New to the game - Basic Questions

A sub-forum for players new to WIF, containing information on how to get started and become an experienced player.

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Ur_Vile_WEdge
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RE: New to the game - Basic Questions

Post by Ur_Vile_WEdge »

Admittedly, my copy of the rules is old, but it doesn't say that in my version. It says that you may promote after
Instead, whenever Soviet land units are in land combat against any German controlled land unit(s), the Soviets may be able to "promote" one of their units to a Guards Banner unit of the same type as that involved in the battle (e.g. ARM for ARM or MOT for MOT etc.)

It's definitely German controlled, and to me, anyway, the debate centers around whether or not the notional is a "land unit", and the size designation only comes in as a secondary matter, for determining how much it's worth.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

Do you ever clear out your AutoSave folder? I was doing some housekeeping and noticed that my AutoSave folder under Barbarossa->Saved Games had grown to 810MB and 106 files. I assume there'd be no harm in just deleting that folder if I had finished my game for that scenario?
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

I would be leery of deleting the folder in case the game is looking for a particular directory. (One would hope it auto-creates if not there, but still, I'd be leery.)

But Select All and delete the contents should be no problem when you're sure they are no longer needed.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: paulderynck

I would be leery of deleting the folder in case the game is looking for a particular directory. (One would hope it auto-creates if not there, but still, I'd be leery.)

But Select All and delete the contents should be no problem when you're sure they are no longer needed.
Thanks. I guess in this day and age of massive harddrives (e.g., 2TB) that 800 MB is no big deal.

I'm showing my age here; but I remember when I thought that a 5MB harddrive was a monster. In fact my first computer, a Kaypro 1, didn't even have a harddrive, just 2 "real" 3 1/2' floppy drives. And, to go back further, my first work with computers involved card decks and no floppy or harddrives. Though they did have tape drives. Sorry ... lost focus for a while there ... [:)]
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

A trivial question, more just out of curiosity really,

When you restore a saved game, what significance is "Game #"? Is that truly a game # or is it a hash code of some sort? Is it there for syncing up when netplay and PBEM play are put in place?

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AxelNL
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RE: New to the game - Basic Questions

Post by AxelNL »

ORIGINAL: rkr1958

Do you ever clear out your AutoSave folder? I was doing some housekeeping and noticed that my AutoSave folder under Barbarossa->Saved Games had grown to 810MB and 106 files. I assume there'd be no harm in just deleting that folder if I had finished my game for that scenario?
Did you do your manual saves as well in that folder? The autosaves should write over the older autosave files every turn, and should not grow anymore after playing a full turn with naval and land actions.
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

ORIGINAL: rkr1958

A trivial question, more just out of curiosity really,

When you restore a saved game, what significance is "Game #"? Is that truly a game # or is it a hash code of some sort? Is it there for syncing up when netplay and PBEM play are put in place?
Pretty sure it is used for NetPlay.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: AxelNL

ORIGINAL: rkr1958

Do you ever clear out your AutoSave folder? I was doing some housekeeping and noticed that my AutoSave folder under Barbarossa->Saved Games had grown to 810MB and 106 files. I assume there'd be no harm in just deleting that folder if I had finished my game for that scenario?
Did you do your manual saves as well in that folder? The autosaves should write over the older autosave files every turn, and should not grow anymore after playing a full turn with naval and land actions.
My manual saves went to "default" folder. That makes sense about the autosave not growing once they're created. In fact, there was where I went to get the place partisan autosave.
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RE: New to the game - Basic Questions

Post by joshuamnave »

ORIGINAL: AxelNL

ORIGINAL: rkr1958

Do you ever clear out your AutoSave folder? I was doing some housekeeping and noticed that my AutoSave folder under Barbarossa->Saved Games had grown to 810MB and 106 files. I assume there'd be no harm in just deleting that folder if I had finished my game for that scenario?
Did you do your manual saves as well in that folder? The autosaves should write over the older autosave files every turn, and should not grow anymore after playing a full turn with naval and land actions.

Not 100% true. I have a few save files in my autosave folders that are months old. I think some of the phases had their names changed or save points changed at various times. There are also a few phases that only come up and get saved under circumstances that don't happen every game, let alone every turn.

But that's nitpicking - in general, Axel is correct.
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Platon
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RE: New to the game - Basic Questions

Post by Platon »

I am so free to post this question here:

Is there an ingame function which shows the odds of a possible attack during the landmove step like the double leftclick on a hex in the landattack step does? This would help planing landbattles a lot I suppose.
And it is also my belief that there has to be CAP for the active player during Ground Support.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

Subject: Finalize Production.

Background: I'm playing the Barbarossa scenario (again) as a "training" scenario to help me develop better tactics. I think it's working as I'm starting to grasp both the mechanics and strategies of air and land tactics in MWiF (WiF).

I set as a threshold for myself that I have to get a victory as the axis, against the fast start setup, before I move up to the global scenario(s).

One thing I have no clue about is the production part of the game. The screenshot below was taken at the end of the first turn of the Barbarossa scenario.

Question(s):It appears that the production phase for this short scenario is sorely (mostly?) focused on building militia, garrisons and infantry. Those units with build times of 2 turns or less. Is that correct? Is there anything I can tweak or fiddle with with respect to production that will help me learn this phase of the game? I noticed that Germany controls 25 factories; but only 20 are producing. What do I need to do to get the other 5 producing? Again, I know that won't have any impact on this game; I just want to learn more about this phase.

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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

Mil and Inf take 2 turns.

Garr and Terr only 1.

As in the real WWII what you need to have those factories running is more resources.
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: paulderynck

Thinking it and finding it in the rules are different things.

True. I was itched by this comment and looked it up. It is not. There is no hint on which kind of unit it is.
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: paulderynck

The GBA rule says the combat has to affect a Div or a Corps. Yes it may "walk like a duck" but when the rules actually say it's a duck, then it will be a duck.

Ok, after seeing the actual rule, it seems it doesn't matter wether it's a div or not:
ORIGINAL: Ur_Vile_WEdge

Admittedly, my copy of the rules is old, but it doesn't say that in my version. It says that you may promote after
Instead, whenever Soviet land units are in land combat against any German controlled land unit(s), the Soviets may be able to "promote" one of their units to a Guards Banner unit of the same type as that involved in the battle (e.g. ARM for ARM or MOT for MOT etc.)

It's definitely German controlled, and to me, anyway, the debate centers around whether or not the notional is a "land unit", and the size designation only comes in as a secondary matter, for determining how much it's worth.
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

How many GBA points when there's no way of knowing if it's a corps or a div?
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

Double these values for HQs and halve them for division sized units.
22.4 Optional units
22.4.1 Divisions (AsA/MiF/PoliF option 2)
Asia Aflame, Mech in Flames and Politics in Flames include divisions. Treat any brigade size unit as a division.

Partially I agree with you, I can see your point, just playing the devils advocate, here.
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: rkr1958

Subject: Finalize Production.

Background: I'm playing the Barbarossa scenario (again) as a "training" scenario to help me develop better tactics. I think it's working as I'm starting to grasp both the mechanics and strategies of air and land tactics in MWiF (WiF).

I set as a threshold for myself that I have to get a victory as the axis, against the fast start setup, before I move up to the global scenario(s).

One thing I have no clue about is the production part of the game. The screenshot below was taken at the end of the first turn of the Barbarossa scenario.

Question(s):It appears that the production phase for this short scenario is sorely (mostly?) focused on building militia, garrisons and infantry. Those units with build times of 2 turns or less. Is that correct? Is there anything I can tweak or fiddle with with respect to production that will help me learn this phase of the game? I noticed that Germany controls 25 factories; but only 20 are producing. What do I need to do to get the other 5 producing? Again, I know that won't have any impact on this game; I just want to learn more about this phase.

Image
Not much. However, Germany might be able to take some resources from the USSR in order to put the rest of their factories to work.
Steve

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Shannon V. OKeets
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: Platon

I am so free to post this question here:

Is there an ingame function which shows the odds of a possible attack during the landmove step like the double leftclick on a hex in the landattack step does? This would help planing landbattles a lot I suppose.
Sorry, but no.

You can mouse over a hex to see how many attack/defense factors are in the hex (those are shown in the Main form's Unit Data panel). But the effect of weather and terrain also need to be considered. Then there are all the shifts and modifiers for various unit types and nationalities.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: rkr1958

ORIGINAL: AxelNL

ORIGINAL: rkr1958

Do you ever clear out your AutoSave folder? I was doing some housekeeping and noticed that my AutoSave folder under Barbarossa->Saved Games had grown to 810MB and 106 files. I assume there'd be no harm in just deleting that folder if I had finished my game for that scenario?
Did you do your manual saves as well in that folder? The autosaves should write over the older autosave files every turn, and should not grow anymore after playing a full turn with naval and land actions.
My manual saves went to "default" folder. That makes sense about the autosave not growing once they're created. In fact, there was where I went to get the place partisan autosave.
See page 208ff of volume 2 of the Players Manual and page 102ff of volume 1.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: paulderynck

ORIGINAL: rkr1958

A trivial question, more just out of curiosity really,

When you restore a saved game, what significance is "Game #"? Is that truly a game # or is it a hash code of some sort? Is it there for syncing up when netplay and PBEM play are put in place?
Pretty sure it is used for NetPlay.
Yes, it is needed for restarting saved NetPlay games. The program checks to make sure both players are restoring the same saved game (it also checks that the Next Entry numbers match).
Steve

Perfection is an elusive goal.
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