Understandings rd factories

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

GetAssista
Posts: 2835
Joined: Sat Sep 19, 2009 6:13 am

RE: Understandings rd factories

Post by GetAssista »

ORIGINAL: Olorin
Where do you think I could save a 1 or 2 million?
That's no brainer - aircraft losses
Japanese plane in 1945 would only consume supply once in its lifetime - when it goes on the offensive mission :)
User avatar
PaxMondo
Posts: 10337
Joined: Fri Jun 06, 2008 3:23 pm

RE: Understandings rd factories

Post by PaxMondo »

ORIGINAL: Lowpe

... especially if you don't change research lines once initially created in 1941, ... and get lucky with India.

Correct ... and this is where playing the AI is a real difference maker ... either India or OZ is on the list and I can generally plan to hold it for +12 months. Big hi/supply boost to the economy.
ORIGINAL: Lowpe

However, I think the problem is simply pilots. I doubt you will be able to field decent enough pilots to take advantage of the plane builds.
Again, I don't have a house rule on re-sizing FP groups as Andy AI has +60 exp pilots graduating non-stop.


Pax
User avatar
Zecke
Posts: 1329
Joined: Fri Jan 14, 2005 10:50 pm
Location: Hitoeton

RE: Understandings rd factories

Post by Zecke »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

... especially if you don't change research lines once initially created in 1941, ... and get lucky with India.

Correct ... and this is where playing the AI is a real difference maker ... either India or OZ is on the list and I can generally plan to hold it for +12 months. Big hi/supply boost to the economy.

INDIA FACTORIES-rd start running later on (1944-45) but if you conquer INDIA (not neccesary tricomalee) you will have BOMBERS per TUTTI[:D]
Epsilon Eridani


User avatar
Chickenboy
Posts: 24580
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Understandings rd factories

Post by Chickenboy »

ORIGINAL: Anachro

Do any of you JFB's tend to accelerate R&D for your carrier torpedo and dive bombers or would you consider the gain too minimal for the cost in materials?

Getting rid of the Val is of paramount importance. Don't research or even build the D3A2-this is not worth the effort. Even the D4Y1 is a significant step forward, with a 500kg bomb at 6 hexes and a much improved cruising speed. The D4Y4, with the 800kg bomb is the real end goal here. Instead of scratching BB paint with D3A1 250kg bombs, the 800kg can mission kill a BB with a single well-placed hit. I'm pleased if I can bring the D4 line into production in late 1942.

The B5N2 is serviceable until the B6N1 shows up. The latter with its much improved cruising speed is certainly a worthwhile endeavor. B6N2 may or may not be worth extra research efforts.
Image
Chris21wen
Posts: 7459
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Understandings rd factories

Post by Chris21wen »

It's 8 Nov 1942. The J1N1-C Irving came online 1 Nov but it's still being displayed in blue? I'm guessing here but is it because none have actually been built or have none been built because it's still blue? What am I missing?




Image
Attachments
Capture.jpg
Capture.jpg (69.53 KiB) Viewed 207 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Understandings rd factories

Post by Lowpe »

You have this day to switch them back into r&d should you wish to. One day only.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Understandings rd factories

Post by Lowpe »

ORIGINAL: Chickenboy
B6N2 may or may not be worth extra research efforts.

Check the engine for the two torp planes...that usually makes going for the 2nd a wise choice.
Chris21wen
Posts: 7459
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Understandings rd factories

Post by Chris21wen »

ORIGINAL: Lowpe

You have this day to switch them back into r&d should you wish to. One day only.

I forgot to add, it's been like this since the 1 Nov so this is not the answer. If I change to another production a/c and back it works.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Understandings rd factories

Post by Lowpe »

can you still switch the factory back into r&d of another plane?
User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Understandings rd factories

Post by MakeeLearn »

ORIGINAL: Chris H
ORIGINAL: Lowpe

You have this day to switch them back into r&d should you wish to. One day only.

I forgot to add, it's been like this since the 1 Nov so this is not the answer. If I change to another production a/c and back it works.


I just had this happen. If you are still researching a plane, research factory not at 100% yet, and it comes online it will take a few days to become a production factory for that model. Can still change to another production model.

"few" as in the larger end of few. It may not have normalized until a plane was produced.






Chris21wen
Posts: 7459
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Understandings rd factories

Post by Chris21wen »

ORIGINAL: Lowpe

can you still switch the factory back into r&d of another plane?

Yes. I have full control over switching to production or research and changing to the new a/c results in the normal colour.

This pic shows the last few turns, It's now 9 Nov (turn 338). The a/c factory full repaired t328. It came online on it's due date 1 Nov (T330). At this time it suddenly generated 2 research point when it should have started to produce.



Image
Attachments
Capture.jpg
Capture.jpg (58.96 KiB) Viewed 203 times
User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Understandings rd factories

Post by MakeeLearn »

ORIGINAL: Chris H

ORIGINAL: Lowpe

can you still switch the factory back into r&d of another plane?

Yes. I have full control over switching to production or research and changing to the new a/c results in the normal colour.

This pic shows the last few turns, It's now 9 Nov (turn 338). The a/c factory full repaired t328. It came online on it's due date 1 Nov (T330). At this time it suddenly generated 2 research point when it should have started to produce.





That's similar to what happen to me. I clicked on it, but I did not change anything and it eventually started producing.






User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Understandings rd factories

Post by Lowpe »

I think it is working as normal...with the month rollover.

Eventually it will produce a plane, just bad luck so far.
Chris21wen
Posts: 7459
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Understandings rd factories

Post by Chris21wen »

ORIGINAL: Lowpe

I think it is working as normal...with the month rollover.

Eventually it will produce a plane, just bad luck so far.


It's a pain. As it's only a small factory I'll manually change it but I will have to re-build back to 10.
User avatar
Zecke
Posts: 1329
Joined: Fri Jan 14, 2005 10:50 pm
Location: Hitoeton

RE: Understandings rd factories

Post by Zecke »

ORIGINAL: gmtello

Beginner question once u start a campaign there are multiple rd factories some available in few months and some later. I understand that the date refers when the factory starts producing so is it a good idea to stop repair of the planes u don't desire or change them to a dif plane? 2 some people advice to put 5 factories size 30 to work with rufe. The. Factories jpn start with have 9x0. Do u have to expand it to 30 from 9? I am a bit lost ( help please)

if you enlarge rd factorys you expend more engines..its easy
Epsilon Eridani


alimentary
Posts: 142
Joined: Mon Mar 22, 2010 6:56 pm

RE: Understandings rd factories

Post by alimentary »

ORIGINAL: Zecke
if you enlarge rd factorys you expend more engines..its easy
Engines are only consumed by an RD factory if that factory is fully repaired and generates a research point and there are at least 500 engines in the relevant pool. In this case, one (plane's worth of) engine(s) is consumed and one additional research point is generated.
User avatar
rustysi
Posts: 7472
Joined: Tue Feb 21, 2012 3:23 am
Location: LI, NY

RE: Understandings rd factories

Post by rustysi »

In this case, one (plane's worth of) engine(s) is consumed and one additional research point is generated.

Just for clarity multi-engine A/C still use only one engine when adding an advancement point to R&D.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
gmtello
Posts: 350
Joined: Tue Dec 23, 2014 4:53 pm

RE: Understandings rd factories

Post by gmtello »

If the factorie rd once repaired start producing the aircraft then u should change the model investigated just before the arrival time in order to keep producing research points of the next desired aircraft and not lose the research factory and let it transform in a production factorie. Is this correct?
User avatar
Chickenboy
Posts: 24580
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Understandings rd factories

Post by Chickenboy »

Exactly. Assuming, of course, that you WANT to R&D the next plane in line. Sometimes I'll stop a research factory, allow it to convert and produce when I've gone "far enough" down a research chain.
Image
User avatar
PaxMondo
Posts: 10337
Joined: Fri Jun 06, 2008 3:23 pm

RE: Understandings rd factories

Post by PaxMondo »

ORIGINAL: Chickenboy

Exactly. Assuming, of course, that you WANT to R&D the next plane in line. Sometimes I'll stop a research factory, allow it to convert and produce when I've gone "far enough" down a research chain.
For me, that "Some times" would be "Many times". There are a number of lines where I don't see the benefit of continuing RnD, I simply wait for them to appear 'naturally'.
Pax
Post Reply

Return to “War in the Pacific: Admiral's Edition”