[RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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scottb613
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by scottb613 »

Hi...

I've modified my Hag setup extensively so I have some familiarity with the app... One suggestion is set everything back to the defaults by clicking the "Default Speech Grid" and the "Default Sound Geid" buttons - then save your setup... If that doesn't fix it - I believe Audrey is an "Afd-On" voice - I would go back I to the MS Speach utility and we if you can get the voice to work outside the Hag application...

Hope this helps...

Regards,
Scott
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rwenstrup
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by rwenstrup »

Thanks for the attempted help Scott. I've spent a couple of hours trying to get this to work...reloaded from scratch, etc. Nothing works. Very strange...works on my laptop but not my desktop (a NW Falcon to boot)...Disappointed...
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge."
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scottb613
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by scottb613 »

Hi...

If you are running Win 7 - try typing "Microsoft Narrator" in the search bar - then start the "Microsoft Narrator" program... Can you get your voices to work with that ?

Regards,
Scott

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warshipbuilder
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by warshipbuilder »

Some suggestions, either for the next version or for anyone doing their own tweaks...

Text to look for:

"ready"
"fire"
"flood"
"seal"
"extinguish"
"lost"
"attack"
"wait"

Could some one please explain EXACTLY what info you need to input to accomplish this. Thanks.

This is a really cool program, takes the game to another level.
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rwenstrup
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by rwenstrup »

Thanks for your efforts to help me. I usually can figure this kind of thing out...but not this time. The Microsoft Narrator could not identify Audrey...and I'm just not familiar enough with this program to figure out what to do. Frustrating...but thanks for the help...

Maybe it'll get updated in the future so it works for me ...
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge."
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scottb613
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by scottb613 »

Hi...

Sorry it didn't work out for you...

Regards,
Scott
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scottb613
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by scottb613 »

ORIGINAL: warshipbuilder
Some suggestions, either for the next version or for anyone doing their own tweaks...

Text to look for:

"ready"
"fire"
"flood"
"seal"
"extinguish"
"lost"
"attack"
"wait"

Could some one please explain EXACTLY what info you need to input to accomplish this. Thanks.

This is a really cool program, takes the game to another level.


Hi...

In order to make this a little easier - I created a little spreadsheet with my settings... The HAG interface doesn't allow you to see all the settings at once...

As I understand it - it's simply doing pattern matching so that makes it pretty easy to make changes to customize the environment to your own likings...


Regards,
Scott



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scottb613
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by scottb613 »

Hi Folks,

OK - only one file per email - so image #2...


Regards,
Scott

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scottb613
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by scottb613 »

Finally - the spreadsheet if anyone want to use it... Never mind - the spreadsheet it too large to post...

Anyway to get to your question - I believe HAG processes each line of the log file through every line of the entries in the interface... As you can see - I've done some modifications on my setup... I have sounds I enable such as "teletypes" for cold war scenarios - and - I leave dot matrix printer sounds for newer stuff... This really has a lot of potential...

To read a new type of line - simply add a new record - check "Enabled" - leave the verbosity levels at one and nine - and copy the "FIND" command while substituting your word you want captured... Then test... If you uncheck "start at end of log" and "automatically select log" you can have it read any one of your existing log files to test... I've spent hours trying to make my setup sound realistic - I've found new sound sources and modified the lines being read with "Replace", "Both", and "Reduce" functions... If you need more help - just holler... It takes some trial and error...

The biggest problem I haven't been able to overcome - is the lack of uniformity in the log files with the use of "[ ]" and "( )" to identify specifics... Most of the time the info contained in the brackets or parenthesis is specific nomenclature you really don't want read... A bit more uniformity in their use would really help with this...

Here is the best generic control room sounds I've found and use:

http://www.sounddogs.com/sound-effects/ ... GS__ra.mp3

Regards,
Scott
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warshipbuilder
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by warshipbuilder »

Thanks Scott. I appreciate you taking the time to post that, and particularly the "test" explanation.
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sluggy2010
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by sluggy2010 »


Hi I am still here and VERY much following Command ( I check the forums about 4 times a week),

The reason for holding off on posting is I am working on another idea, but basically I have to differentiate SeaHag issues from "my PC is not configured and working" posts.

I know this sounds harsh but it is also fair - if you want more mods...

As rightly pointed out by a couple of the guys ( who do get how this was built - you know who you are... ) I left out a few things on purpose as they were too difficult to pick up for non-technical users.

These items that will be added then SeaHag will become a maintenance only item - i.e. no new changes just recompilations to ensure functionality.

- Regular expressions ( These are an advanced users item - so those of you who get it can help the others - this is how communities work.... )
- Different sound tables ( maybe context based - i.e. map name etc... )

P.S. Congrats on the steam launch chaps.


Regards

Sluggy



sluggy2010
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by sluggy2010 »

Just read through the comments on Steam.

Hmmm - you know that scene at the start of 2001 when the monkeys have not quite got it yet....boom boom boom boom boooommmm....oook!


[Add]

Also this kind of enforces why Matrix and Slitherine exist, this is where we come to find juicy items like Command - and thank god its here.





rjlee
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by rjlee »

Sorry to revive an old thread, but I just wanted to say thanks to Sluggy and others in this thread for a fantastic add-on. I installed the Seahag module Friday night and it worked perfectly with my v1.06 installation. I've spent a bit of time fiddling with the settings (building from scottb613's suggestions above) and I think I have removed most of the irritating TTS quirks arising from the synthetic voices (and added a few features). For voices, I've replaced Microsoft Anna (the default with my Win7 install) with Ivona's "Salli" (American English) and "Nicole" (Australian English), both of which sound much more natural (and may even be superior to AT&T "Audrey", which I have thought was the gold standard for at least ten years). I actually think Salli is a little more natural than Nicole, but might be a little too pleasant for the game environment. (Both are available for 30-day trial from http://www.ivona.com/ -- I've already purchased the "Salli" module for about $35 American.)

Here is a short video with "Nicole": http://youtu.be/4h3FYa_H7-Y
And here is one with "Salli": http://youtu.be/xGrW282fl8c

Wolverine1970
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 460

Post by Wolverine1970 »

Thanks for amazing add-on.Works fine. Though not very happy with Microsoft Anna voice. Any suggestions where to find 'better' voice ( free )?
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by Dimitris »

ORIGINAL: rjlee
Sorry to revive an old thread, but I just wanted to say thanks to Sluggy and others in this thread for a fantastic add-on. I installed the Seahag module Friday night and it worked perfectly with my v1.06 installation. I've spent a bit of time fiddling with the settings (building from scottb613's suggestions above) and I think I have removed most of the irritating TTS quirks arising from the synthetic voices (and added a few features). For voices, I've replaced Microsoft Anna (the default with my Win7 install) with Ivona's "Salli" (American English) and "Nicole" (Australian English), both of which sound much more natural (and may even be superior to AT&T "Audrey", which I have thought was the gold standard for at least ten years). I actually think Salli is a little more natural than Nicole, but might be a little too pleasant for the game environment. (Both are available for 30-day trial from http://www.ivona.com/ -- I've already purchased the "Salli" module for about $35 American.)

Here is a short video with "Nicole": http://youtu.be/4h3FYa_H7-Y
And here is one with "Salli": http://youtu.be/xGrW282fl8c

Anyone else hearing "Greetings, professor Falken" ? [:D]

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1nutworld
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by 1nutworld »

ORIGINAL: Sunburn


Anyone else hearing "Greetings, professor Falken" ? [:D]

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rwenstrup
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by rwenstrup »

I have tried several times to get Audrey to talk...still no go. Any suggestions? Love the mod...used to work...but when I converted to Steam the voice portion stopped working...

Background sounds work fine...

Thanks for any help you can give...
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge."
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Marder
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by Marder »

ORIGINAL: rjlee

http://www.ivona.com/ -- I've already purchased the "Salli" module for about $35 American.)

Here is a short video with "Nicole": http://youtu.be/4h3FYa_H7-Y
And here is one with "Salli": http://youtu.be/xGrW282fl8c


Thanks for sharing, i bought "Nicole" - really like "her".
now on the "http://soft.harpo.com.pl" site there stands "download here" (behind the serial) but there is no link!
Does it take a while? The payment was accepted.

//edit: ok ifound it. Had to download the trial version and then activate it with the serial.

//edit: thanks scottb for the example. Maybe you could pack your custom soundfiles and share them with us...
sluggy2010
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by sluggy2010 »

Finally got around to finishing the update over Christmas - will post it early next week.

Just got to clean up one workaround bug I noticed in dot.net

Regular expressions are in and working - if you don't know what they are don't worry too much, the default set is better as well including wildcard replacement, but the power is in regex.

The grid table now autosizes and some other bits and pieces. Will put a help sheet together as well.

Probably post it Tuesday/Wednesday next week, then a quick round of cleanup if anything is awry.



Regards

Sluggy
pandoraefretum
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RE: [RELEASED] Speech and Ambient Sound Module - files attached

Post by pandoraefretum »

Has anyone got a comprehensive pref (setup) whatever it's called file with all the optimum triggers and replacement texts for SeaHag that they can share?
Maybe combining a few players' customized settings to get a comprehensive result?
Thx, Roland
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