Half-assed Maps

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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RD Oddball
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RE: Nice Fix

Post by RD Oddball »

Okay thanks. I'll go back through the thread then. I missed them in the process of tracking this thread the first times through.
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Dundradal
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RE: Nice Fix

Post by Dundradal »

Think I found elevation issues in Wolfheze. The hill in the southeast seems to register as 3 meters (all those fields are actually the same height with the road half a meter higher. However, I think that is a rise that I circled in red correct?

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RD Oddball
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RE: Nice Fix

Post by RD Oddball »

I just looked at this map and it does need some adjustments. There is a general, overall subtle elevation painted in but none of the hills (the one you pointed out and the one to the wsw) have elevation coded in for them. The ditches are without elevation changes as well. Will take care of it. Thanks for pointing it out!
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Doggie
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RE: Maps

Post by Doggie »

ORIGINAL: zon

ORIGINAL: Reboot

His financial reward? I'm pretty sure he got a couple of free boxed games, so lets do the math on that...what? $.001/hr?

Unbelievable. Shameful if true.


The community knows who these people are. They are too numerus to list, but it seems to me these mod makers who have proved they can put out a good product should have been at ther top of the list when it came time to hire people to produce a new version of CC.
Neil N
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RE: Maps

Post by Neil N »

ORIGINAL: Doggie
when it came time to hire people to produce a new version of CC.

'Hire' probably isn't the word I would use when employing volunteers
If it does not have a gun, it cannot be fun.
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Doggie
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RE: Maps

Post by Doggie »

"volunteers" isn't the word I'd use when it comes to employees of a commercial venture.
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Bamilus
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RE: Maps

Post by Bamilus »

Mod makers = employees? [&:]
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Neil N
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RE: Maps

Post by Neil N »

ORIGINAL: Doggie

"volunteers" isn't the word I'd use when it comes to employees of a commercial venture.

So in your mind because they are being paid with a free copy of the game...and that is all...they are no longer volunteers? I guess I will have to conceded that one...while they are not being paid anything in dollars, a free $50 game would technically constitute being paid.
If it does not have a gun, it cannot be fun.
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