I'd really like to see a few things from the wargaming community.
1. Utilize new payment models available. Kickstarter, Steam Greenlight, and the Alpha funding model used by a lot of indie games come to mind. A lot of talk comes to funding old war games and putting up new expensive projects. Why not use Kickstarter to look into what people want and how far the game can get off the people's interests? For example, I'd love to see a new operational game covering the Aillied front from Normandy to Germany. Why not put a Kickstarter up with Tiered goals like
Planetary Annihilation where once the funding for the base game, Normandy in our case, is secured the goal changes into how much extra content goes onto the base game.
2. Get more games onto major digital distribution. Why isn't the Matrix games catalog on Steam? I'd argue that even if they take a lion's share of the pie, the amount of sales caused by the publicity will out balance it out. In the worst situation, somebody might buy a game on impulse and lose interest very fast, but it'd still be revenue.
3. Make games more accessible. Not by simplifying things but providing a path for the player. The combat mission games are taking a step forward by offering multiple tutorials and a recommended scenario path that do not overwhelm the player, and gives the player all types of easily identifiable scenarios that are clear and concise in briefings.
4. Get the community involved. Valve has done a wonderful job providing content developers an recognition and cash incentives. I'd really like to see this model be utilized in the war gaming community. One thing that comes to mind is the
STX Exchange's donations model. Provide the community download depots and stuff and such, but give the community options to fund these projects. Offer a co-op type of payment model where the content maker receives a portion of the money like valve does with it's models and maps.