Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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RedJohn
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RE: Quick Questions Thread

Post by RedJohn »

Also I can't convert them to SU's, which I thought was possible?
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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: RedJohn

Also I can't convert them to SU's, which I thought was possible?

yes to both questions, so suspect its a bug.

can you generate saves? if so best reported in the tech support forum
Cavalry Corp
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RE: Quick Questions Thread

Post by Cavalry Corp »

moved

Stamb
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RE: Quick Questions Thread

Post by Stamb »

Imho, they are useless. They route basically from any attack. For Soviet garrison they are fine.
Unfortunately looks like there will be no changes according to this topic:
https://www.matrixgames.com/forums/tm.asp?m=5087082
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RE: Quick Questions Thread

Post by Cavalry Corp »

ok noted -
Teo41_ITA
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RE: Quick Questions Thread

Post by Teo41_ITA »

Quick editor question:

using the rename fuction, what does the "Condition - Depleted (3)" do? Let's have a look at the example here below: does it mean that the 3rd Tank division gets depleted on turn 2 and then gives rise to the 225th Rifle division? Or does it mean that, after turn 2, the 3rd Tank division will become the 255th RD only when it gets depleted?

Thanks!

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Denniss
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RE: Quick Questions Thread

Post by Denniss »

Depleted condition is valid from T2 to T25, on T26 there's a force-upgrade even if the unit is not depleted.
So if the TD becomes very low on strength (=depleted) it will reform as RD if between T2 and T25, on T26 it will reform to RD independent of condition
I believe if the unit was destroyed on T1 it will be rebuilt as 225th RD
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Jango32
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RE: Quick Questions Thread

Post by Jango32 »

Are there any air settings you should mess around with for recon planes when there's light rain to have good recon?
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STEF78
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RE: Quick Questions Thread

Post by STEF78 »

Is it possible to see directly on the map all the places where fights occured?
An icon existed on Wite1, I don't find it anymore

I got it, no help needed anymore!
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Zovs
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RE: Quick Questions Thread

Post by Zovs »

Yes, its the F11 button:

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Use the escape key to remove it.
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Zovs
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RE: Quick Questions Thread

Post by Zovs »

Yes, its the F11 button:

Image

Use the escape key to remove it.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
Cavalry Corp
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RE: Quick Questions Thread

Post by Cavalry Corp »

guys...

When does captured equipment show in the production box? I am in Sept 41 and cannot see anything so far??

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1

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loki100
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RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: Cavalry Corp

...

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1


because fundamentally the production system is utterly different so things that were deemed a 'big thing' in WiTE1 become of no practical value
Jango32
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RE: Quick Questions Thread

Post by Jango32 »

Captured equipment is pretty meaningless, the only things that are useful to capture are trucks. That's it.
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Hardradi
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RE: Quick Questions Thread

Post by Hardradi »

ORIGINAL: Cavalry Corp

guys...

When does captured equipment show in the production box? I am in Sept 41 and cannot see anything so far??

There seems to be nothing at all in the manual about captured equipment but it was a big thing in WITE 1


If you go to the Production Screen, click on Germany on the right and then scroll down on the list you can see all the captured equipment.

Courtesy of Darojax.
Teo41_ITA
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RE: Quick Questions Thread

Post by Teo41_ITA »

Quick question: I will bring (next year) my 1941-1945 GC against the impossible AI on my Youtube channel. As my channel is not as famous as Strategy Gaming Dojo's one, am I allowed to open a thread in the AAR section and paste there the episodes, to more easily get people's feedback?

Thank you! [:)]
Teo41_ITA
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RE: Quick Questions Thread

Post by Teo41_ITA »

Quick editor question: is it possible to have 1 unit getting renamed to two different units on the same turn? Thanks!
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loki100
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RE: Quick Questions Thread

Post by loki100 »

can I suggest putting editor questions into the modding forum and keep this thread for someone who wants a quick response re game mechanics etc?
Teo41_ITA
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RE: Quick Questions Thread

Post by Teo41_ITA »

Ok. And what about the first question then? [:)]
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loki100
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RE: Quick Questions Thread

Post by loki100 »

I've seen AAR threads for other games that are made up of links to videos etc so can't see any issue with it.

Its a logical way to enable anyone interested to find - but thats a purely personal opinion
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