I forgot the Events. I had a setback in North Africa

Moderator: Joel Billings
ORIGINAL: Nix77
For night bombing, the results are maybe a bit too much? But I really like the fact that you actually have to cover your railyards and depots with AA and perhaps LW air superiority. Not sure how effective night missions are to prevent those bomber incursions?
There seems to be a display bug there btw, if the bombing run hits "unintended" target, the damage percentage doesn't seem to show correctly?
Also there seems to be some kind of repair phase at some point of the week that I can't find documented in the manual, here's my railyard damage results on bombing Riga:
Day 2:
0% => 66%
Day 4:
66% missed the railyards, but manpower & port damage got higher
Day 6:
39% failed run
Day 7:
39% failed run
Stationing a squadron on the railyard seems to prevent at least partly the bombing runs, also having some AA there is second line of defense. But still occasionally even SB-2 are really effective, 12 SB-2 did 66% damage to Riga railyard after passing a swarm of Bf-109...
ORIGINAL: HardLuckYetAgain
ORIGINAL: Nix77
For night bombing, the results are maybe a bit too much? But I really like the fact that you actually have to cover your railyards and depots with AA and perhaps LW air superiority. Not sure how effective night missions are to prevent those bomber incursions?
There seems to be a display bug there btw, if the bombing run hits "unintended" target, the damage percentage doesn't seem to show correctly?
Also there seems to be some kind of repair phase at some point of the week that I can't find documented in the manual, here's my railyard damage results on bombing Riga:
Day 2:
0% => 66%
Day 4:
66% missed the railyards, but manpower & port damage got higher
Day 6:
39% failed run
Day 7:
39% failed run
Stationing a squadron on the railyard seems to prevent at least partly the bombing runs, also having some AA there is second line of defense. But still occasionally even SB-2 are really effective, 12 SB-2 did 66% damage to Riga railyard after passing a swarm of Bf-109...
RE: 1st Para; The only effective means is stationing AA at each of the rail yard junctions you want to protect. I will fly the 4 plane German Fighter squadron as intercept along with the BF-110s. I tested this in my current WITE2 game with 821Bobo here https://www.matrixgames.com/forums/tm.asp?m=4988004 If you go back to 2018 in the WITE1 form you can find an AAR that brought this same material up under the name VERNICHTUNGSKRIEG!!! name in that forum. The same exact scenario existed back in 2018 that exist today only exemplified by the addition of rail yards.
RE: 3rd Para; There is a repair phase. The system will auto place construction workers to repair the site along with you can assign workers too. You can also emergency repair. So far the damage hasn't been catastrophic on most of the rail yards in both of the games except for 2 cities.
ORIGINAL: HardLuckYetAgain
Turn 3 Beginning of Turn
South part 2
https://www.matrixgames.com/forums/upfi ... 345DDF.jpg
ORIGINAL: carlkay58
The Soviets have a hard time in the Lvov area on turn 1. All of the mechanized and tank units are placed on reserve and they will frequently activate. This costs them MPs for turn 1. You also lose MPs on the defense. Then your logistics phase hits and only a single rail line can supply everyone in that area and it uses most of its capacity for that. So you have few MPs to move to a rail line and little rail capacity to use to get them out of the future pocket. You can usually only get a few divisions (maybe four or five depending on their type and size) out of there before the rail capacity is used up and you get stuck anyways.
ORIGINAL: Beethoven1
ORIGINAL: carlkay58
The Soviets have a hard time in the Lvov area on turn 1. All of the mechanized and tank units are placed on reserve and they will frequently activate. This costs them MPs for turn 1. You also lose MPs on the defense. Then your logistics phase hits and only a single rail line can supply everyone in that area and it uses most of its capacity for that. So you have few MPs to move to a rail line and little rail capacity to use to get them out of the future pocket. You can usually only get a few divisions (maybe four or five depending on their type and size) out of there before the rail capacity is used up and you get stuck anyways.
But AFAIK it doesn't take rail capacity to send troops to the national reserve (or disband them, if that is allowed), or does it?