ORIGINAL: warspite1
warspite1ORIGINAL: governato
ORIGINAL: Flaviusx
The siege guns need some kind of constraints while allowing them to take out lesser value targets. Otherwise the German will be hung up with sieges all over the map, and that's not right, either. Riga and Odessa in particular can be a pain to clear. But I win cards on Leningrad and Moscow are silly, yes. These aren't tactical nukes for crying out loud.
The funny thing is, neither Odessa nor Riga were taken using siege guns. The first was taken early in the campaign due to lack of a strong garrison (so maybe a C&C problem of the Red Army). Odessa cost the Rumanian army 100,000 casualties and fell October 19, 1941 after a 70 days siege, almost 20 turns in game terms! The only mention of `heavy' artillery I have seen says it was used in August, obviously to not great effect. Odessa, was WWI warfare.
What I am saying is : to my knowledge there is no historical reference to the use of siege guns to take any minor russian city in 1941. Sevastopol was taken in 1942 using siege guns because it had serious fortifications where it made sense to use them.
Odessa wasn't really 'taken' at all. The Soviets abandoned the city by sea right under the Romanian and German noses....
I'd love me some Black Sea Fleet cards as the Soviet to simulate this and other such things. Sovs need a little more love and chrome of this sort.
You're of course correct about this, Odessa was abandoned by the Sovs in order to reinforce Sevastopol.
The siege of Odessa was kind of a disaster for the Romanians, they lost a lot of troops here to no effect and the siege may have gone on for who knows how long but for developments on other parts of the front.
But in game terms I think the German side needs some kind of ability to simulate an effort dedicated to expediting these affairs, with constraints. Problem now is the lack of constraints.