Understandings rd factories

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Lowpe
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RE: Understandings rd factories

Post by Lowpe »

ORIGINAL: Aurorus
For players with significant experience, however, I do think that veteran Japanese players should refrain from "skipping steps" in research in PDU:on. Substituting the first models of Tony and Tojo for the Oscar IIa in itself is not completely "game-breaking," but deploying 1945 airframes, like the Ki-100, in 1943 can be.

The Ki100 isn't a wonder plane, and researching it early, and skipping all the other Tonies doesn't break the game, not even close. Japan is actually worse off diluting their r&d into this plane unless it is pdu off.


Frank can easily be gotten in June of 1943, and even in PDU off can field 4 Sentai immediately, and 7 with a little bit of r&d into Oscar & Tojo Line. Jacks and George can be fielded even earlier, and all three are far superior to the Tony 100i and 100ii.





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PaxMondo
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RE: Understandings rd factories

Post by PaxMondo »

ORIGINAL: Chris H

ORIGINAL: PaxMondo

Then, Herb's AAR. his proficiency is simply stunning. seriously. You have to also read his opponents to see the combat summary's to appreciate how good his "air game" really is. Herb rarely includes combat reports directly in his AAR's, they are build into the story instead.


Could provide a link as I cannot find one?
You'll need to search, but not too far back. He is in the process of publishing a book based upon it and he brought it forward just a few months back. His opponent, now that one is likely buried pretty far back ... 3 years? something like that.
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RE: Understandings rd factories

Post by PaxMondo »

ORIGINAL: Lowpe
ORIGINAL: Aurorus
For players with significant experience, however, I do think that veteran Japanese players should refrain from "skipping steps" in research in PDU:on. Substituting the first models of Tony and Tojo for the Oscar IIa in itself is not completely "game-breaking," but deploying 1945 airframes, like the Ki-100, in 1943 can be.

The Ki100 isn't a wonder plane, and researching it early, and skipping all the other Tonies doesn't break the game, not even close. Japan is actually worse off diluting their r&d into this plane unless it is pdu off.


Frank can easily be gotten in June of 1943, and even in PDU off can field 4 Sentai immediately, and 7 with a little bit of r&d into Oscar & Tojo Line. Jacks and George can be fielded even earlier, and all three are far superior to the Tony 100i and 100ii.





+1
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Lowpe
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RE: Understandings rd factories

Post by Lowpe »

ORIGINAL: PaxMondo

If you are unable to use Oscar in sweeps effectively, then I can suggest a number of readings for you to help your tactics:


Sweeping with Japanese fighters. For most of the game, about the only plane you can use in a fire and forget method for sweeps is the George. All other models up to and including the Frank A, you need to think, plan and use selectively.

I have swept with Oscars, and they do ok. Fighters I have had poor luck sweeping with are the Jack and Tony.

I kind of believe every fighter has a role to play for Japan.

Oscar insanely high cruise speed, and will often sweep ahead, low alt cap. 1st generation engine, range(IIIa)
Tony is good for deep 4E base protection, okay as escorts, uses first generation engine,early armor
Jack is great front line fighter defense, 1st generation engine, very early to r&d
George can sweep, and do everything else well
Zero early 4e killer, CVs, escort, low alt cap
Frank and Sam the best you will get and field in large numbers
Randy...high altitude, decent in nf role
Dinah...great early night fighter
Tojo great defense thru 43, low level cap, short range, can sweep in 1942, 1943 with care.
Nate and Claude trainers for filling out training squadrons


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PaxMondo
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RE: Understandings rd factories

Post by PaxMondo »

ORIGINAL: Lowpe
ORIGINAL: PaxMondo

If you are unable to use Oscar in sweeps effectively, then I can suggest a number of readings for you to help your tactics:


Sweeping with Japanese fighters. For most of the game, about the only plane you can use in a fire and forget method for sweeps is the George. All other models up to and including the Frank A, you need to think, plan and use selectively.

I have swept with Oscars, and they do ok. Fighters I have had poor luck sweeping with are the Jack and Tony.

I kind of believe every fighter has a role to play for Japan.

Oscar insanely high cruise speed, and will often sweep ahead, low alt cap. 1st generation engine, range(IIIa)
Tony is good for deep 4E base protection, okay as escorts, uses first generation engine,early armor
Jack is great front line fighter defense, 1st generation engine, very early to r&d
George can sweep, and do everything else well
Zero early 4e killer, CVs, escort, low alt cap
Frank and Sam the best you will get and field in large numbers
Randy...high altitude, decent in nf role
Dinah...great early night fighter
Tojo great defense thru 43, low level cap, short range, can sweep in 1942, 1943 with care.
Nate and Claude trainers for filling out training squadrons


+1

You're better than me, even George for me takes planning to be effective.
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Skyros
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RE: Understandings rd factories

Post by Skyros »

ORIGINAL: PaxMondo

ORIGINAL: Chris H

ORIGINAL: PaxMondo

Then, Herb's AAR. his proficiency is simply stunning. seriously. You have to also read his opponents to see the combat summary's to appreciate how good his "air game" really is. Herb rarely includes combat reports directly in his AAR's, they are build into the story instead.


Could provide a link as I cannot find one?
You'll need to search, but not too far back. He is in the process of publishing a book based upon it and he brought it forward just a few months back. His opponent, now that one is likely buried pretty far back ... 3 years? something like that.
I searched for a HERB and could not find one with significant posts that would nmean he had an AAR. Is that his real name or forum name?
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Lowpe
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RE: Understandings rd factories

Post by Lowpe »

ORIGINAL: Skyros

ORIGINAL: PaxMondo

ORIGINAL: Chris H




Could provide a link as I cannot find one?
You'll need to search, but not too far back. He is in the process of publishing a book based upon it and he brought it forward just a few months back. His opponent, now that one is likely buried pretty far back ... 3 years? something like that.
I searched for a HERB and could not find one with significant posts that would nmean he had an AAR. Is that his real name or forum name?

Here you go. tm.asp?m=2560960

The problem with some of the AARs, is that they are old and use tactics that no longer work because of patches or Symon's air mod.

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RE: Understandings rd factories

Post by Chris21wen »

ORIGINAL: Lowpe


Here you go. tm.asp?m=2560960

The problem with some of the AARs, is that they are old and use tactics that no longer work because of patches or Symon's air mod.


Thanks but I wish I'd never asked, 133 pages
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RE: Understandings rd factories

Post by BBfanboy »

ORIGINAL: Skyros

ORIGINAL: PaxMondo

ORIGINAL: Chris H




Could provide a link as I cannot find one?
You'll need to search, but not too far back. He is in the process of publishing a book based upon it and he brought it forward just a few months back. His opponent, now that one is likely buried pretty far back ... 3 years? something like that.
I searched for a HERB and could not find one with significant posts that would nmean he had an AAR. Is that his real name or forum name?
I think Herb's handle is 1275 PSI. Look him up in the members list and click on his list of posts to find his AARs.
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RE: Understandings rd factories

Post by Anachro »

Do any of you JFB's tend to accelerate R&D for your carrier torpedo and dive bombers or would you consider the gain too minimal for the cost in materials?
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Numdydar
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RE: Understandings rd factories

Post by Numdydar »

I do to get Judy's as you really need the bigger bomb load later in the war.
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RE: Understandings rd factories

Post by Aurorus »

ORIGINAL: Anachro

Do any of you JFB's tend to accelerate R&D for your carrier torpedo and dive bombers or would you consider the gain too minimal for the cost in materials?

Judies are much better than Vals. You will want at least 30 Judies per month, so there is no reason not to expand the Judy factory to 30 at start, which will give you some R&D. I usually put 2 factories, or even 3, on Judy. If you accelerate your 1944 CVs to 1943, which I do, you need a few factories on Judy and Jill to advance the airgroups of these CVs or the planes will not be available when the CVs are available.
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RE: Understandings rd factories

Post by rustysi »

Looks to me like the Jill would be needed as well, if only to get a better speed match to keep the raids coordinated. There's quite a speed difference between the 'old' Kate's and the Judy.
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gmtello
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RE: Understandings rd factories

Post by gmtello »

Once u start a tree line of a plane do u have to keep changing the factories one month before the new model production starts or will the factory itself change automatically on the exact date
Numdydar
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RE: Understandings rd factories

Post by Numdydar »

The factories will change automatically to production factories if they are not switched to a new R&D model. However you can change them any time up to the day they cut over. So no need to do it a month in advance. Their names will be blue (iirc) when they are within 30 days of cut over. So you will have plenty of time to do the switch.
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RE: Understandings rd factories

Post by Olorin »

I have a simple question for the experts:

A purely hypothetical IJ player wants to spend 10M supply on his purely hypothetical air production program (the sum includes aircraft and engine production and R&D).

Will his economy crash in 1945?

(Assuming a starting stockpile of 5M and 30M produced in 3 years)
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PaxMondo
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RE: Understandings rd factories

Post by PaxMondo »

Hypothetically, let's see. My normal plan is to produce 2500 AC/month @ ~1.4 engine per aircraft, so that's 6M to achieve the final build. Before that, I would build up about 500/month Ha-35 type AC, so that's another 1M supply, so I'm at 7M. Throw in another 1M for other interim AC prior to final models, and I'm at 8M.

So, I would say "No", you could spend 10M. Now that leaves you 2M less for actually USING the aircraft that you build, and that is a lot of sorties that you will NOT be able to make. This is the aspect most players overlook; they build all those aircraft, but then do not have the supply to actually fly them. 2M supply is roughly 2000 sorties/day for 2 years ... just roughly. That's the difference in a 7000/day tempo and 9000/day tempo the last two years ... I'm often well over that.
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Olorin
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RE: Understandings rd factories

Post by Olorin »

I knew you'd be of help Pax.

I have the same worry, that I won't have enough supply to actually fly the aircraft I build. You see the hypothetical plan is to build 41580 aircraft in 1945 and that seems like a lot to me. A tempo of 12000/day would require 6M supply.

More futile details: annual production (vs historical according to wikipedia).

1942: 8970 (8861)
1943: 15540(16693)
1944: 25740(28180)
1945: 41580(8263)

Where do you think I could save a 1 or 2 million?
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PaxMondo
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RE: Understandings rd factories

Post by PaxMondo »

you either have to save via lower tempo early OR take more supply via conquest. The latter is higher risk and higher reward. Ex: take and hold the Calcutta region for 12 months ... the HI/LI in that area, not mention the resources and the Magwe production is worth easily 1000 supply/day.
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Lowpe
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RE: Understandings rd factories

Post by Lowpe »

So, that is a huge air build for Japan in 45. I suspect you can do it, especially if you don't change research lines once initially created in 1941, limit forts and runways on the perimeter, reduced pace of operations and get lucky with India.

However, I think the problem is simply pilots. I doubt you will be able to field decent enough pilots to take advantage of the plane builds.
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