It's a disgrace

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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macgregor
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RE: My POV

Post by macgregor »

I'm beginning to think this website's pupose is not to imput ideas from the consumers to matrix, but from matrix to the consumers -and I for one have had enough.
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Hortlund
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RE: My POV

Post by Hortlund »

Well, right now they are all pretty busy with E3 I suppose. And they did say they would meet up at E3 and talk things through. Migh as well give them a week or so to get things settled down and communicated to the community.

Im betting my original thought wasnt too far off the mark. I dont think they know how to deal with the sequence of play yet, thus the GDDs are still hanging, and that is why they are quiet. There is nothing strange about this, nor is it dishonest in any way. Its just not something they like to parade infront of the community.

Stick around a week or two, after all, if you've been waiting for all these months, you might aswell wait another week, right :) If its still no news in a week, I'll leave with you. Fair enough?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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Erik Rutins
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RE: My POV

Post by Erik Rutins »

This project is not vaporware. We also did not promise an update after E3, but after Origins, so you can expect to hear something by mid-July. We will be meeting in person with Rob Crandall at that point and going over the release plans. Until that time, all I can say is it's not vaporware, we are not trying to keep it from the community and these forums most certainly exist for two-way communications.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Hortlund
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RE: My POV

Post by Hortlund »

Sorry about that, got E3 and Origins confused.

I have just one question Eric, while you are here, are the GDDs set?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
macgregor
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RE: My POV

Post by macgregor »

Thanks Eric. You Matrix guys have been very responsive. I think I've spent far too much energy trying to affect this project. If I've appeared hostile, I apologize. I hope I've made some valid points. I'm not as irate as many seem to think.I just like to speak my mind. I'm realizing I've done more than is appreciated.
Cheesehead
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RE: My POV

Post by Cheesehead »

Mac, it is much easier to wait for this project if you're currently playing the board game. Do you have any local opponents?
You can't fight in here...this is the war room!
macgregor
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RE: My POV

Post by macgregor »

Unfortunately ,no.
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Froonp
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RE: My POV

Post by Froonp »

This project is not vaporware. We also did not promise an update after E3, but after Origins, so you can expect to hear something by mid-July. We will be meeting in person with Rob Crandall at that point and going over the release plans. Until that time, all I can say is it's not vaporware, we are not trying to keep it from the community and these forums most certainly exist for two-way communications.

I'm wondering why we have to wait for a physical meeting between persons to make the project advance.
Using the modern world communication facilities is also a convenient way to discuss & advance.
Maybe there is something is R Crandall agenda that prevent this, but what ?

Just wondering...

Regards

Patrice
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Mziln
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RE: My POV

Post by Mziln »

ORIGINAL: Froonp

I'm wondering why we have to wait for a physical meeting between persons to make the project advance.
Using the modern world communication facilities is also a convenient way to discuss & advance.
Maybe there is something is R Crandall agenda that prevent this, but what ?

Just wondering...

Regards

Patrice

Sounds like a product status meeting.

Also note "going over the release plans". This may signal someting is going to happen.
pak19652002
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RE: My POV

Post by pak19652002 »

If you have no local opponents, you should join our expanding group of Cyberboard players. We've got three dozen players and spectators and I know of another half dozen playing a separate game. Also, Ken Griffiths is working on a VASSAL version, as you probably already know.

I'm sure you could get a game going the Cyberboard way to tide you over until this whle Matrix thing is resolved. It's clunky, but it's better than nothing.

Peter
macgregor
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RE: My POV

Post by macgregor »

Thanks pak. I certainly appreciate your thoughtfulness. I suppose I'd have to learn how cyberboard worked. I'll try and google it. If I like it , perhaps I'll give it a shot.
Samsonite
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RE: My POV

Post by Samsonite »

I'm back. 4 years ago I started this topic... Where's the game?
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michaelbaldur
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RE: My POV

Post by michaelbaldur »

there is a december release date .......[:-]
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jesperpehrson
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RE: My POV

Post by jesperpehrson »

haha this was quite a funny thread to read knowing where we are now! Samsonite I suggest you read the monthly updates in the "When"-thread. The game is coming and it is better than anyone can dream of. [:)]
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Froonp
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RE: My POV

Post by Froonp »

ORIGINAL: Samsonite

I'm back. 4 years ago I started this topic... Where's the game?
When you wrote your first post in early August 2004, the agreement between ADG & Matrix Games had been passed since 1 year (October 2003), and I think that Matrix did not appoint someone to really work on the game.

But this changed 1 year later (July 2005), when Matrix appointed Steven Hokanson to finish the game. Now it's been 3 years that Steve works on the project, and since then the game is progressing. But there was a lot to add & change from the original CWiF program.
oscar72se
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RE: My POV

Post by oscar72se »

ORIGINAL: Samsonite

I'm back. 4 years ago I started this topic... Where's the game?
Stop whining! you cry baby! I grow sooo sick of people who do nothing but complain... Your post only shows how little you understand about the complexity of landning a project of this size. Instead of complaining you should be impressed of the people who is still hanging in there. You should also understand that a product such as this probably doesn´t have a super-duper market potential, which is why no company could invest zillions of dollars to complete it.

Personally, I am imensely impressed by Steve, Patrice and all the other guys who´s persistency never seizes to amaze me!

Regards
Oscar
panzers
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RE: My POV

Post by panzers »

That's right, samsonite. Rather than come to all these wild conclusions, it would be very helpful for you to see what's going on with the game and only then can you appreciate the enormous efforts that people are putting into this. Just take a look. You already know how complex this game is. You could never expect a game of this magniture to be designed overnight. Give these guys a break. Read all the when postings and then look at all the information about the maps. I think you might be surprised at what you look at and might better understand why it is taking so long.
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pasternakski
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RE: My POV

Post by pasternakski »

Well, now, easy, everybody, let's give the luggage a break here. Still...

Many have followed the development of the various Matrix-related attempts at "porting" cardboard-and-paper games to the computer, and many have been disappointed with the results so far.

Consider EiA. It started many years ago as a project that would involve creation of a brand-new system that would present the Napoleonic age on a grand scale. Many of us, me included, oohed and aahed at the prospect.

A year or so down the road, the project folded, and Matrix decided to figure out how to take the old EiA board game and turn it to the purpose. A dedicated little warrior named Marshall Ellis wound up saddled with the task. He and the limited resources available to him labored mightily and came up, at long last, with a product most feel is deeply flawed and certainly not faithful to the "beloved" board game.

There have been other abortive attempts at this kind of adaptation, and I think that one lesson Matrix has learned is not to be in any hurry about putting something out there on the market, as another disaster is just not needed. I recall some time back one of the Matrix "wheels" stating almost in passing that it would be a cold day in he11 before he ever gets involved in a board game porting project again.

So, Steve (Shannon O'keets) has more of a problem on his hands than just bringing forth a workable design that people will buy and respect. The future of boardgame-to-computer game conversion is likely at stake here, at least from the Matrix end (Decision games is finally finishing a long, wandering project of converting War in Europe, although it does not contain an AI and is not likely to sell many copies as a result).

Give 'em time. It looks like it's going well. There will be plenty of b1tching about the finished product I'm sure, and many patches will ensue, but those responsible are being careful to "get it right," and I'm glad they are.

I hope, though, that they get it done before I have to have 'em send my copy to the boneyard to be interred with me post mortem.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
Samsonite
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RE: Marinacci's code

Post by Samsonite »

I'm back, Ladies! What's the new date? 2016?
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Joseignacio
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RE: Marinacci's code

Post by Joseignacio »

Please don't feed the troll. The kid who calls himself Samsonite has posted several other posts in English and "Finnish" at various time all of them complaining that MWIF is not out yet.
 
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