Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by michaelm75au »

1108r5d Fixed Use Manchuko + Korea hex ownership to determine garrision [MEM]
As the original garrison value covered NW control zone, have changed the garrison check to match same as original but is concentrated to units in hexes that belong to Manuchuko and Korea (as per pwhex).

Updated 1108r5e - earlier version only counted garrisoned bases rather than any hex
Michael
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PaxMondo
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by PaxMondo »

ORIGINAL: michaelm

[1108r5]
Tweak Industry FOW [MEM]
THANKS!!!!!!

[&o][&o][&o]

PS: file link is missing at this time ... [X(]
Pax
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witpqs
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by witpqs »

ORIGINAL: dbmsts
1108r5]
Fixed Missing troop level in non-base hex [MEM]
Fixed Use Manchuko hex ownership to determine garrision [MEM]
Fixed Reinforcement LCU details not showing when clicked on Reinforcement Schedule [MEM]
Fixed Reinforcement arrival shows on enemy report [MEM]
Fixed Rebuilt unit not finding devices [MEM]
Fixed Destroyed LCU could get stuck on reinforcement queue if from a ship [MEM]
Tweak Show Atoll or island size on mouse over of base [MEM]
Tweak Industry FOW [MEM]

where's the link for the download?

Always in the very first post in the thread.
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witpqs
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by witpqs »

Thanks Michael!
fbs
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by fbs »

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by michaelm75au »

ORIGINAL: fbs

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs
Just install the beta. It replaces the EXE and runs. Not that it creates its own shortcut on desktop but without any proper switches. You will need to add your preferred switches (like -f -cpu ...) to it.
Michael
fbs
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by fbs »

ORIGINAL: michaelm

ORIGINAL: fbs

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs
Just install the beta. It replaces the EXE and runs. Not that it creates its own shortcut on desktop but without any proper switches. You will need to add your preferred switches (like -f -cpu ...) to it.


Thanks, M! :D
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Jim D Burns
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by Jim D Burns »

Would it be possible to have the British carriers and other combat vessels that arrive in Colombo via the reinforcement track moved to arrive in Aden instead in one of your future updates? As things stand now, if Japan takes Colombo they basically sink those ships since they’ll never arrive in game once the port changes hands.

Thanks for all your hard work, it's greatly appreciated.

Jim
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by michaelm75au »

"Reroute Ships from Trincomalee and Columbo to Capetown instead of destroying them"
This is already in place.

Michael
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by m10bob »

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??
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Sardaukar
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by Sardaukar »

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??

I second this! Would save bit of trouble. Not essential, but "nice to have".
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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sandmann_slith
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by sandmann_slith »

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed
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Sardaukar
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Sardaukar »

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed

46 hexes is pretty far for 20 DDs..and those DDs drink fuel a lot..repeat, a lot. Especially if they are short-range ones.

Can you post a sceenshot? To embed pic into post (jpeg or gif), click Post Reply (fast Reply not having the option) and see:

Click here to upload! Embed picture in post down. Use former to upload the screenshot and put a check on latter.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Don Bowen
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by Don Bowen »

ORIGINAL: Sardaukar

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??

I second this! Would save bit of trouble. Not essential, but "nice to have".

Look at bottom middle of ships list (hot key 's')
sandmann_slith
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by sandmann_slith »

The screns:

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20 dd need 50 000 tons extra fuel for 46 hexes?? sorry but that way too much i think. i expect there is a bug somewhere in the fuel use system. or should it be that way: japan can´t move ships anymore unless you storage million tons of fuel for a 1 month fighting campagne with its fleet ? if that is wanted the japanese can´t move more than 20 hexes away from there bases so an attack is not possible not e defense nothing goes anymore !!!
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witpqs
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by witpqs »

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed

My first thoughts are a little different than Sardaukar's. First off, the fill-size CVs and the BBs drink fuel at the fastest rate. You've got 13 of those plus another 10 CVLs/cruisers. The DDs will need to refuel a lot because they have small fuel tanks, but they use far less per mile than the big boys. 46 hexes is 1,840nm certainly a long distance but not exactly clear across the ocean.

So my questions are, what speed was the TF running: Full Speed or Mission Speed (which means Cruise Speed most of the time)? Were all ships fully fueled when they started out? Did any other TFs wind up in the same hex with them at any time (those TFs could have refueled from this TF)? Anything else going on in that area you might mention?
sandmann_slith
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by sandmann_slith »

mission speed  only..
startpoint was truk.

sandmann_slith
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by sandmann_slith »

and yes at startpoint all bunker was full.
and more then 50.000 t extra full in the Ao´s.
After the 41 hex the Ao´s was empty and the  other ships at ca 20 %.

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witpqs
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by witpqs »

This is not making sense to me. The numbers under "Endurance" on the TF display are in nautical miles. So, if that TF (as you describe it) had full bunkers it would not have even needed the fuel in the AOs. The DDs would have refueled, but they could do that from the larger ships.

What date did the TF leave Truk? Is it possible that it did refuel other TFs, especially say at Truk (which tends to have lots of traffic)?
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RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part)

Post by Gunner98 »

ORIGINAL: Don Bowen

Look at bottom middle of ships list (hot key 's')
[/quote]

Nice trick [&o] Have not noticed this one before! A real time saver.

B
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