troops, 2.158 guns, 729 AFVs, 513 AC.
Axis : 67.000 troops, 977 guns, 200 AFVs, 274 AC.

USSR units in pockets at the start of the turn
6.

USSR units in pockets at the end of the turn
4.

USSR units destroyed
6 Rifle Divisions.

German Pools
Manpower : 1.077
Vehicles : 163.939
Armaments : 56.424
Hiwi : 66.260





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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 17

Overall
We push on just to do something. Then ofc the USSR pushes back, and we cannot sustain the losses we are taking, but when we cannot leave a Pz.Stack alone, things are as they are. The USSR already have 6 guards divisions in play as well.
6 USSR attacks gave 1 held and 5 retreats, while our 57 attacks resulted in 10 helds, 41 retreats and 6 routs. Then we ended our turn by hunting down a partisan. At least those we can handle [:)].

Casualties
USSR : 75.000 troops, 1.095 guns, 571 AFVs, 336 AC.
Axis : 57.000 troops, 580 guns, 173 AFVs, 164 AC.

USSR units in pockets at the start of the turn
0.

USSR units in pockets at the end of the turn
7, but they will simply march to freedom.

USSR units destroyed
None.

German Pools
Manpower : 1.041
Vehicles : 162.761
Armaments : 24.014
Hiwi : 70.966




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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 18

Overall
Mud. Nothing really happens, and we are preparing to run back to start. Unfortunately since we do not PASS start, we do not receive 200$...
3 USSR attacks gave 1 held and 2 retreats. We scored 1 held, 1 retreat, and hunted down 1 partisan.

Casualties
FUBAR

German Pools
Manpower : 196
Vehicles : 156.946
Armaments : 14.468
Hiwi : 71.725
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 19

Overall
Still mud. Nothing happens apart from the hunting down of a partisan. No USSR unit is weak enough/lonely enough/not dug in, so no attacks are really possible at this time.
No attacks from either side.

Casualties
USSR : 48.000 troops, 209 guns, 37 AFVs, 59 AC.
Axis : 31.000 troops, 120 guns, 26 AFVs, 12 AC.

German Pools
Manpower : 21
Vehicles : 150.740
Armaments : 25.493
Hiwi : 72.318




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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 20

Overall
The mud means not much happens. We launch 2 attacks and score 1 retreat and 1 rout. Apart from that, we chase down a partisan unit, while allowing one to remain in place for now.

Casualties
USSR : 42.000 troops, 191 guns, 33 AFVs, 82 AC.
Axis : 28.000 troops, 107 guns, 18 AFVs, 2 AC.
Ofc this kind of casualties are very nice for the USSR, and not for us, although we take fewer casualties. The USSR can replace their losses a lot easier than us.

German Pools
Manpower : 36.666
Vehicles : 147.440
Armaments : 39.271
Hiwi : 72.949




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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 21

Overall
The mud does not prevent us from starting Operation "There is no place like home" this turn. Apart from that, nothing.

Casualties
USSR : 35.000 troops, 138 guns, 11 AFVs, 77 AC.
Axis : 28.000 troops, 126 guns, 25 AFVs, 7 AC.

Partisans
We hunt down 2, leaving 3 on the map.

German Pools
Manpower : 20
Vehicles : 144.061
Armaments : 54.231
Hiwi : 73.645




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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 22

Overall
We fall back 1 hex all along the front. We are going to retreat all the way out of the Blizzard zone.

Casualties
USSR : 28.000 troops, 93 guns, 9 AFVs, 68 AC.
Axis : 21.000 troops, 112 guns, 27 AFVs, 5 AC.

Partisans
We hunt down 4, leaving 1 on the map.

German Pools
Manpower : 28.673
Vehicles : 142.518
Armaments : 68.473
Hiwi : 74.343




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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

Turn 23

Overall
Nothing to report, we fall back even more. Both side launch one attack and score one retreat.

Casualties
USSR : 19.000 troops, 57 guns, 8 AFVs, 57 AC.
Axis : 20.000 troops, 70 guns, 27 AFVs, 8 AC.

Partisans
Out of 3 starting on the map, 1 remain.

German Pools
Manpower : 28
Vehicles : 143.699
Armaments : 83.937
Hiwi : 75.060




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STEF78
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RE: Drums of War - No BigBaba

Post by STEF78 »

ORIGINAL: terje439

Turn 22

Overall
We fall back 1 hex all along the front. We are going to retreat all the way out of the Blizzard zone.

Well, I'm not the only GHC coward!!

1942 will be easier with a fallback to non blizzard zone. But after you will have to fight hard for each hex! No step back!
GHC 9-0-3
SHC 10-0-4
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terje439
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RE: Drums of War - No BigBaba

Post by terje439 »

ORIGINAL: STEF78

ORIGINAL: terje439

Turn 22

Overall
We fall back 1 hex all along the front. We are going to retreat all the way out of the Blizzard zone.

Well, I'm not the only GHC coward!!

1942 will be easier with a fallback to non blizzard zone. But after you will have to fight hard for each hex! No step back!

I made no headway in -41, so there is not much for me to defend during Blizzard. And with a weak -41, you will not win as the Axis, so I decide to preserve what force I can, attack in -43 and then start digging in.



Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
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