
Beender vs Chaos45-Soviets concede T17.
Moderators: Joel Billings, Sabre21
RE: T13 soviet
OOB screen-nothing special here other than the replacements are already so low for the soviets in 1941 I get almost no troop gains. I do believe soviet replacements need to be increased back to where they were before a nerf a couple years back with these new super fast Germans.


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T14 soviet
North....well so much for german supply limiting their advance another rapid raid gets them over the river north of moscow.....as well for germans to be this far advanced in 1941...there simply arent enough soviet counters period...another nerf that has been added to the soviets over the years. You can plainly see in old games the Soviets have alot more units available around this turn than in this game. Even with similar losses to encirclements...if not more losses to encirclements in old matches.


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RE: T14 soviet
Center- moscow defense already defeated T14 effectively. Abit early from what I understand of the battle of Moscow.


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RE: T14 soviet
South---germans continue to advance there is no CV or amount units available to the soviets to stop this.


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RE: T14 soviet
Losses- note almost 80k losses with no pockets....abit absured when soviet replacements are only like 120k...think soviet replacements have been reduced alittle to much over all the patches since around .07 I think is when they were reduced.


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RE: T14 soviet
OOB--again no real gain as im still losing something like 50-70K men per turn even without encirclement...and when encirclement hit it spikes to like 200k which is more than my replacements per week.


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- HardLuckYetAgain
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RE: T9 soviet
ORIGINAL: beender
ORIGINAL: chaos45
North--still attempting to delay the move around the lake. You may be asking why I didnt destroy that motorized division--- because in 1 turn it managed to build a lvl 1 fort and was showing fully supplied with 45 CV......Is no way I can amass enough CV to push 45 CV even with every division up there and I wouldnt be able to use most them due to needing 16 MP to attack.
I think you probably could have destroyed it by locking it in the city hex. There were so many troops around and i was really sending that mot as Kamikaze[:D] A tactics i love to use but is banned by house rule in another game of mine[:(]
What other house rules do you have in your games Beender?
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: T9 soviet
All of these pictures are showing supply state or fuel state on the unit counters? I am assuming fuel state.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: T9 soviet
Fuel, supply state is mostly Green some yellow from what I have seen when I bothered to check. I have mainly been fighting movement so track fuel most of the time as supplies don't seem to matter much so far.
Beenders rail lines are very far advanced...basically right up to Moscow and tracking in on the line to the north of Moscow as well. He has perfectly done his rail lines for maximum supply/fuel...alittle to quick of a re-rail process IMO to be right at the frontline this early in the game.
If I stand and fight its death, as its either rout- mass casualties and decimated units that are worthless for 2 turns or its encirclement and death.
Its why I back way and launch select counterattacks....my losses are still massive even on winning attacks usually 1-2k even on a win. As you can see from my OOB im gaining no strength even trying to conserve the soviet army.
With the increase in casualties I really feel the old soviet replacement rate needs to be re-instated as casualties for just normal combat are very high for the soviets.
Beenders rail lines are very far advanced...basically right up to Moscow and tracking in on the line to the north of Moscow as well. He has perfectly done his rail lines for maximum supply/fuel...alittle to quick of a re-rail process IMO to be right at the frontline this early in the game.
If I stand and fight its death, as its either rout- mass casualties and decimated units that are worthless for 2 turns or its encirclement and death.
Its why I back way and launch select counterattacks....my losses are still massive even on winning attacks usually 1-2k even on a win. As you can see from my OOB im gaining no strength even trying to conserve the soviet army.
With the increase in casualties I really feel the old soviet replacement rate needs to be re-instated as casualties for just normal combat are very high for the soviets.
RE: T9
Normally I don’t use house rules but in this other game I am playing there is some, such as no amphibious landing before Oct 41, no suicidal paradrop, no use of fuel dumps in army HQ, and things like that. I suppose many of them we do not do anyway with or without house rules, except for kamikaze of German panzers[:D]
RE: T9
final front- as I gave up as no mud in the north in middle of october was no use continuing. Random weather gives super great weather apparently so would advise against using random weather.


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RE: T9
I could have escaped with alot of units at moscow- but was frankly tired of wasting my evenings on such an imbalanced game as it is under this patch. This was after only a few moves so most of these units could have ran to the east....problem is with snow next turn and most likely getting snow in the north with random weather why keep punishing myself fighting a losing battle.
As I have posted the game is no contest if the German player has skill right now. Maybe HYLA who is prolly abit more expert player than me has a chance IDK....my skill apparently doesnt cut it lol.

As I have posted the game is no contest if the German player has skill right now. Maybe HYLA who is prolly abit more expert player than me has a chance IDK....my skill apparently doesnt cut it lol.

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- HardLuckYetAgain
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RE: T9
ORIGINAL: chaos45
I could have escaped with alot of units at moscow- but was frankly tired of wasting my evenings on such an imbalanced game as it is under this patch. This was after only a few moves so most of these units could have ran to the east....problem is with snow next turn and most likely getting snow in the north with random weather why keep punishing myself fighting a losing battle.
As I have posted the game is no contest if the German player has skill right now. Maybe HYLA who is prolly abit more expert player than me has a chance IDK....my skill apparently doesnt cut it lol.
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Do you have the before picture with combat values of the hexes before Beender did his turn? This gives me an idea of your defense. Also Chaos45 did you have a ton of reserves set up? This is the factor that helps put a dent in what he did here. What was the fatigue of your units. Looks like he tore through your lines pretty efficiently so I say at least 2 HQ BU's or well rested for a couple of turns.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: T9
ORIGINAL: chaos45
final front- as I gave up as no mud in the north in middle of october was no use continuing. Random weather gives super great weather apparently so would advise against using random weather.
NEVER take random weather as Soviets for future Soviet players. In all my games as Soviets I have yet to get a mud turn in a random weather game. Yes, I did take it in my game with BrianG and is my absolute last game with random weather if I dont get a mud turn 17-20. The random weather has done nothing but help the German players I have played. I am sure Morvael can add to this but that has been my experience from all of my games.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: T9
The 8MP team game had mud on turn 16 - ruined the finale of our summer campaign ...ORIGINAL: HardLuckYetAgain
NEVER take random weather as Soviets for future Soviet players. In all my games as Soviets I have yet to get a mud turn in a random weather game.
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- HardLuckYetAgain
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RE: T9
ORIGINAL: Telemecus
The 8MP team game had mud on turn 16 - ruined the finale of our summer campaign ...ORIGINAL: HardLuckYetAgain
NEVER take random weather as Soviets for future Soviet players. In all my games as Soviets I have yet to get a mud turn in a random weather game.
Lucky you, or should I say, "Unlucky you" ;-P I have yet to have mud in any random weather game before turn 20 and that is a great many games. I feel my luck will be different in my game with BrianG
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
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RE: T9
ORIGINAL: chaos45
As I have posted the game is no contest if the German player has skill right now. Maybe HYLA who is prolly abit more expert player than me has a chance IDK....my skill apparently doesnt cut it lol.
I believe he has beaten all other people too Chaos45. I am sure I would fair no better as Soviets against him. At this point in the game I would say against an experience German, even if the Soviet is experienced, requires the +1 Soviet attack just like in the original game. I would go so far to say along with the normal blizzard since the Germans take "NO" to hardly any loses on their Panzer units.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: T9
ORIGINAL: HardLuckYetAgain
I believe he has beaten all other people too Chaos45. I am sure I would fair no better as Soviets against him. At this point in the game I would say against an experience German, even if the Soviet is experienced, requires the +1 Soviet attack just like in the original game. I would go so far to say along with the normal blizzard since the Germans take "NO" to hardly any loses on their Panzer units.
Remember beender's wins so far are as Axis AND Soviet
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RE: T9
Thank you for sharing the game with us Chaos and congratulations beender!
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