Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Shark7
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RE: Master Wishlist Thread

Post by Shark7 »

I'd really like to be able to transfer control of one or more of my ships in a trade to an AI empire. Great way to bolster my allies...

Or...

A trade market similar to that seen in Imperium Galactica II where I can sell my older ships or buy ships designed by the AI.

I think the transfer of actual equipment would be a plus, especially if one wanted to bolster an allies war effort without having to fight the war for them.
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Sabin Stargem
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RE: Master Wishlist Thread

Post by Sabin Stargem »

It would be neat if individual components would start circulating throughout the galactic market, invariably ending up in the hands of pirates, empires, and private shipping fleets. I also find it rather funny that the pirates get my escort designs straight-up, considering that it would be easier for them to cobble together a bunch of my empire's components. Would my shipyards really sell an entire fleet of vessels to people who are apt to annihilate the shipping lanes?


I would like to be able to form research pacts with other races, including terms for what projects we work on and what is shared as research is conducted.


One of the more annoying things about the game is how an formerly independent world or newly colonized world would switch loyalties. It is understandable if it goes on for a couple of years, but I would like having a space station or facilities queued up to give worlds an happiness bonus that deteriorates. Something like "We are expecting x to improve our lives." It is an problem I commonly run into while playing Civilization or other games with morale systems, since I get a newly acquired world, invest some cash, and things end up in bloodshed since the people couldn't be bothered to wait.
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RE: Master Wishlist Thread

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ORIGINAL: PDiFolco

Improve the ship design screen... Window is too small, finding information is difficult, ship comparison not possible, ship components not sorted... I really have difficulty with it !

I agree.

Also in the main game screen, we need a "fast way to see the ship confugirations".

may be a new menu item "see ship confg" at the right click menu...

And please update the game as soon as possible, because I cant desing any ship because of that "set invasion tactic" bug. (it's a bug that affect only me, in the hole world.)
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RE: Master Wishlist Thread

Post by Data »

And please update the game as soon as possible, because I cant desing any ship because of that "set invasion tactic" bug. (it's a bug that affect only me, in the hole world.)

if this is not a retorical question I think you just made sure this bug will be at the bottom of the list [:D]
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RE: Master Wishlist Thread

Post by solops »

I think the colony list display should show the type of port base (if any). This would be of immense help in managing starbase upgrades as well as making sure that the right port is where you want it (or not!).
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Larsenex
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RE: Master Wishlist Thread

Post by Larsenex »

Without going thru all the posts on this thread, I was wondering if these suggestions have been made?

Can we see in the diplomacy area who is at war with who?

I like knowing who my friends are at war with and its not very clear.
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RE: Master Wishlist Thread

Post by Sabin Stargem »

Click on the other empires in the diplomacy screen, and you will see their relations towards their rivals.
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Larsenex
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RE: Master Wishlist Thread

Post by Larsenex »

What I would like to see is a circle with colored lines linking each 'empire symbol'. This is done in Civ 4 and some other games and it works well for relations at a glace. Dont know if its do-able here.
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RE: Master Wishlist Thread

Post by Data »

An option to embark our troops fighting on the ground even during combat....i'm thinking of diversionary ground attacks
Actually, come to think of it, I never tested this so if it's already possible you can call me names [:)]
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RE: Master Wishlist Thread

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Players can salvage the enemy ships that lost the battle.

In all the space games, I really cant understand that, where the hell that all wreckage is going?

especially that capital ships, cruisers and destroyers are huge ships in your game. A capital ship's maintanence cost can cause financially catatrosphe to the player in early stage... They are huge ships.

and, after they lost a fight, they are totally dissapaered?

I believe a good 4x Strategy needs a salvage system, after battle.

Salvages can contain a liitle technological gain and a lot of resource. (what ever resource needed to build that ship)


And maybe some lootable uniuqe items... to add them to the ships or colonies and gain bonuses make the game a little bit rpg style.

Also, recruiting the captians (with diffrent statistics) from difreent colonies, and adding this uniuqe captains to ships make all the ship very uniuqe and player cant risk them to lose. Losing a ship with that uniuqe characterstic is a real pain, so game will be more exicitng. Of course captains (an may be crews) can gain experience with time.


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RE: Master Wishlist Thread

Post by solops »

ORIGINAL: Larsenex

Without going thru all the posts on this thread, I was wondering if these suggestions have been made?

Can we see in the diplomacy area who is at war with who?

I like knowing who my friends are at war with and its not very clear.

+1. Yes, we need this. And, in spite of another poster's comment, the diplomacy screen does not tell you when other races are at war. There should be an unambiguous note that says "AT WAR."
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RE: Master Wishlist Thread

Post by BigWolfChris »

ORIGINAL: solops

ORIGINAL: Larsenex

Without going thru all the posts on this thread, I was wondering if these suggestions have been made?

Can we see in the diplomacy area who is at war with who?

I like knowing who my friends are at war with and its not very clear.

+1. Yes, we need this. And, in spite of another poster's comment, the diplomacy screen does not tell you when other races are at war. There should be an unambiguous note that says "AT WAR."

Sorry to disappoint, but it does
You see the different colour lines? The ones that run under how they feel (friendly, furious, etc), that's the diplomatic status
If you wish to see what another empires status is with it's friends, click on their names and the lines will show theirs

It could be doing with being more obvious and easier to view though
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RE: Master Wishlist Thread

Post by kenata »

This may have been posted before but it is a big one for me. I want to be able to use the diplomacy screen to have provoke a war or trade sanctions between empires without my having to go to war or invoke trade sanctions. I would also like to some ability for spy actions to be disguised as those of another empire than my own. I think this would really expand how empires interact as it would impart a layer of galactic manipulation to the game.
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RE: Master Wishlist Thread

Post by Data »

the same thing from MOO2 comes to mind where you could sabotage empire X and blame empire Y
you as the player could be tricked by many AI opponents this way, it would make our life more interesting...and unstable; going postal comes to mind [:D]
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RE: Master Wishlist Thread

Post by Shark7 »

ORIGINAL: kenata

This may have been posted before but it is a big one for me. I want to be able to use the diplomacy screen to have provoke a war or trade sanctions between empires without my having to go to war or invoke trade sanctions. I would also like to some ability for spy actions to be disguised as those of another empire than my own. I think this would really expand how empires interact as it would impart a layer of galactic manipulation to the game.

In other words, you want an 'insult' diplomacy message...

"We laugh at your puny infantile race!"
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RE: Master Wishlist Thread

Post by Sabin Stargem »

"The smallest dogs bark loudest."


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RE: Master Wishlist Thread

Post by kenata »

In other words, you want an 'insult' diplomacy message...

"We laugh at your puny infantile race!"

Not at all. It is already incredibly easy to 'insult' the enemy into starting a war. What I want is a method to negotiate wars behind the scenes. Say I am playing Empire A, and I want to eventually take over Empire B. Now, I do not want to attack Empire B as they would probably put up more of a fight than I want to deal with. So instead, I talk to Empire C and negotiate them going to war with Empire B without my getting involved at all. Another Example, Say instead, Empire B has a large portion of trade in the galaxy and I want to cut in on their trade. So, I talked to Empires C, D, and E and convince them to impose trade sanctions on Empire B, while keeping my own race blissfully out of harms way when Empire B gets upset by all of this.
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RE: Master Wishlist Thread

Post by Shark7 »

ORIGINAL: kenata
In other words, you want an 'insult' diplomacy message...

"We laugh at your puny infantile race!"

Not at all. It is already incredibly easy to 'insult' the enemy into starting a war. What I want is a method to negotiate wars behind the scenes. Say I am playing Empire A, and I want to eventually take over Empire B. Now, I do not want to attack Empire B as they would probably put up more of a fight than I want to deal with. So instead, I talk to Empire C and negotiate them going to war with Empire B without my getting involved at all. Another Example, Say instead, Empire B has a large portion of trade in the galaxy and I want to cut in on their trade. So, I talked to Empires C, D, and E and convince them to impose trade sanctions on Empire B, while keeping my own race blissfully out of harms way when Empire B gets upset by all of this.

So you want to be able to do the old:

"We have information that the empire of darkness intends to attack you. We thought you'd like to know."
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RE: Master Wishlist Thread

Post by Vesson »

Allow filtering of the enemy target list, or allow us to order the list by firepower.

Right now I have a game with almost 100 fleets from empires i'm at war with, and most of them are tiny, insignificant ships, which negates the whole reason this enemy targets list was created - to help you find the enemy easier.
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colony planner - distance

Post by Kayoz »

Make the "distance" sorting in the colony planner interface actually mean something. As it stands, it's nigh-useless. It gives no useful information. Distance seems to be "from nearest colony" - which is pointless unless you've managed a miracle and have relatively smooth expansion from your HW.

Perhaps "distance from capital" would make more sense. At the moment - useless.
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