ORIGINAL: Erik Rutins
During development, we had a lot of involvement from an ex-US Helo Pilot who flew Cobras in Germany. He indicated that in combat FARPs could be set up that close to battle and that groups of resupply vehicles would often be near enough to the helos that they could set down not too far back to the rear and refuel/rearm. For what it's worth, we're watching this discussion with interest but I thought I should chime in that the decisions made were not just based on abstract preference.
Thanks for the info, Erik. The problem with the above statement is that all is relative: while 50 Kms is a long distance in game-terms (more than twice the maximum map width), it is a short distance for a real-life helo flying in a straight line in order to stop an armoured assault in the Fulda Gap.
If we consult the US Army doctrinal publication FM 1-112, "Attack Helicopter Operations", in the Appendix G, Assembly Area Operations, we can read:
"An assembly area is the location where the ATKHB prepares for future operations, issues orders, accomplishes routine maintenance and completes resupply activities. The assembly area must be out of range of enemy artillery and be large enough for dispersion of the unit. Assembly areas are normally located in the corps or division rear area and in or near the aviation brigade assembly area. However, corps and division aviation brigade assets may be dispersed over large areas to avoid becoming lucrative nuclear or chemical targets."
So, excluding emergencies and unusual exceptions,combat helo resupply operations are held in the corps or divisions rear area (not the front line battalions), and that will be at least out of range of enemy artillery, which by 1989 Soviet standards means a minimum of 35-40 Kms. That is definitely off-map for Flashpoint Germany.
In addition to this, Flashpoint Germany simulates the command and control of a battalion-regimental force. As commander of such sized force, you will never micro-manage the helo assets attached to you, as you will never manage the Air units supporting you.
The more I think about the possible solutions (and believe me, I'm giving it quite a thought), the less I like the on-map approach, and the more I whish there was an off-map helo option. The Sim is designed to stress command decisions in the modern battlefield. That means:
- Setting Standard Operating Procedures to have autonomous operations by units.
- Avoiding micro-management of the units, to avoid excessive orders radio traffic.
- Limited Number of Order to simulate staff limitations.
How do you reconcile these core concepts with having to think about refuelling a couple of helos? Micro-managing on-map helos, and thinking about flying them to a "safe" tile to refuell, doesn't really fit with the above. But having them depicted with infinite loiter time, as of now, is even worse.
I'd like to thank you for watching this discussion. I'm sure you already discussed many of these items, and I hope something can be done to refine the current approach to helo units. I will contribute with everyting I can think about.
Best Regards