The Slant

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Ron Saueracker
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RE: The Slant

Post by Ron Saueracker »

ORIGINAL: bradfordkay

Russ wrote: " 3. Reduce the starting experiance of all Japanese groups by 20 points. "

I'm beginning to think that ALL pilots should have their experience reduced by about 20 or so points. This might just be what is necessary to cut down on the pace of the game.

I've been saying this for how long? [X(]F--k...I give up.
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Ron Saueracker
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RE: The Slant

Post by Ron Saueracker »

This pisses me off! Oh yeah, I'm not a team player.[8|]
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RE: The Slant

Post by Big B »

ORIGINAL: pasternakski

ORIGINAL: Charles_22
Yes, but when they get to that experience range again, the problem re-emerges. If done in the game, all it does it knock out yet another IJ advantage of early pilot quality, unless, of course, one had fairness in mind and EVERY unit had it's experience drop 20 regardless of whether they were in in the 70-90 category.
Absolutely, Charles. This is one of myriad reasons I say, "Leave it alone" (of course, if you want to fiddle with things in the editor for your own purposes, fine. Mental masturbation is all perfectly good for some).

What is the actual effect of such "fiddling" over the long haul and in actual game experience from 1941 through 1945? I have trouble enough handling what people call the "vanilla" version of this game. I have no interest in having to re-learn everything all the time because I am applying Band-Aid solutions to major surgery problems.

It's been bad enough that every PBEM game I ever started was killed off by crap patches. 1.80 is playable. I'm back in the swim. Don't drown me (after he first saw me, my old man wanted to, but Ma wouldn't let him).

Well the problem hasn't re-occur in the mod I'm working on, because the aircraft won't kill quite as many planes - and it's damn hard to get an entire group up and over the 90 mark through combat...they tend to get killed first.

B
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pasternakski
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RE: The Slant

Post by pasternakski »

ORIGINAL: treespider
I'm not sure ...but isn't there a routine that retires pilots after X number of missions? So instead of 90 missions at experience 90 you have 30 at exp 70, 30 at 80 and 30 at 90 then the pilot is retired.
There was a routine that retired Alphonse Capone, too. It was called "syphilis."

I don't think you can rely on unrelated game mechanics to "fix" a problem that, if it is to be addressed, needs to be addressed directly.

Nobody has ever made clear exactly what the effect of pilot experience is. Put that into the mix with the lack of information about how fatigue and unit leadership figure in, and I think we have gotten into "what exactly is a Balrog" territory. Then, we can wander off into the strawberry fields known as "maneuverability, speed, armor, climb rate, and gunnery factor."

Then the man in the back said, "Everyone Attack!" and it turned into a ballroom blitz.
And the girl in the corner said, "Boy, I wanna warn ya, this could turn into a ballroom blitz.

Ballroom blitz.
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treespider
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RE: The Slant

Post by treespider »

ORIGINAL: pasternakski

ORIGINAL: treespider
I'm not sure ...but isn't there a routine that retires pilots after X number of missions? So instead of 90 missions at experience 90 you have 30 at exp 70, 30 at 80 and 30 at 90 then the pilot is retired.
There was a routine that retired Alphonse Capone, too. It was called "syphilis."

I don't think you can rely on unrelated game mechanics to "fix" a problem that, if it is to be addressed, needs to be addressed directly.

Nobody has ever made clear exactly what the effect of pilot experience is. Put that into the mix with the lack of information about how fatigue and unit leadership figure in, and I think we have gotten into "what exactly is a Balrog" territory. Then, we can wander off into the strawberry fields known as "maneuverability, speed, armor, climb rate, and gunnery factor."

Then the man in the back said, "Everyone Attack!" and it turned into a ballroom blitz.
And the girl in the corner said, "Boy, I wanna warn ya, this could turn into a ballroom blitz.

Ballroom blitz.


Of course you could take a six sided die and roll it and say on 1-6 the Allies win...and move on with your life...but thats not why we're here is it.[;)]
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Ron Saueracker
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RE: The Slant

Post by Ron Saueracker »

I'm still pissed off....[:D]
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RE: The Slant

Post by pasternakski »

ORIGINAL: treespider

Of course you could take a six sided die and roll it and say on 1-6 the Allies win...and move on with your life...but thats not why we're here is it.[;)]
Way back in high school (and you don't even want to know how long ago that's been), I made up a spoof of the board wargames that were popular among us idiots then. It was called WWIII. The map was two hexes. Each side had a combat factor of "1." The game lasted one turn. The combat results table was, "Roll one six-sided die. On a result of 1-3, the US-led forces win. On a result of 4-6, the USSR-led forces win.

Never seen its equal since.

By the way, if history is your guide, the Allies win WWII on a six-sided die roll result of 1-6. No modifiers.
Put my faith in the people
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RE: The Slant

Post by pasternakski »

ORIGINAL: Ron Saueracker

I'm still pissed off....[:D]
Good for you. Better than being pissed on.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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treespider
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RE: The Slant

Post by treespider »

ORIGINAL: pasternakski

ORIGINAL: treespider

Of course you could take a six sided die and roll it and say on 1-6 the Allies win...and move on with your life...but thats not why we're here is it.[;)]
Way back in high school (and you don't even want to know how long ago that's been), I made up a spoof of the board wargames that were popular among us idiots then. It was called WWIII. The map was two hexes. Each side had a combat factor of "1." The game lasted one turn. The combat results table was, "Roll one six-sided die. On a result of 1-3, the US-led forces win. On a result of 4-6, the USSR-led forces win.

Never seen its equal since.

By the way, if history is your guide, the Allies win WWII on a six-sided die roll result of 1-6. No modifiers.


Great minds think alike...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Ron Saueracker
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RE: The Slant

Post by Ron Saueracker »

ORIGINAL: pasternakski

ORIGINAL: Ron Saueracker

I'm still pissed off....[:D]
Good for you. Better than being pissed on.

You, my friend, should start charging a fee. You are theraputic (? I am almost as bad as Brady[:D]) and generally a hoot.
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Charles2222
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RE: The Slant

Post by Charles2222 »

ORIGINAL: pasternakski

ORIGINAL: treespider

Of course you could take a six sided die and roll it and say on 1-6 the Allies win...and move on with your life...but thats not why we're here is it.[;)]
Way back in high school (and you don't even want to know how long ago that's been), I made up a spoof of the board wargames that were popular among us idiots then. It was called WWIII. The map was two hexes. Each side had a combat factor of "1." The game lasted one turn. The combat results table was, "Roll one six-sided die. On a result of 1-3, the US-led forces win. On a result of 4-6, the USSR-led forces win.

Never seen its equal since.

By the way, if history is your guide, the Allies win WWII on a six-sided die roll result of 1-6. No modifiers.

But that couldn't result in any possible hypotheticals.

I bet anything you didn't make a map for that; you're just bluffing. The 1 rating is also way too unrealistic.
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pasternakski
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RE: The Slant

Post by pasternakski »

ORIGINAL: Ron Saueracker

ORIGINAL: pasternakski

ORIGINAL: Ron Saueracker

I'm still pissed off....[:D]
Good for you. Better than being pissed on.

You, my friend, should start charging a fee. You are theraputic (? I am almost as bad as Brady[:D]) and generally a hoot.
A hoot would be a hockey fan in Greece...
Put my faith in the people
And the people let me down.
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RE: The Slant

Post by Mike Scholl »

ORIGINAL: Monter_Trismegistos
The folks fighting you here were supporting you when you were complaining that US 4-engined bombers were being provided in far too large numbers. Why..., because they WERE warped! We WANT historical accuracy. But try to bring up the same point about a Japanese A/C and the howling would wake the dead.

Yes, number of actual aircraft can be writed down by one simple number. Here you can easily get historical accuracy. But when we comes to each plane stats, we must make assumptions to translate some briefly known parameters of plane to in-game stats. When we have assumptions, we cant have historical accuracy. Only one person in the universe knows which plane which stats should have and which group which experience should have, but actually I dont believe in him (I am coalling myself an atheist)

So when I can demonstrate that Japan only produced 34 combat model Tony's in 1942 (and almost half of those in December) and my opponant is flying 200 of them in combat by November, that should be OK?
But that if it's found that the LB-30 and B-17 are being given to the Allies in far too generous numbers, that should be corrected in the name of "historical accuracy". Anyone with even an ounce of common sense or intelligence is going to say "Look at some of the numbers these idiot designers have put into this game! We ought to check everything given to both sides..., because if they can be this far wrong this many times, ony God knows what else they've screwed up. "History Fan-Boys" want ALL of the numbers on BOTH sides fixed. "Atheist" or not, "reality" should be as much your goal as anyone elses... Otherwise you are saying you have no interest in playing the War in the Pacific---you want to play some fantasy game.


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Charles2222
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RE: The Slant

Post by Charles2222 »

Sure you're right Mike, but a Tony has a lot less impact than a 4E bomber, just as a 4E bomber would have less impact than unlimited a-bombs. Also, your Tony opponent, if I'm not mistaken, can be adjusted, by means of not taking up PDU's in pre-game agreement, but adjusting the 4E bomber rate may not even be alterable at this point.

If you were playing with PDU's, whether you realized it or not how it would play out, that is the main point, as I take it, to using PDU's in that the IJ player has something more of a hypothetical option. Surely you aren't playing that way, if indeed you are, and expecting them to play straight-up by the production numbers? I have no idea how many of most of these planes were produced, only I'm trusting that if I alter nothing, and the factories get bombed at the historic rate (whatever that was), then and only then will I have something resembling the historic amounts. The IJ side is already considerably hypothetic in the first place, when you consider that you change change the factories around.
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Ron Saueracker
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RE: The Slant

Post by Ron Saueracker »

ORIGINAL: pasternakski

ORIGINAL: Ron Saueracker

ORIGINAL: pasternakski



Good for you. Better than being pissed on.

You, my friend, should start charging a fee. You are theraputic (? I am almost as bad as Brady[:D]) and generally a hoot.
A hoot would be a hockey fan in Greece...

I'll post some pics when I get there![:)]
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RE: The Slant

Post by mogami »

Hi, I think I've mentioned before that all the Japanese RD factories should be edited down to a size 0 and built from there. (You cannot start a factory from nothing but size 0 is valid) There are several size 0 arms factories at start. If you did this no Japanese player could field lareg numbers of Tony without giving up fighters in the meantime and paying a huge cost in supply and time. realy the RD factories should be edited down in any game other then against the Japanese AI. The Allied numbers can also be edited.
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Brady
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RE: The Slant

Post by Brady »


The one true constant over the past couple of years has been:

We realy dont learn much if anyhting at all from each other do we... we just keep saying and posting the same things over and over and over again, though in diferent ways often, but in the end, it is the same old stuff, and we mostly dont change our tune, perhaps a little but not so much that you would realy notice, unless you paid realy close atention, but then..who does?
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pasternakski
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RE: The Slant

Post by pasternakski »

ORIGINAL: Brady
we mostly dont change our tune, perhaps a little but not so much that you would realy notice, unless you paid realy close atention, but then..who does?
I do. And so did PeeWee when he married the fruit salad.


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Put my faith in the people
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RE: The Slant

Post by pasternakski »

ORIGINAL: Ron Saueracker

I'll post some pics when I get there![:)]
Well, Ron old dawg, I have to confess that Crete has been one of my favorite places on the face of the earth ever since I first saw it in 1970. My tentative plan is to retire there after I wise up and stop working for a living later this summer. So you may have to put up with a goofball neighbor far sooner than you think.

One of the things I love about Crete is the main highway from Xania to Iraklion. They wanted to build something modern and high-tech, so the engineers studied maps from various places to decide what design they should endorse. Unfortunately, two things worked against them: first, they didn't know what the heck they were doing, and, second, they only had room in a lot of places for three lanes.

So, the main highway spanning the major population centers of the island best known as the home of King Minos's civilization and a minotaur lurking in an underground maze is the approximate equivalent of an Iowa two-lane blacktop with a suicide passing lane in the middle.

My kinda place.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Monter_Trismegistos
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RE: The Slant

Post by Monter_Trismegistos »

ONLY THREE LANES? You should came to Poland. Three AT MOST.
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