Detailed combat reporting

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Hard Sarge
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RE: Detailed combat reporting

Post by Hard Sarge »

show some of the numbers in the game

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JamesM
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RE: Detailed combat reporting

Post by JamesM »

ORIGINAL: Hard Sarge

show some of the numbers in the game

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HS Could you explain what all these numbers mean?

BTW great series of screen shots and the explanation that comes with them!

cheers

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RE: Detailed combat reporting

Post by Zovs »

Men, Art, AFV, Air (total available and total ready.

So the first one for the Germans for Air: 3027 (2297) would be total 3027 and ready 2297
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RE: Detailed combat reporting

Post by Hard Sarge »

okay, not sure what all you have seen, what others have posted, so, if there is anything you are interested in, just ask and I will look around

(screen buttons, Icons what nots ??)

(had a glitch, so started the game from the SU side, so, here is something you may not of seen yet, as least from the SU side :)



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RE: Detailed combat reporting

Post by Hard Sarge »

and the 2nd half of the screen

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RE: Detailed combat reporting

Post by Hard Sarge »

pockets should of been triple that size !!!

couldn't close one, and a few of them are easily broken
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RE: Detailed combat reporting

Post by Hard Sarge »

watching the AI, it is attacking back

fat chance (other then he is hitting the right guys, the Romy are peaceful types !)

some reason, the Attacker Air don't seem to be showing with the last update ?, will ask)

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RE: Detailed combat reporting

Post by Zovs »

I wanted to see what would happen if I set up a game with me taking the Soviets and putting the AI in charge of the Axis, on HARD. Prior to beginning the game I dismissed Halder whom is in charge of O.K.H. and replaced him with Rommel (I need a good challenge). Here are some of the first turn messages.

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RE: Detailed combat reporting

Post by Zovs »

Some of the details can't be seen, but here is some data:

The first dialog box (from the event log) shows that Northwest Front commander Fedor Kuznetsov is dismissed, Leonid Govorov takes command of the Northwest Front, Western Front commander Dmitrii Pavlov is arrested and EXECUTED and Aleksandr Ryzhov takes command of the Western Front.

The second dialog box shows the ground losses the Axis AI inflicted and suffered, here they suffered 12,939 men lost, 320 artillery pieces lost and 146 AFV lost to my Soviet totals of 409,460 men lost, 5,194 artillery pieces lost and 4,490 AFV knocked out.

The third dialog box shows the total air losses for each side and details out by type, but we are only really interested in the totals (or at least I am) and the AI lost 132 planes to my 3,891.

The fourth dialog box shows the total units destroyed for the duration. In this case the AI managed to destroy 4 Soviet tank divisions, 1 motorized division, 15 rifle divisions and 13 fort divisions, plus sundry smaller units, which all together added up to 63 units lost.

The last shot is the map zoomed out (spliced together).

Not bad for a Rommel lead AI, at least in my books.
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RE: Detailed combat reporting

Post by Captain B »

dlazov6...thank you; thank you; thank you;

I would be greatly interested in how the AI continues its attack...The trick is always how the AI does on the offense in my opinion...is there a way someone could do an AAR as the soviets in 41 or as the Germans in 44...it would be great to see the offense in action.

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RE: Detailed combat reporting

Post by Zovs »

I may keep this going, but currently am testing the late war stuff and AI stuff. So in a way this is AI stuff but we have a lot guys testing 41-42 and I am working on the 44-45 stuff.

Its like a good friend you don't want to give up...
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RE: Detailed combat reporting

Post by wodin »

COmmanders being arrested and executed...blimey the detail in this game is amazing.
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RE: Detailed combat reporting

Post by SGHunt »

...and that's what really happened to Pavlov after his command was largely destroyed. I wonder if other (non-historical) arrests and executions happen in the game if a general loses really badly?

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RE: Detailed combat reporting

Post by PDiFolco »

Sure, in Germany the Nazis weren't Nazis [:'(]
Beware the Red flag could hurt sales in Russia too !
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RE: Detailed combat reporting

Post by Theng »

PD,
It is against the law in Germany to display a swastika. If Matrix does it anyway it cannot sell the game in Germany or face legal action with fines and even incarceration. Also please note that at least some Matrix people live in Germany so it is not an idle threat no matter how you look at it.
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RE: Detailed combat reporting

Post by Hard Sarge »

thought this was a interesting event loc

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RE: Detailed combat reporting

Post by SGHunt »

Well, Scarface Kubler is doing better than in real life: after promotion to command 4th Army, he was demoted back to command a Corps and packed off to Yugoslavia (where he was captured and eventually executed by Tito after the war)!

I don't see how the game can promote a Corps Commander to Field Marshal - is this a glitch?


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RE: Detailed combat reporting

Post by elmo3 »

There are currently 5 leader ranks for each side.  It's an abstraction and more ranks may be added after launch.  So it could be Kubler had an army level rank even though he was only commanding a corps and when he got promoted it was to a Field Marshal rank.
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RE: German units designations

Post by artcrusher »

There haas been some issues concerning translations of certain German words into English i e Abteilung. I suggest that all German units use the original German units designations. Infantrie, Artillerie, Nebelwerfer, StuGIII, etc. Heeres Gruppe Mitte, Kampf Gruppe, Division, Regiment, Zug etc. What does everyone think?
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RE: German units designations

Post by Hard Sarge »

Depends on who is doing all of the data work

it may not seem like it, but that is a major deal
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