ORIGINAL: rhondabrwn
I think the problem is that we remember the old days when wargames were crafted by dedicated, loving hobbiests who just wanted to produce the best game possible. Now it is becoming totally impersonal and individual designers and programmers from the old school quickly find themselves at the mercy of the corporate types seeking to maximize profits (thinking of the thread on the working conditions at EA).
And people wonder why there is no longer any real consumer loyalty in the marketplace....
In fairness, I think most wargames are STILL made that way. They have no chance of generating the profits of games in some other genres, so if the devs don't care, they don't get done.
Developers just had to move outside the mainstream to publishers like Matrix, Battlefront and Shrapnel to do it.... and all those (HPS too) have their fair share of customer loyalty. R:TW and (perhaps to a slightly lesser extent) HoI 2 are "popular" games aimed at the same general market as most EA, Activision or Ubi releases.