So here we are: first baby steps taken! This is one of the areas still running on quite an old codebase; not much has changed since the original JTCS days.
I’ve doubled the space for the Unit List, it’s now 360 pixels wide. With that, I’m trying to move away from the old "Compass Rose" unit infobox toward more of a unit card view. I thought there’d be a crazy amount of space to play with, but alas, it gets eaten up pretty quickly.
Please don’t focus too much on aesthetics at this stage. Instead: what unit intel would you like to see there?
This is a rather busy picture on purpose.
On the left side, I’m hovering over the map with my mouse, with the 2nd Platoon highlighted as a result. The mouse tooltip properly represents the 2nd Platoon with its complete unit organization data.
On the right, I’ve selected the hex with two platoons: the HMG that double-timed there to provide fire support and is now Fatigued (among other things) as a result. The 1st Platoon, which has already taken some casualties, is in Low Ammo / Conserving Ammo status but is bravely Assaulting the hex next to it.
There isn’t enough space to describe all unit status icons, but I’m trying to highlight the key ones: Low / Out of Ammo, Fatigued, Disrupted...
Also, there’s now space to draw all three thermobars: clicking any of them activates the corresponding unit thermobar on the 3D map as well. I haven’t changed the right-click behavior, where the unit list shows the passenger unit in a similar fashion.
I added some Organization data here as well, but just the platoon and company levels, as that is the space I have without making the unit card taller from what it is now. Stacking limit is six units per hex + a Leader unit, so there might be up to seven unit cards stacked on top of each other.
What do you guys think? Again, what intel would you like to see there that isn’t shown yet—something you’ve always wanted to see?