
[A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
All good Blackstork, that's what Alpha's are for, to help you out!


- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
I cant fix that picture problem, i dont know its origin , and everything seems legit.... hmm..... ... may be problem not in my modules but with pics i took from other mods i integrated?
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
This link have everything fixed except starting game as Such-Oos
http://www.mediafire.com/download/k13vz ... LPHA.4.zip
Patch notes here: fb.asp?m=3671982
I will try to fix thst Suvh-Oos problem with image (i i knew what image), for now rest is fine and fixed.
http://www.mediafire.com/download/k13vz ... LPHA.4.zip
Patch notes here: fb.asp?m=3671982
I will try to fix thst Suvh-Oos problem with image (i i knew what image), for now rest is fine and fixed.
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Did you do this Blackstork? You've got to play fairly deep. Personally I don't release anything without it.ORIGINAL: Icemania
What I do for testing is put the game on 4X with no pop-ups and just let it run, checking in from time to time (e.g. in between forum posts). I would suggest doing this for each new race.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
I take this problem might be connected to beta of 1.9.5.6 or not-mod related bug or bug with ui thingy, i will rename the race for all pedia-entries. Seems that "-" in the name causing some indexing problems somewhere.
10 mins and its fixed.
10 mins and its fixed.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
I did that for all except Such-Oos actually, and because they preformed well in my games (ive run alot, adding things little by little) i even didnt though to play as them.ORIGINAL: Icemania
Did you do this Blackstork? You've got to play fairly deep. Personally I don't release anything without it.ORIGINAL: Icemania
What I do for testing is put the game on 4X with no pop-ups and just let it run, checking in from time to time (e.g. in between forum posts). I would suggest doing this for each new race.
I think i found problem, which related to indexing of things that have dash in the name
I will rename everything to SuchOos,i am 90% sure it will solve the problem.
All is legit, i am 100% of it (image wise), the problem with indexing.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
i making tweaks and trying to fix the problem, soon new patch notes will be up with new link
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Made post in technical support about the SuchOos small issue. Till next release SuchOos will remain as AI only race.
-
- Posts: 43
- Joined: Wed Jun 11, 2014 6:01 pm
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Question regardin: Ergreard(?) And governments.
To make the 3 governments exclusive to them did you have to ban the governments for all the other races individually, or does the special government field accept multiple values?
I'm working on an Ortain variant that uses 2 governments: "Expansion protocol" and "Extermination protocol".
To make the 3 governments exclusive to them did you have to ban the governments for all the other races individually, or does the special government field accept multiple values?
I'm working on an Ortain variant that uses 2 governments: "Expansion protocol" and "Extermination protocol".
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
I banned them for other races, 1 by 1.
Ergreagd goverments are like normal ones , but are not aviable for other races.
Sadly, there is not possibility to make more than 1 special goverment per race, i already requested that in Wanted thread from devs.
Ergreagd goverments are like normal ones , but are not aviable for other races.
Sadly, there is not possibility to make more than 1 special goverment per race, i already requested that in Wanted thread from devs.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Beyond Extended Universe ALPHA.4 (with hotfix 0.4.1) (for DW:U 1.9.5.6) Release is up!
DL LINK: http://www.mediafire.com/download/ley9p ... PHA.41.zip
exctract, install as separate theme.
This release have alot of features and actually very big and complex stand-alone mod pack , including all best mods around + alot of new stuff.
Patch notes ver. ALPHA.4 :
- Added more 5 races , now there 6 unique races from Beyond Pool. Each race have very unique gameplay/flavor/focus, polished and have investment of original art in either troops, ships, or both. Unique race-specific interfaces for those races will follow and will be released soon in Alien Immersion Project frame. For new races overview please go here.
- 3 of 6 races use totally original , done by me shipsets, Yereni use recolored and retweaked Taiidan set from HW pack, Such-Oos and Laaran use Kadeshi and Turanic shipsets from HW , Credits will mount DeadlyShoe name for his awesome ship models. Ive deicided to design only 50% of ships myself for the pool because it takes alot of time from me.
- added planet, surface and landscape art from Stuff&Bits mod by KEWB1144
- Added alot of race/concept pedia entries by ParagonExile, Ergreagd dialogue by ParagonExile, Ergreagd small tweaks.
- Added new goveremnts - mainly for new races, which will ensure uniquiness of their play.
- Next releases will focus on tweaks and implementing rest race character systems without art firstly - art will follow later.
- Merged all modpack with Icemania AI Extended mod version 1.01 - to prevent complex integration in future and allow easier modification and implementation from both sides. All changes are noted.
- Updated many things for Ergreagds in correlation with Icemania's mod.
- Changed naming files that way that Earth city names will be no longer used as ship names for the game. That was nasty immersion breaker. (No more ships named Kuala Lumpur, Tokyo and London!)
- Added Sirian's EVE components art mod, v 1.2, and augmented it with few new pictures for new race's unique components from stock he kindly provided with the mod.
Hotfix notes:
- due some problem related supposingly to beta of 1.9.5.6 or esle, its impossible to play as SuchOos. Iv'e temporarily disabled them, and boosted their pop growth and science in order to be some AI defining factor in your games.
- Tweaked Dlakar and Yereni Policies, Laaran Oronus Accord, and made world better
- fixed bug with tech tree
Mod Contain:
- 6 new races extension above Universe: Extended race pool. All races have very unique mechanic and approach to the game, unique troop/ship/or both art, and alot of lore, writing, flavor, art involved. 3 of those races have completely unique, made for them by me ship set art. For new races overview please go here.
- example of upcoming Beyond Character System (for now only for Race Ergreagd) - very big expansion which will instroduce very different race-cpecific, specialised characters (~500 characters pool per race), with unique portraits each, which will expand immersion, lore, balance and depth of race differentiation. On Character system please read this POST - entry by ParagonExile.
- Alot of minor tweaks as immersive names for ship templates, some tunes for balance, etc.
- Alot of best mods combined :
Haree78's mod - Extended Universe featuring race pool extension / race art change
Das123's mod - Chrome Mod (partially)
My (Blackstork's) mod - Alien Immersion Project - featring race-specific user interfaces and soundtracks. Soundtracks are not included into the mod - to get them please follow race-specific packages and instructions on this page: tm.asp?m=3651979
Martian's GEM mod (partialy) - featuring landscapes and surface art
Sirian's EVE components mod - featuring better good-looking EVE component icons for DW:U components
KEWB1144's Stuff'n'Bits mod (partially) - featuring beautiful planet art, surface and landscape art
Icemania's Universe Improved AI mod ver . 1.01 - huge work which focuses on improvement of game AI via policy and ship template manipulation, also featuring weapon rebalance, engine rebalance, bias tweaks and more. The main mod completely compatible and merged with this mod, except race bias table.
DeadlyShoe's HW ship pack mod - used after tweaking/recoloring or as they are 3 sets of ship models.
Mod Team:
Blackstork - art, concept, development, testing, what not
Ergie - Automation, Generation/Seeding Programming, hi-tec support
ParagonExile - Home writer who writes pedias, instructions, help files , dialogues, and many more! (He also exterminate Atuuks and hate Than Bendu!)
Genome - noted for some help for naming Slukens. Immersion name files.
Future plans:
- Merging all thigns including lurchi's research megaproject into one big megamod.
- Creatinbg epic journey
- Complete character system with more than 20000 unique characters and different character play for each race, and as result big rebalance and more complecity into race mechanics complex.
PS. This is still alpha, i will really appreciate testing, because there perhaps will be need for some tweaks /rebalances.
DL LINK: http://www.mediafire.com/download/ley9p ... PHA.41.zip
exctract, install as separate theme.
This release have alot of features and actually very big and complex stand-alone mod pack , including all best mods around + alot of new stuff.
Patch notes ver. ALPHA.4 :
- Added more 5 races , now there 6 unique races from Beyond Pool. Each race have very unique gameplay/flavor/focus, polished and have investment of original art in either troops, ships, or both. Unique race-specific interfaces for those races will follow and will be released soon in Alien Immersion Project frame. For new races overview please go here.
- 3 of 6 races use totally original , done by me shipsets, Yereni use recolored and retweaked Taiidan set from HW pack, Such-Oos and Laaran use Kadeshi and Turanic shipsets from HW , Credits will mount DeadlyShoe name for his awesome ship models. Ive deicided to design only 50% of ships myself for the pool because it takes alot of time from me.
- added planet, surface and landscape art from Stuff&Bits mod by KEWB1144
- Added alot of race/concept pedia entries by ParagonExile, Ergreagd dialogue by ParagonExile, Ergreagd small tweaks.
- Added new goveremnts - mainly for new races, which will ensure uniquiness of their play.
- Next releases will focus on tweaks and implementing rest race character systems without art firstly - art will follow later.
- Merged all modpack with Icemania AI Extended mod version 1.01 - to prevent complex integration in future and allow easier modification and implementation from both sides. All changes are noted.
- Updated many things for Ergreagds in correlation with Icemania's mod.
- Changed naming files that way that Earth city names will be no longer used as ship names for the game. That was nasty immersion breaker. (No more ships named Kuala Lumpur, Tokyo and London!)
- Added Sirian's EVE components art mod, v 1.2, and augmented it with few new pictures for new race's unique components from stock he kindly provided with the mod.
Hotfix notes:
- due some problem related supposingly to beta of 1.9.5.6 or esle, its impossible to play as SuchOos. Iv'e temporarily disabled them, and boosted their pop growth and science in order to be some AI defining factor in your games.
- Tweaked Dlakar and Yereni Policies, Laaran Oronus Accord, and made world better

- fixed bug with tech tree
Mod Contain:
- 6 new races extension above Universe: Extended race pool. All races have very unique mechanic and approach to the game, unique troop/ship/or both art, and alot of lore, writing, flavor, art involved. 3 of those races have completely unique, made for them by me ship set art. For new races overview please go here.
- example of upcoming Beyond Character System (for now only for Race Ergreagd) - very big expansion which will instroduce very different race-cpecific, specialised characters (~500 characters pool per race), with unique portraits each, which will expand immersion, lore, balance and depth of race differentiation. On Character system please read this POST - entry by ParagonExile.
- Alot of minor tweaks as immersive names for ship templates, some tunes for balance, etc.
- Alot of best mods combined :
Haree78's mod - Extended Universe featuring race pool extension / race art change
Das123's mod - Chrome Mod (partially)
My (Blackstork's) mod - Alien Immersion Project - featring race-specific user interfaces and soundtracks. Soundtracks are not included into the mod - to get them please follow race-specific packages and instructions on this page: tm.asp?m=3651979
Martian's GEM mod (partialy) - featuring landscapes and surface art
Sirian's EVE components mod - featuring better good-looking EVE component icons for DW:U components
KEWB1144's Stuff'n'Bits mod (partially) - featuring beautiful planet art, surface and landscape art
Icemania's Universe Improved AI mod ver . 1.01 - huge work which focuses on improvement of game AI via policy and ship template manipulation, also featuring weapon rebalance, engine rebalance, bias tweaks and more. The main mod completely compatible and merged with this mod, except race bias table.
DeadlyShoe's HW ship pack mod - used after tweaking/recoloring or as they are 3 sets of ship models.
Mod Team:
Blackstork - art, concept, development, testing, what not
Ergie - Automation, Generation/Seeding Programming, hi-tec support
ParagonExile - Home writer who writes pedias, instructions, help files , dialogues, and many more! (He also exterminate Atuuks and hate Than Bendu!)
Genome - noted for some help for naming Slukens. Immersion name files.
Future plans:
- Merging all thigns including lurchi's research megaproject into one big megamod.
- Creatinbg epic journey
- Complete character system with more than 20000 unique characters and different character play for each race, and as result big rebalance and more complecity into race mechanics complex.
PS. This is still alpha, i will really appreciate testing, because there perhaps will be need for some tweaks /rebalances.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
another small update - previous post updated with correect link, somehow few thigns didnt updated for long time on mediafire despite that i've put them.
New link is complete ALPHA.41 release, SuchOos atm are AI only race.
New link is complete ALPHA.41 release, SuchOos atm are AI only race.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
ORIGINAL: spiralaxis
Question regardin: Ergreard(?) And governments.
To make the 3 governments exclusive to them did you have to ban the governments for all the other races individually, or does the special government field accept multiple values?
I'm working on an Ortain variant that uses 2 governments: "Expansion protocol" and "Extermination protocol".
Nice idea, i would be happy to see it and may be it will fit into this big project, if you dont mind

- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Because of that SuchOos issue i disabled them for player (they are still exist as AI) in latest hotfix, and boosted them to be quite annoying.
I just tuned them down abit, the files on the mediafire contain newest version.
I think it may be some issue of beta 1.9.5.6 , i really checked alot, and all files are just perfect. For now they work as AI-only race pretty fine
Next releases , after some break for advancedent with Alien Immersion, will be focused on tweaking and implementing Character systems for all races.
The races pool is fine now, and i will realy appreciate any comments/observations on this release. thanks.
I just tuned them down abit, the files on the mediafire contain newest version.
I think it may be some issue of beta 1.9.5.6 , i really checked alot, and all files are just perfect. For now they work as AI-only race pretty fine

Next releases , after some break for advancedent with Alien Immersion, will be focused on tweaking and implementing Character systems for all races.
The races pool is fine now, and i will realy appreciate any comments/observations on this release. thanks.

-
- Posts: 210
- Joined: Mon Jun 09, 2014 12:56 pm
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Blackstork, you need to erase some PM's or else I can't send you any!
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
OW Sorry! Now you can.
@Icemania i actually remeberd i started game with them once... normally i see later if race performa well and run game as race that i want to fix.
Soon i will release redone version with:
-SuchOos fix.
-Minor adjustments.
- Goverments pedias and Unique dialogues for all of new races by ParagonExile.
- Naming fix, there is some minor issue now.
@Icemania i actually remeberd i started game with them once... normally i see later if race performa well and run game as race that i want to fix.
Soon i will release redone version with:
-SuchOos fix.
-Minor adjustments.
- Goverments pedias and Unique dialogues for all of new races by ParagonExile.
- Naming fix, there is some minor issue now.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Yes, good news! Issue with SuchOos been solved - I will release version ALPHA.42 tomorrow (together with new additions in form of ParagonExile's work!)
and SuchOos will be unlocked to the masses!
and SuchOos will be unlocked to the masses!
-
- Posts: 210
- Joined: Mon Jun 09, 2014 12:56 pm
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
Glorious uncovered nipples! GLORIOUS!
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!
DIPLOMATIC glorious nipples. With Eyes. Strong! 
Damn, they are annoying. Really.
In order to amplify the feel of diplomatic manipulatord i will update race biases file to Icemanias AI mod version.

Damn, they are annoying. Really.
In order to amplify the feel of diplomatic manipulatord i will update race biases file to Icemanias AI mod version.