This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
I) One match going to end at 01/01/1943 due to autovictory.
II) A paused match for almost a year, resurrected. Mid-43 and exchanging blows continuously. We're doing like 3 turns per day after the pause [:D][:D][:D][:D][:D]
My only ongoing game is stock GC vs StepHen. I'm Allies. Late 43 and result is basically decided. Allies counterattacking in both DEI and Burma. Pacific area still a wrestle. His AK/TK losses are horrendous so a total collapse is not far away but he did ambush a couple of my CVs. China largely inactive.
Hard to call it an 'active' game though. last turn was before the world had heard of 'Coronavirus'.
I still lurk on the forum occasionally though - hoping for a future remake of WitP with an easier user interface, less micro micro management, and nicer (ie. less microscopic) graphic presentation. i'll keep waiting.....
I consider myself a lurker though I've been here in one way or another for years. I play solo as I have never felt I'd be reliable enough to play a human.
I've had at least one game of AE going since release. I archive old saves, so I can tell the when serious life events were going on from where the gaps are in the timestamps. I imagine most of us could do that. It's a little sobering to look back and remember all the things in life that have transpired, good and bad, but the files always start up again as I find my way out of the chaos and back to AE.
Been a lurker ....been AWOL for a while.
Getting back into the swing of WitP.
Finally playing a game as the Allies. Different perspective.... nice to be in the Summer of 1942 and it seems everywhere I look on the West Coast has a million or more supply and fuel!
I still look here occasionally, but I play the original WitP - AE is too much micromanagement for my taste. I play almost daily - a private mod as Japanese against the Allied computer. I've found that the supreme shipkiller is the Ju88 as dive bomber with 4x500 kg AP bombs, btw. I can tell you that there is nothing as infuriating than to be at turn 300 and see that the next necessary upgrade will make half your carriers ineffective because you've made a small error editing the data. I have restarted the scenario because of such bloopers about twenty times already - aaarrgh!
Yeah, I think Fabertong and I played our entire match (to April 1945) in exactly 12 months!
*cough*
P.S. It left me simultaneously exhausted and exhilarated. For one year, my sleep was interrupted every night - sometimes three or four times - to check for turns. If one was there I usually ran it. Of course, that mean I had a drink of water or ice tea too, so that I had to pea at weird intervals too. I probably took four years off my life.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
Yeah, I think Fabertong and I played our entire match (to April 1945) in exactly 12 months!
*cough*
P.S. It left me simultaneously exhausted and exhilarated. For one year, my sleep was interrupted every night - sometimes three or four times - to check for turns. If one was there I usually ran it. Of course, that mean I had a drink of water or ice tea too, so that I had to pea at weird intervals too. I probably took four years off my life.
Well, having a pea come out your urethra would certainly feel like it was shortening your life!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
I disappeared for awhile after nearly finishing my game with BradfordKay. Unfortunately, we got hit with the pilot bug in Jun/Jul 1945 IIRC. Played WITE and WITW for awhile. Then went on to Naval Command. Now its almost exclusively DCS in VR. Nothing like shoving an AIM-120 up the tailpipe of an SU-33 from my F-18! Unfortunately it happens the other way around far more.
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.
The great aim of education is not knowledge but action. - Herbert Spencer
Long time lurker here. I've been playing AE almost since it was released. I've read many posts and picked up a lot of "how too" information from this forum over that time. I'm old and tired. I burned out on forums long ago, so I don't participate. Though I must say this one appears to be run well, by whoever runs it. Thank you very much.
I consider AE the best war game ever made period. The two major issues I have with it are that either the designers didn't know much about ships. By that I mean the nuts and bolts of what keeps a ship underway and the massive effort needed to keep fixing them, or they chose to ignore most of this aspect for playability reasons.
The other problem is with us, the players. We know to much about this war. We have knowledge we shouldn't have, and mostly can't restrain ourselves from acting on it. So we take advantage and do things the real combatants would not do.
The Pacific war was a long, brutal, and fasinating battle of attrition. However the game can't replicat that unless the Japanese, at least in geneal, attempt to do what they historically needed to do. While the Allied side tries to forget what he knows about this war, pin his ears back and fight hard with what he's got right from the beginning.
However because of these issues in my experience the war usually ends with a couple of Jutland sized events sometime late 42, early 43. Hense the desire of many of you for fantasy scenarios. Whats needed of course are house rules to restrain ourselves, but how can you make, and live by, house rules for so vast a game? In my view you can't.
The thing is to find a compatible opponent who sees the game more or less as you do. Then try to get all the way to 1945. Then switch sides and try again. If you can do that there is no need for fantasy.
I'm currently playing a scenario 29 big babes. The date is July 1942. I am the Japanese. So far I've taken the Philippines, The Dutch Indies, Malaya, and am trying to move down the Solomons. I'm also slogging through Burma on whats proven to be a hard campaign so far. The Allies have taken a stand South of Mandalay, and my supply situation is so critical I can't build up strength to break through. The Allies have strongly re-enforced Port Blair So supplies will only get worse. I have to take Port Blair and shed a lot of blood, or accept the situation as it is. The Allies have also kept me out of Buna. So that is problematic for my hold on New Guinea, and New Britian. The air war here is just starting to tilt in his favor which bodes ill for the sons of Nippon. A few fork tail devils have made their appearance, UGH!!
We had been doing a turn a day until our response to this virus put my friend on shift work. So the battle has slowed considerably
No games at present haven't really had times I used to play only PBEM's had games against enforcer, string , pauk, sprior (sorry for abandoning the last one simon), nemo, PZB and lots of others but none on the go at present as I ran out of time due to work
I get a few days every few month and it gets dedicated to AI scenarios currently working on updated downfall but its going sooo slow....
But thought I would pop in an say hi.
@HansBolter - long live Albion 5 years on Percival Server !!!
Wow Jess, your FIRST post, thanks for uncloaking. I agree with your two basic "problems" but can only see house rules or a totally revised political point system to compensate. We are simply too knowledgeable.