Historical Lessons Learned from the Game

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Zebedee
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RE: Historical Lessons Learned from the Game

Post by Zebedee »

ORIGINAL: herwin

Slim was Indian Army. His commanders were mostly Indian Army. The losers included Irwin, Percival, Giffard (mixed reviews), and Leese (tried to get rid of Slim).

Many British professional officers went through the Indian Army. Hard to pay mess fees if mummy and daddy aren't loaded and you're on half-pay old chap. eg Monty, Auk, Slim. That's the class and social stigma you may be fumbling to identify.

Btw - Indian Army =/= Indian, any more than having served as an officer in the Gurkhas meant (or means) you were born in Nepal.



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Canoerebel
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RE: Historical Lessons Learned from the Game

Post by Canoerebel »

Inspired by crsutton's masterful sketches, here is my rendering of the typical plan for a major sortie by an overwhelming force of Allied bombers and fighters.

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"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
herwin
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RE: Historical Lessons Learned from the Game

Post by herwin »

ORIGINAL: Zebedee

ORIGINAL: herwin

Slim was Indian Army. His commanders were mostly Indian Army. The losers included Irwin, Percival, Giffard (mixed reviews), and Leese (tried to get rid of Slim).

Many British professional officers went through the Indian Army. Hard to pay mess fees if mummy and daddy aren't loaded and you're on half-pay old chap. eg Monty, Auk, Slim. That's the class and social stigma you may be fumbling to identify.

Btw - Indian Army =/= Indian, any more than having served as an officer in the Gurkhas meant (or means) you were born in Nepal.

I'm well aware. You might enjoy John Masters's autobiography.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Chickenboy
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RE: Historical Lessons Learned from the Game

Post by Chickenboy »

ORIGINAL: Canoerebel

Inspired by crsutton's masterful sketches, here is my rendering of the typical plan for a major sortie by an overwhelming force of Allied bombers and fighters.

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Canoerebel,

I'm confused on so many levels by this post.

1. First off, I didn't see any of crsutton's masterful sketches. Were they in this thread? [&:] I did see a couple drawings that suggested an epileptic ferret grabbed a pen in its mouth and touched its tip to paper-was that what you were referring to?

2. Are you seeing mixed nationalities in your Allied combined bombing sorties? Your 450 fighters appear to be Japanese in origin! Have you considered this impact on your coordination rolls? The same for your 4EBs. Why are the Japanese shooting their own 4EBs down? When did the Japanese get such production? Also, your "Allied fighters" with 4 guns apiece appear outgunned by the Japanese fighters with 6 guns apiece.

What mod are you playing?

ETA: On second thought, the Japanese fighters seem to have 3 MG / small cannons in the left wing and a single large caliber weapon in the right wing (57mm)? Might this unusual armament have anything to do with the bomber losses? [&:]

ETA II: My computer screen must be malfunctioning. Otherwise, I could swear that your top secret aerial warfare plan was written on the back of some printed page that had been folded. S'OK-the drawing was still fine. In a winsome sort of way. [:'(]
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Zebedee
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RE: Historical Lessons Learned from the Game

Post by Zebedee »

ORIGINAL: herwin

I'm well aware. You might enjoy John Masters's autobiography.

Didn't particularly, though Clay's biography was well done. Still, all is well as you're now definitely aware :)
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zzodr
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RE: Historical Lessons Learned from the Game

Post by zzodr »

"an epileptic ferret" [:D]


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Canoerebel
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RE: Historical Lessons Learned from the Game

Post by Canoerebel »

Yipes, my masterful rendering was scrutinized to such an extent that PoultryLad even recognized that it was drawn (skillfully) on the back of a sheet of paper that bears a message on the front.  I hope he doesn't have snazzy softward that can flip and decipher said message!  I would hate for him to face the heated words written by the comely lass so entranced by my winsome yet modest personality. 
 
Now, somebody needs to remind PoultryLad that RAF aircraft bore circle-logos, so he shouldn't mistake that snazzy Spitfire for a Jake, nor the Lancaster for some hypothetical Japanese 4EB (like they could do that anywhere but in AE with PDU on).
 
Secondly, of course these squadrons didn't belong to the same HQ.  The Allies only get enough political points to swap out a few sub and TF commanders and send one American division per year into the Pacific.  There's nothing left to toy with things like HQ/unit integrity.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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zzodr
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RE: Historical Lessons Learned from the Game

Post by zzodr »

Dont worry no one can tell it's a email regarding an internship or read any of the email addresses on it. [;)]
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Canoerebel
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RE: Historical Lessons Learned from the Game

Post by Canoerebel »

Zoiks!
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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NormS3
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RE: Historical Lessons Learned from the Game

Post by NormS3 »

Ok now my gf thinks i have totally lost it and tongue hurts from bitting down on it to stall further looks.
[&o][&o][&o]
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LoBaron
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RE: Historical Lessons Learned from the Game

Post by LoBaron »

ORIGINAL: Canoerebel

Inspired by crsutton's masterful sketches, here is my rendering of the typical plan for a major sortie by an overwhelming force of Allied bombers and fighters.

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[:D]
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herwin
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RE: Historical Lessons Learned from the Game

Post by herwin »

I've learned that you can have a fully built-out level-5 base with about 150 naval attack aircraft and (initially) about 80 fighters, none of which launched over a three day period during which a Japanese CVTF operated within air range, hitting ships at the base twice. What am I doing wrong?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Erkki
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RE: Historical Lessons Learned from the Game

Post by Erkki »

ORIGINAL: herwin

I've learned that you can have a fully built-out level-5 base with about 150 naval attack aircraft and (initially) about 80 fighters, none of which launched over a three day period during which a Japanese CVTF operated within air range, hitting ships at the base twice. What am I doing wrong?

Better than me losing ship/day to Allied subs in January 42. Escorts seem to just ignore the subs and I have every convoy escorted. Only dedicated ASW TFs engage and even they only randomly, with "pattern explodes above sub depth" every time its deep water. [&:]

Da Babes admittedly. 4Es probably still do 5:1 against elite Zero pilots, I see no data changes. JFB's dream? [;)]
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