try to get a lot of troops up there to invest the city.

If they are given missions then they fly and get knocked out, but not if they are on Rest. If they are on Rest and their airfield is attacked, they will defend.I discovered that the German air force is on rest during the first turn which is Allies. That's why they get knocked out. That seems rather unfair to me.
ORIGINAL: MikeJ19
Larry,
You are flying. Even after reading your AARs, I must admit I do not know that much about the Italian campaign, but it seems to me that you are making great progress.
ORIGINAL: MikeJ19
When you capture ports, does that modify the supply rates/sources? It would make sense if there was an increase after a couple of weeks.
ORIGINAL: MikeJ19
I had problems with units in my Normandy campaign being stuck in garrison mode for almost the whole battle. I understand Brian's concern.
All the best,
ORIGINAL: larryfulkerson
Here's what I'm up against for this turn. I've got trails I need to convert and
I need to join the two supplied sections together and down south I need to stage
another division on a port hex to get them ready to sail to Anzio.
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Hey there Mike man...Thanks for posting your thoughts....I like the way you think. And you seem to say things that I need to hear from time to time.ORIGINAL: MikeJ19
Larry,
I'm hoping to be able to mop up the remnants in the south a little group at a time rather than a full-fledged front line toe-to-toe WWI-style engagement. And the supply levels are exceptionally low, essentially zero, and I'm wondering if I ought instead, just seal off the south, garrison the important areas, and forget about the south. I'm wondering what kind of trouble I can get into doing that.ORIGINAL: MikeJ19
The description of your plan is awesome. I'm surprised that the ports do not give you some supply boost, maybe not right away, but after time to open them up.
The Brazilian Division has a proficiency in the high 40's and attacking with them has to be done carefully...against an enemy unit already 90% dead, say. All they are good for is recon and light mop up duties. And some of the Free French units are outfitted expecially for mountain operations and would be especially helpful in the middle of the map where the rough terrain resides.ORIGINAL: MikeJ19
Your idea to use the low budget divisions to mop up makes great sense.
I'm doing the aggressive because I'm afraid of what might happen if I allow Brian to dictate where I should go next. I'd rather he chase me as I move over the map. I'm thinking that we're probably fairly evenly matched in the number of units and that my spreading all over the map is setting me up to get outflanked unless I stay in terrain that can be anchored at the sides by a terrain feature. I don't remember the Axis side as having many mountain units so I'm guessing my long-term roadblocks can loiter longer without a bigger level of threat.ORIGINAL: MikeJ19
I love your aggressive approach. I'm not sure what Brian is doing, it would be very interesting to hear/see his view of the battle.
Hey there Dan the man. Thanks for posting that info. I suspected that was the case. You've been doing this since TOAW3? I'm impressed. Keep those good ideas coming. We might have to do a test to see how it effects the NA scenarios now that TOAW4 is out. Warspite1 hasn't said much about supply problems in his AAR about the CfNA game he is in with devoncop I'm guessing. I could be wrong.ORIGINAL: DanNeely
Supply can be traced through empty hexes not in hostile ZOC regardless of who owns them.
This was added in TOAW3 along with the mode that didn't show ownership of hexes not next to your own units. The intent was to fix supply cutting abuse cases in north african scenarios with low unit densities and high movement levels. It works anywhere though, which I've never been entirely sure was a good thing for scenarios in more populated areas.