Complete standalone updates, thats why I put the version number in the name because if you were to overwrite it, it would not work.scout1 wrote: Sun Dec 10, 2023 2:29 pm Basic update question .....
I recently downloaded v1.5 .... but haven't gotten a chance to "kick the tires" yet.
With subsequent updates, v1.5.1, 1.5.2 .....later 1.6 ....
Are these complete / stand alone updates (ie merely overwrite everything ?) or are they partial updates that only include select folders or files ?
And excuse me for asking but what is the approximate scale per hex for this mod ?
TRP - Total Realism Project for War in Europe (1.10b Download)
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Person in PBEM has a bad version of v1.5.1
Screenshot below, if someone knows who jinkit621 is, let him know he needs to re-download the TRP v1.5.1 mod and install it again. No one can join his game because it says it is a different version.
Screenshot below, if someone knows who jinkit621 is, let him know he needs to re-download the TRP v1.5.1 mod and install it again. No one can join his game because it says it is a different version.
- Attachments
-
- V9ZPWCmfrF.png (6.1 KiB) Viewed 1872 times
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Working on TRP v1.6 which will be a major overhaul on how Air Power works. It also introduces a new bomber type called the "Tank Buster". I am waiting for the NATO symbols and to update the sprites before I put out a new Release Candidate. Once I get the images updated I will post again on here, figure I let everyone know its comings
########################
# TRP 1.6 Europe
########################
- Re-Organized all the Decision IDs to make it easier to expand in the future
- (New) Airships removed
- (New) Medium Bombers moved into Airship spot giving them Strategic Attack
- (New) Tank Buster (Bomber) comes online in 1942 and has extra attack against Armor units
- (New) Strategic Attack units will hit the unit on the resource as well as the resource 100% of the time
- (New) France no longer has an Alternate Capital
- (New) River Penalty Changes
-- River attack penalty increased from 20% to 30%
-- Major Rivers attack penalty increased from 35% to 50%
-- Except Engineers No Penalty
- (New) USSR, lowered Tactical Bombers max from 6 to 4 increased Tank Buster to 2
- (New) USA, lowered Strategic Bomber max from 6 to 4 increased Tank Buster to 2
- (New) Algeria, Morocco, Senegal and Syria increased transport from 0 to 1
- (New) French Collapse Changed (Requires German troops actually in France)
--- 3 new Events to lower French Morale that will fire if the invasion is through Belgium
--- French NM lowering flat lined
--- UK Land Units in France, within 7 hexes of Paris, negate it
--- UK has 5 Land Units or more in France the French get a 500 NM bonus per turn
- (New) French West Africa lowered Garrison Max to 1 and removed Corp unit from build caps
- (New) French Equatorial Africa lowered Garrison Max to 1
- (New) USSR, Removed Fighter, Tactical and Medium Aircraft from Production Que and changed to UK Lend-Lease Decisions
- (New) Tactical Bombers do less damage to land units
- (New) Tactical Bombers had their morale damage doubled
- (New) Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- (New) Medium Bombers no longer do damage to land units
- (New) Land units no longer have AA upgrades (except for AA units)
- (New) Paratroopers have the AT tech added
- (New) USSR, added Destruction of the Dnieper Dam decision
- (New) USSR, Peace with Orthodox Church decision
- (New) USSR, added some historical events
- (New) USA, added some historical events
- (New) Invasion of France Penalties changed and will only fire if attacked through Belgium (not Maginot)
--- NOTE: If you attack through Maginot and take a hex that will then prevent any of this from firing
--- France, NM Penalty -1600 if German troops in French Territory
--- France, NM Bonus +1600 if UK troops within 8 hexes of Paris while Germans are in French Territory
--- France, NM Bonus +500 if UK has at least 5 land units within 8 hexes of Paris while Germans are in French Territory
--- France, 50% to suffer a 30% morale hit each turn while Germans are in French Territory
--- Germany Attacking through the Maginot Line will prevent this from firing even if they change their mind and attack Belgium
- (New) Winter War, USSR can accidental hit a Swedish Transport (+1 mobilization for Sweden)
- (New) Winter War, USSR can accidental drop bombs on Swedish Territory (+1 mobilization for Sweden)
- (Map) Poland, adjusted weather for zone 104 (Warsaw is in that zone) to be clear till October 20th
- (Map) UK, Liverpool changed terrain a little so that 3 hexes can load transports instead of 2
- (OOB) Germany, adjusted starting position of Armor Corp from hex 180,71 to 180,72 for AI reasons
- (AI) Germany, adjustments to invasion of Poland
- (AI) Germany, surrender helper for Poland added 300 MPP for Plundering Poland
- (AI) Germany, adjustments to its invasion of Low Countries
- (AI) Germany, adjustments to its invasion of France
- (AI) UK, Improvements to evacuating the BEF
- (AI) UK, adjusted how it garrisons the UK
- (Bug) Germany, fixed an issue if Denmark's mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USSR, fixed an issue if the Baltic States mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USA, fixed an issue where Eagle Squadron Decision and US East Coast Escorts shared the same decision ID causing problems (ID 313)
- (Bug) Italy, fixed an issue where you were asked to deploy the Italian sub at Bordeaux on the exact same turn France surrendered
- (Bug) Germany, fixed an issue where Vichy was still sending 10 MPP even though they were gone
########################
# TRP 1.6 Europe
########################
- Re-Organized all the Decision IDs to make it easier to expand in the future
- (New) Airships removed
- (New) Medium Bombers moved into Airship spot giving them Strategic Attack
- (New) Tank Buster (Bomber) comes online in 1942 and has extra attack against Armor units
- (New) Strategic Attack units will hit the unit on the resource as well as the resource 100% of the time
- (New) France no longer has an Alternate Capital
- (New) River Penalty Changes
-- River attack penalty increased from 20% to 30%
-- Major Rivers attack penalty increased from 35% to 50%
-- Except Engineers No Penalty
- (New) USSR, lowered Tactical Bombers max from 6 to 4 increased Tank Buster to 2
- (New) USA, lowered Strategic Bomber max from 6 to 4 increased Tank Buster to 2
- (New) Algeria, Morocco, Senegal and Syria increased transport from 0 to 1
- (New) French Collapse Changed (Requires German troops actually in France)
--- 3 new Events to lower French Morale that will fire if the invasion is through Belgium
--- French NM lowering flat lined
--- UK Land Units in France, within 7 hexes of Paris, negate it
--- UK has 5 Land Units or more in France the French get a 500 NM bonus per turn
- (New) French West Africa lowered Garrison Max to 1 and removed Corp unit from build caps
- (New) French Equatorial Africa lowered Garrison Max to 1
- (New) USSR, Removed Fighter, Tactical and Medium Aircraft from Production Que and changed to UK Lend-Lease Decisions
- (New) Tactical Bombers do less damage to land units
- (New) Tactical Bombers had their morale damage doubled
- (New) Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- (New) Medium Bombers no longer do damage to land units
- (New) Land units no longer have AA upgrades (except for AA units)
- (New) Paratroopers have the AT tech added
- (New) USSR, added Destruction of the Dnieper Dam decision
- (New) USSR, Peace with Orthodox Church decision
- (New) USSR, added some historical events
- (New) USA, added some historical events
- (New) Invasion of France Penalties changed and will only fire if attacked through Belgium (not Maginot)
--- NOTE: If you attack through Maginot and take a hex that will then prevent any of this from firing
--- France, NM Penalty -1600 if German troops in French Territory
--- France, NM Bonus +1600 if UK troops within 8 hexes of Paris while Germans are in French Territory
--- France, NM Bonus +500 if UK has at least 5 land units within 8 hexes of Paris while Germans are in French Territory
--- France, 50% to suffer a 30% morale hit each turn while Germans are in French Territory
--- Germany Attacking through the Maginot Line will prevent this from firing even if they change their mind and attack Belgium
- (New) Winter War, USSR can accidental hit a Swedish Transport (+1 mobilization for Sweden)
- (New) Winter War, USSR can accidental drop bombs on Swedish Territory (+1 mobilization for Sweden)
- (Map) Poland, adjusted weather for zone 104 (Warsaw is in that zone) to be clear till October 20th
- (Map) UK, Liverpool changed terrain a little so that 3 hexes can load transports instead of 2
- (OOB) Germany, adjusted starting position of Armor Corp from hex 180,71 to 180,72 for AI reasons
- (AI) Germany, adjustments to invasion of Poland
- (AI) Germany, surrender helper for Poland added 300 MPP for Plundering Poland
- (AI) Germany, adjustments to its invasion of Low Countries
- (AI) Germany, adjustments to its invasion of France
- (AI) UK, Improvements to evacuating the BEF
- (AI) UK, adjusted how it garrisons the UK
- (Bug) Germany, fixed an issue if Denmark's mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USSR, fixed an issue if the Baltic States mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USA, fixed an issue where Eagle Squadron Decision and US East Coast Escorts shared the same decision ID causing problems (ID 313)
- (Bug) Italy, fixed an issue where you were asked to deploy the Italian sub at Bordeaux on the exact same turn France surrendered
- (Bug) Germany, fixed an issue where Vichy was still sending 10 MPP even though they were gone
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
EMEGERENCY THAT EFFECTS ALL CURRENT TRP GAMES regardless of Version.
Patch v1.28 (Executable from Matrix) disables the Declare War button on the War Maps screen if certain Editor settings are used (which I am using).
This will prevent Major Powers from DOWing other Major Powers.
So, Germany can NEVER DOW Russia (which is how I discovered it in my PBEM game)
I have a FIX; however, you will need to restart your games.
I am sorry, there is no other way for me to resolve this.
Major Power will be back on the Diplomacy screen again, but you won't be able to assign Diplomacy Chips to them, however you can Declare War.
Please Re-Download v1.5.1 from the main post
Once you install it the game will show up as TRP - Europe 1.5.1a
Patch v1.28 (Executable from Matrix) disables the Declare War button on the War Maps screen if certain Editor settings are used (which I am using).
This will prevent Major Powers from DOWing other Major Powers.
So, Germany can NEVER DOW Russia (which is how I discovered it in my PBEM game)
I have a FIX; however, you will need to restart your games.
I am sorry, there is no other way for me to resolve this.
Major Power will be back on the Diplomacy screen again, but you won't be able to assign Diplomacy Chips to them, however you can Declare War.
Please Re-Download v1.5.1 from the main post
Once you install it the game will show up as TRP - Europe 1.5.1a
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Had 1.5 loaded and functional .....
Downloaded 1.5.1 .... copied the zip file into campaigns and unzipped .... still had 1.5 folder ....
Campaign selection in game only spotted 1.5 ....
I deleted 1.5 folder .... game still offered 1.5 .... there were two files in the Campaign folder, *.cgn and *.dat
Deleted these ..... now game doesn't offer any additional campaigns ....
So yes, I hosed this up somehow ....
How should I do this ??????
Downloaded 1.5.1 .... copied the zip file into campaigns and unzipped .... still had 1.5 folder ....
Campaign selection in game only spotted 1.5 ....
I deleted 1.5 folder .... game still offered 1.5 .... there were two files in the Campaign folder, *.cgn and *.dat
Deleted these ..... now game doesn't offer any additional campaigns ....
So yes, I hosed this up somehow ....
How should I do this ??????
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Nevermind ..... figured it out .....scout1 wrote: Fri Dec 22, 2023 7:53 pm Had 1.5 loaded and functional .....
Downloaded 1.5.1 .... copied the zip file into campaigns and unzipped .... still had 1.5 folder ....
Campaign selection in game only spotted 1.5 ....
I deleted 1.5 folder .... game still offered 1.5 .... there were two files in the Campaign folder, *.cgn and *.dat
Deleted these ..... now game doesn't offer any additional campaigns ....
So yes, I hosed this up somehow ....
How should I do this ??????
Capture.PNG
But for the record, should I delete a previous version (1.5 in this case) prior to extracting the new one into Campaigns ?
Re: TRP - Total Realism Project for War in Europe (1.5.1 Download)
Each version is stand alone and cannot be combined or placed in the same folderscout1 wrote: Fri Dec 22, 2023 8:09 pmNevermind ..... figured it out .....scout1 wrote: Fri Dec 22, 2023 7:53 pm Had 1.5 loaded and functional .....
Downloaded 1.5.1 .... copied the zip file into campaigns and unzipped .... still had 1.5 folder ....
Campaign selection in game only spotted 1.5 ....
I deleted 1.5 folder .... game still offered 1.5 .... there were two files in the Campaign folder, *.cgn and *.dat
Deleted these ..... now game doesn't offer any additional campaigns ....
So yes, I hosed this up somehow ....
How should I do this ??????
Capture.PNG
But for the record, should I delete a previous version (1.5 in this case) prior to extracting the new one into Campaigns ?
Re: TRP - Total Realism Project for War in Europe (1.5.1a Download)
New Release candidate posted on discord, graphics for Medium Bombers and Tank Busters are goofed for the time being (they are still being developed)
TRP Release Candidate Changelog
TRP Release Candidate Changelog
Re: TRP - Total Realism Project for War in Europe (1.5.1a Download)
New Release candidate out, the above link to the Changelog still works with the latest changes. If you want to download it you will need to join the Discord channel.Lothos wrote: Sun Dec 31, 2023 5:23 pm New Release candidate posted on discord, graphics for Medium Bombers and Tank Busters are goofed for the time being (they are still being developed)
TRP Release Candidate Changelog
The final one (as usual) will be link to the forums once completed.
Re: TRP - Total Realism Project for War in Europe (1.6 Download)
TRP v1.6 has been made public, this is a massive overhaul to air power and NM. Also a massive change to organization of text for multi language support. It will make it easier for me in the future.
If you see any blank text please report it with screenshots etc...
########################
# TRP 1.6 Europe
########################
- Re-Organized all the Decision IDs to make it easier to expand in the future
- (New) Following Minors removed from Diplomacy screen
--- Australia
--- Canada
--- Burma
--- British Guyana
--- Brunei
--- Malaya
--- Egypt
--- India
--- Italian East Africa
--- Libya
--- Manchukuo
--- Palestine
--- South Africa
--- Transjordon
--- British Somaliland
--- Kenya
--- Tanganyika
--- Rhodesia
--- Nigeria
--- Gold Coast
--- Sierra Leone
--- Trinidad & Tobago
--- Borneo
--- New Zealand
--- Sudan
- (New) Germany, Declaring War on Netherlands will increase Belgium Mobilization up to 60%
--- NOTE: The order on how you declare matters, I suggest you declare on Belgium First then Netherlands
- (New) Added text to several mobilization events so you can see what is happening
- (New) Sweden & Finland will do a big diplomacy shift toward the Axis if the Allies DOW Norway
- (New) NM Objectives have been completely redone
- (New) Greenland will now be formed when Denmark surrenders
- (New) Rockets can't be built until September 1943
- (New) Rockets base range increase from 2 to 5
- (New) Rockets base de-moralization increased from 5% to 20%
- (New) Rocket research cost lowered from 175 to 50
- (New) Rocket research, each level increases range and damage by 1 and de-moralization by 5 for Rockets
- (New) Rocket Cost lowered from 200 to 100
- (New) Airships removed
- (New) Medium Bombers moved into Airship spot giving them Strategic Attack
- (New) Tank Buster (Bomber) comes online in 1942 and has extra attack against Armor units
- (New) Strategic Attack units will hit the unit on the resource as well as the resource 100% of the time
- (New) France no longer has an Alternate Capital
- (New) River Penalty Changes
-- River attack penalty increased from 20% to 30%
-- Major Rivers attack penalty increased from 35% to 50%
-- Except Engineers No Penalty
- (New) USSR, lowered Tactical Bombers max from 6 to 4 increased Tank Buster to 2
- (New) USA, lowered Strategic Bomber max from 6 to 4 increased Tank Buster to 2
- (New) Algeria, Morocco, Senegal and Syria increased transport from 0 to 1
- (New) French West Africa lowered Garrison Max to 1 and removed Corp unit from build caps
- (New) French Equatorial Africa lowered Garrison Max to 1
- (New) USSR, Removed Fighter, Tactical and Medium Aircraft from Production Que and changed to UK Lend-Lease Decisions
- (New) Tactical Bombers do less damage to land units
- (New) Tactical Bombers had their morale damage doubled
- (New) Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- (New) Light Carriers do no damage to land units but their morale damage has bee increased and will increase for each level of naval tech
- (New) Medium Bombers no longer do damage to land units
- (New) Land units no longer have AA upgrades (except for AA units)
- (New) Paratroopers have the AT tech added
- (New) USSR, added Destruction of the Dnieper Dam decision
- (New) USSR, Peace with Orthodox Church decision
- (New) USSR, added some historical events
- (New) USA, added some historical events
- (New) Invasion of France Penalties changed and will only fire if attacked through Belgium (not Maginot)
--- NOTE: If you attack through Maginot and take a hex that will then prevent any of this from firing
--- France, NM Penalty -1600 if German troops in French Territory
--- France, NM Bonus +1600 if UK troops within 8 hexes of Paris while Germans are in French Territory
--- France, NM Bonus +500 if UK has at least 5 land units within 8 hexes of Paris while Germans are in French Territory
--- France, 50% to suffer a 30% morale hit each turn while Germans are in French Territory
--- Germany Attacking through the Maginot Line will prevent this from firing even if they change their mind and attack Belgium
- (New) Winter War, USSR can accidentally hit a Swedish Transport (+1 mobilization for Sweden)
- (New) Winter War, USSR can accidentally drop bombs on Swedish Territory (+1 mobilization for Sweden)
- (New) Convoys, text update so you will be notified each time something has changed
- (Map) Poland, adjusted weather for zone 104 (Warsaw is in that zone) to be clear till October 20th
- (Map) UK, Liverpool changed terrain a little so that 3 hexes can load transports instead of 2
- (Map) Greenland, made some adjustments on port location at capital to provide supply 5 to hex nearest convoys
- (OOB) Germany, adjusted starting position of Armor Corp from hex 180,71 to 180,72 for AI reasons
- (OOB) Sweden, adjusted their land and air units
- (OOB) Greenland, can build 1 garrison unit and 1 Maritime Bomber that can't leave Greenland
- (AI) Germany, adjustments to invasion of Poland
- (AI) Germany, surrender helper for Poland added 300 MPP for Plundering Poland
- (AI) Germany, adjustments to its invasion of Low Countries
- (AI) Germany, adjustments to its invasion of France
- (AI) UK, Improvements to evacuating the BEF
- (AI) UK, adjusted how it garrisons the UK
- (AI) Germany, improvements to transporting reinforcements to Finland
- (Bug) Germany, fixed an issue if Denmark's mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USSR, fixed an issue if the Baltic States mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USA, fixed an issue where Eagle Squadron Decision and US East Coast Escorts shared the same decision ID causing problems (ID 313)
- (Bug) Italy, fixed an issue where you were asked to deploy the Italian sub at Bordeaux on the exact same turn France surrendered
- (Bug) Germany, fixed an issue where Vichy was still sending 10 MPP even though they were gone
- (Bug) Denmark, fixed an issue where it was possible for the Axis to sneak into Iceland and Greenland before they were handed over
- (Bug) Germany, text bug when Dortmund and Essen come online will now display text
- (Bug) Germany, fixed a text issue when the Rothensee Synthetic Oil plant would come online
- (Bug) Fixed an issue if a country surrenders a second time their Navy would disappear
If you see any blank text please report it with screenshots etc...
########################
# TRP 1.6 Europe
########################
- Re-Organized all the Decision IDs to make it easier to expand in the future
- (New) Following Minors removed from Diplomacy screen
--- Australia
--- Canada
--- Burma
--- British Guyana
--- Brunei
--- Malaya
--- Egypt
--- India
--- Italian East Africa
--- Libya
--- Manchukuo
--- Palestine
--- South Africa
--- Transjordon
--- British Somaliland
--- Kenya
--- Tanganyika
--- Rhodesia
--- Nigeria
--- Gold Coast
--- Sierra Leone
--- Trinidad & Tobago
--- Borneo
--- New Zealand
--- Sudan
- (New) Germany, Declaring War on Netherlands will increase Belgium Mobilization up to 60%
--- NOTE: The order on how you declare matters, I suggest you declare on Belgium First then Netherlands
- (New) Added text to several mobilization events so you can see what is happening
- (New) Sweden & Finland will do a big diplomacy shift toward the Axis if the Allies DOW Norway
- (New) NM Objectives have been completely redone
- (New) Greenland will now be formed when Denmark surrenders
- (New) Rockets can't be built until September 1943
- (New) Rockets base range increase from 2 to 5
- (New) Rockets base de-moralization increased from 5% to 20%
- (New) Rocket research cost lowered from 175 to 50
- (New) Rocket research, each level increases range and damage by 1 and de-moralization by 5 for Rockets
- (New) Rocket Cost lowered from 200 to 100
- (New) Airships removed
- (New) Medium Bombers moved into Airship spot giving them Strategic Attack
- (New) Tank Buster (Bomber) comes online in 1942 and has extra attack against Armor units
- (New) Strategic Attack units will hit the unit on the resource as well as the resource 100% of the time
- (New) France no longer has an Alternate Capital
- (New) River Penalty Changes
-- River attack penalty increased from 20% to 30%
-- Major Rivers attack penalty increased from 35% to 50%
-- Except Engineers No Penalty
- (New) USSR, lowered Tactical Bombers max from 6 to 4 increased Tank Buster to 2
- (New) USA, lowered Strategic Bomber max from 6 to 4 increased Tank Buster to 2
- (New) Algeria, Morocco, Senegal and Syria increased transport from 0 to 1
- (New) French West Africa lowered Garrison Max to 1 and removed Corp unit from build caps
- (New) French Equatorial Africa lowered Garrison Max to 1
- (New) USSR, Removed Fighter, Tactical and Medium Aircraft from Production Que and changed to UK Lend-Lease Decisions
- (New) Tactical Bombers do less damage to land units
- (New) Tactical Bombers had their morale damage doubled
- (New) Carriers do less damage to land units and their morale damage is increased with each level of naval tech
- (New) Light Carriers do no damage to land units but their morale damage has bee increased and will increase for each level of naval tech
- (New) Medium Bombers no longer do damage to land units
- (New) Land units no longer have AA upgrades (except for AA units)
- (New) Paratroopers have the AT tech added
- (New) USSR, added Destruction of the Dnieper Dam decision
- (New) USSR, Peace with Orthodox Church decision
- (New) USSR, added some historical events
- (New) USA, added some historical events
- (New) Invasion of France Penalties changed and will only fire if attacked through Belgium (not Maginot)
--- NOTE: If you attack through Maginot and take a hex that will then prevent any of this from firing
--- France, NM Penalty -1600 if German troops in French Territory
--- France, NM Bonus +1600 if UK troops within 8 hexes of Paris while Germans are in French Territory
--- France, NM Bonus +500 if UK has at least 5 land units within 8 hexes of Paris while Germans are in French Territory
--- France, 50% to suffer a 30% morale hit each turn while Germans are in French Territory
--- Germany Attacking through the Maginot Line will prevent this from firing even if they change their mind and attack Belgium
- (New) Winter War, USSR can accidentally hit a Swedish Transport (+1 mobilization for Sweden)
- (New) Winter War, USSR can accidentally drop bombs on Swedish Territory (+1 mobilization for Sweden)
- (New) Convoys, text update so you will be notified each time something has changed
- (Map) Poland, adjusted weather for zone 104 (Warsaw is in that zone) to be clear till October 20th
- (Map) UK, Liverpool changed terrain a little so that 3 hexes can load transports instead of 2
- (Map) Greenland, made some adjustments on port location at capital to provide supply 5 to hex nearest convoys
- (OOB) Germany, adjusted starting position of Armor Corp from hex 180,71 to 180,72 for AI reasons
- (OOB) Sweden, adjusted their land and air units
- (OOB) Greenland, can build 1 garrison unit and 1 Maritime Bomber that can't leave Greenland
- (AI) Germany, adjustments to invasion of Poland
- (AI) Germany, surrender helper for Poland added 300 MPP for Plundering Poland
- (AI) Germany, adjustments to its invasion of Low Countries
- (AI) Germany, adjustments to its invasion of France
- (AI) UK, Improvements to evacuating the BEF
- (AI) UK, adjusted how it garrisons the UK
- (AI) Germany, improvements to transporting reinforcements to Finland
- (Bug) Germany, fixed an issue if Denmark's mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USSR, fixed an issue if the Baltic States mobilization was not 0 that the annexation would not happen (they just need to be neutral now)
- (Bug) USA, fixed an issue where Eagle Squadron Decision and US East Coast Escorts shared the same decision ID causing problems (ID 313)
- (Bug) Italy, fixed an issue where you were asked to deploy the Italian sub at Bordeaux on the exact same turn France surrendered
- (Bug) Germany, fixed an issue where Vichy was still sending 10 MPP even though they were gone
- (Bug) Denmark, fixed an issue where it was possible for the Axis to sneak into Iceland and Greenland before they were handed over
- (Bug) Germany, text bug when Dortmund and Essen come online will now display text
- (Bug) Germany, fixed a text issue when the Rothensee Synthetic Oil plant would come online
- (Bug) Fixed an issue if a country surrenders a second time their Navy would disappear
Re: TRP - Total Realism Project for War in Europe (1.6 Download)
Put out on Discord a Release Candidate for people to test, its mainly bug fixes with 1.6
Changelog Below and the link to download it is in the Discord Channel
- Old Change log removed
Changelog Below and the link to download it is in the Discord Channel
- Old Change log removed
Last edited by Lothos on Tue Jan 16, 2024 1:49 pm, edited 1 time in total.
-
- Posts: 9
- Joined: Fri May 27, 2022 11:35 am
Re: TRP - Total Realism Project for War in Europe (1.6 Download)
Played the 1.3 version before and am now giving the 1.6 version a try
I think i found 1-2 small bugs.
1. I got the note saying Finland would support me (Axis) because of their loss in the winter war, despite them winning it with UK/French Support.
2. After the vichy france event a bunch of pop ups fired for the UK about the liberation of Algiers etc. after that vichy france + colonies were created as they are normally.
I am really looking forward to trying those anti tank planes and seeing if Finland will fight in this game.
I think i found 1-2 small bugs.
1. I got the note saying Finland would support me (Axis) because of their loss in the winter war, despite them winning it with UK/French Support.
2. After the vichy france event a bunch of pop ups fired for the UK about the liberation of Algiers etc. after that vichy france + colonies were created as they are normally.
I am really looking forward to trying those anti tank planes and seeing if Finland will fight in this game.
Re: TRP - Total Realism Project for War in Europe (1.6 Download)
Item 1, Finland joins the Axis no matter what cause the Russians attacked them. The difference here is that if the Allies win the Fins are much closer to Leningrad (it screws the Russians). I am not sure what kind of down side there should be. I guess we could make it so they don't get involved in the war.Seelenwerk wrote: Sat Jan 13, 2024 11:45 am Played the 1.3 version before and am now giving the 1.6 version a try
I think i found 1-2 small bugs.
1. I got the note saying Finland would support me (Axis) because of their loss in the winter war, despite them winning it with UK/French Support.
2. After the vichy france event a bunch of pop ups fired for the UK about the liberation of Algiers etc. after that vichy france + colonies were created as they are normally.
I am really looking forward to trying those anti tank planes and seeing if Finland will fight in this game.
The Release Candidate in Discord takes care of item 2 you reported its RC1 1.6.1
Re: TRP - Total Realism Project for War in Europe (1.6 Download)
A new TRP Europe v1.6.1 RC2 has been put on the DIscord channel
This is what I call mostly bug fixes
Changelog below
Its been released change notes in a future post
This is what I call mostly bug fixes
Changelog below
Its been released change notes in a future post
Last edited by Lothos on Sat Jan 20, 2024 12:08 am, edited 1 time in total.
Re: TRP - Total Realism Project for War in Europe (1.6 Download)
Updated standard house rules, removed a few that were no longer needed as they are controlled by in game mechanics now
Copy of new rules below (and added in initial post)
########################################################################
# Recommended House Rules
# W = World
# E = Europe
# B = Both
########################################################################
- W: Communist Chinese units can't go into Chinese territory
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- W: Singapore, UK must keep at least 5 combat war ships at Singapore until Japan Declares War
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Germany cannot declare war on the Low Countries till May 1940
- B: UK should not have more than 5 units in France until after September 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Allies, no camping any of the Spanish ports that the Axis use to re-supply subs
- B: Everyone, no camping any transport hexes including the Gibraltar pass
Copy of new rules below (and added in initial post)
########################################################################
# Recommended House Rules
# W = World
# E = Europe
# B = Both
########################################################################
- W: Communist Chinese units can't go into Chinese territory
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- W: Singapore, UK must keep at least 5 combat war ships at Singapore until Japan Declares War
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Germany cannot declare war on the Low Countries till May 1940
- B: UK should not have more than 5 units in France until after September 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Allies, no camping any of the Spanish ports that the Axis use to re-supply subs
- B: Everyone, no camping any transport hexes including the Gibraltar pass
- OldCrowBalthazor
- Posts: 2760
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
Re: TRP - Total Realism Project for War in Europe (1.6 Download)
I would add:Lothos wrote: Fri Jan 19, 2024 1:24 am Updated standard house rules, removed a few that were no longer needed as they are controlled by in game mechanics now
Copy of new rules below (and added in initial post)
########################################################################
# Recommended House Rules
# W = World
# E = Europe
# B = Both
########################################################################
- W: Communist Chinese units can't go into Chinese territory
- W: Japanese Fleet should not attack (or be within 20 hexes) of the US west coast for 6 months after the war starts
- W: Singapore, UK must keep at least 5 combat war ships at Singapore until Japan Declares War
- E: India, Malaya, Australia & New Zealand should never be invaded by the Axis
- B: Germany cannot declare war on the Low Countries till May 1940
- B: UK should not have more than 5 units in France until after September 1940
- B: Hungary units should never enter Romanian territory
- B: Romanian units should never enter Hungary/Bulgarian territory
- B: Bulgarian units should never enter Russian and Romanian territory
- B: Allies, no camping any of the Spanish ports that the Axis use to re-supply subs
- B: Everyone, no camping any transport hexes including the Gibraltar pass
Finnish units restricted to latitude of Riga and north in the USSR. Scandinavia ok.
( I ask this all the time whether in WiE or WaW.)
I always hated seeing Finnish units in France for example...it would just chap my hide.
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
Re: TRP - Total Realism Project for War in Europe (1.6.1 Download)
TRP Europe v1.6.1
This has allot of bugs fixed in it plus some small tweaks to issues I discovered while playing.
Have fun!
########################
# TRP 1.6.1 Europe
########################
- (New) Fighters, base defense against all other aircraft increased to 2
- (New) Greenland and Iceland blocked from the Diplomacy screen
- (New) Planes, AA Attack changed to 0 for all planes except for Tactical and Carriers where it is set to 1
- (New) Planes, AA Attack changed to 0 for all planes when increased by Upgrades
- (New) Partisans, France/Holland some will turn to full Partisan if UK selects S.O.E.
- (New) AA, increase Strategic Bomber attack to 2
- (New) Planes no longer get bonuses from terrain
- (New) Finland, Winter War Changed
-- If No Winter War
--- Finland needs 40 Mobilization or higher and Germans within 1939 borders of Russian territory
-- If Allied Forces make it in time (20% chance) then Finland will only join the Axis if
--- Finland needs 60 Mobilization or higher and Germans within 1939 borders of Russian territory
-- All other scenarios
--- Finland needs Germans within 1939 borders of Russian territory
--- Finland will start sending resources to Germany at the end of the winter war
- (Map) Sevastopol (212,96), is now a Secondary Supply Source
- (Map) Rhodes (202,113), is now a Secondary Supply Source
- (OOB) Italy, Infantry Division Max increased from 5 to 6
- (AI) UK, will DOW Italy if Italy is at war with France
- (AI) UK, small adjustment on when to send its fleet into the English Channel
- (AI) Germany, small adjustments to Western Europe Garrison
- (Bug) USSR, Destruction of the Dnieper Dam will fire when the Axis are a bit closer
- (Bug) Convoy text changed slight to be more grammatically correct
- (Bug) Germany, Decision 616 (Treaty of Friendship with Turkey) will now give a message to the Allies if Signed
- (Bug) Germany, Decision 649 (Trade Agreement with Portugal) will now give a message to the Allies if Signed
- (Bug) Germany, Decision 699 (Trade Agreement with Turkey) will now give a message to the Allies if Signed
- (Bug) Finland, when joining fixed text to correct one was saying "USA is alarmed by the Axis invasion of the UK"
- (Bug) Research Text for Heavy Bombers, updated with correct information
- (Bug) Italy, pop-up had misspelling of "Civl" should be "Civil"
- (Bug) Italy, Decision 711 added text to mention the HQ they get in Tobruk
- (Bug) German, Typo in decision 692 "German will receive" should say "Germany will receive."
- (Bug) Brest, Rhodes and Nicosia: text was below the resource and the port was covering it, moved it above now
- (Bug) Germany, Border message added text Units must be within 10 hexes of Warsaw
- (Bug) Axis, NA 16 or more units will now do damage again (My fault I commented it out for testing)
- (Bug) Italy, Albania text updated to reflect conditions on when Cap is removed
- (Bug) UK/USA, NM issue with Algiers, Rabat, Tunis and Damascus were fired as soon as Vichy surrenders
--- This now requires USA be in the war for these to fire
- (Bug) Put back some of the Auto DOWs as it was causing issues
- (Bug) Norway Mobilization toward Axis when Allied shipping is hitting the convoy will stop when the Mining Event series is completed
- (Bug) Finland/USSR Border if DOWs happened prior to Winter War the border units will now spawn
- (Bug) UK/France DOW on Finland the text about Hungary being upset was confusing and mentioned USSR. Changed to be more generic.
- (Bug) Germany Decision 614, Rescue Mussolini, should now fire if Italy Surrenders under all conditions
- (Bug) Defensive Bonuses adjusted so that Resources provide a bonus again
- (Bug) Finland, fixed Armistice decisions so they will fire now
- (Bug) Trinidad & Tobago text will show up properly
- (Bug) Togo & Dahomey text will show up properly
- (Bug) AI - Germany Afrika Corp given them multiple spawn destinations in case main one is blocked
- (Bug) USSR Reserves should not get blocked if the city is lost anymore as they now have multiple spawn destinations
- (Bug) USA East Coast Escorts were damaging subs near Venezuela that was outside the protective zone
This has allot of bugs fixed in it plus some small tweaks to issues I discovered while playing.
Have fun!
########################
# TRP 1.6.1 Europe
########################
- (New) Fighters, base defense against all other aircraft increased to 2
- (New) Greenland and Iceland blocked from the Diplomacy screen
- (New) Planes, AA Attack changed to 0 for all planes except for Tactical and Carriers where it is set to 1
- (New) Planes, AA Attack changed to 0 for all planes when increased by Upgrades
- (New) Partisans, France/Holland some will turn to full Partisan if UK selects S.O.E.
- (New) AA, increase Strategic Bomber attack to 2
- (New) Planes no longer get bonuses from terrain
- (New) Finland, Winter War Changed
-- If No Winter War
--- Finland needs 40 Mobilization or higher and Germans within 1939 borders of Russian territory
-- If Allied Forces make it in time (20% chance) then Finland will only join the Axis if
--- Finland needs 60 Mobilization or higher and Germans within 1939 borders of Russian territory
-- All other scenarios
--- Finland needs Germans within 1939 borders of Russian territory
--- Finland will start sending resources to Germany at the end of the winter war
- (Map) Sevastopol (212,96), is now a Secondary Supply Source
- (Map) Rhodes (202,113), is now a Secondary Supply Source
- (OOB) Italy, Infantry Division Max increased from 5 to 6
- (AI) UK, will DOW Italy if Italy is at war with France
- (AI) UK, small adjustment on when to send its fleet into the English Channel
- (AI) Germany, small adjustments to Western Europe Garrison
- (Bug) USSR, Destruction of the Dnieper Dam will fire when the Axis are a bit closer
- (Bug) Convoy text changed slight to be more grammatically correct
- (Bug) Germany, Decision 616 (Treaty of Friendship with Turkey) will now give a message to the Allies if Signed
- (Bug) Germany, Decision 649 (Trade Agreement with Portugal) will now give a message to the Allies if Signed
- (Bug) Germany, Decision 699 (Trade Agreement with Turkey) will now give a message to the Allies if Signed
- (Bug) Finland, when joining fixed text to correct one was saying "USA is alarmed by the Axis invasion of the UK"
- (Bug) Research Text for Heavy Bombers, updated with correct information
- (Bug) Italy, pop-up had misspelling of "Civl" should be "Civil"
- (Bug) Italy, Decision 711 added text to mention the HQ they get in Tobruk
- (Bug) German, Typo in decision 692 "German will receive" should say "Germany will receive."
- (Bug) Brest, Rhodes and Nicosia: text was below the resource and the port was covering it, moved it above now
- (Bug) Germany, Border message added text Units must be within 10 hexes of Warsaw
- (Bug) Axis, NA 16 or more units will now do damage again (My fault I commented it out for testing)
- (Bug) Italy, Albania text updated to reflect conditions on when Cap is removed
- (Bug) UK/USA, NM issue with Algiers, Rabat, Tunis and Damascus were fired as soon as Vichy surrenders
--- This now requires USA be in the war for these to fire
- (Bug) Put back some of the Auto DOWs as it was causing issues
- (Bug) Norway Mobilization toward Axis when Allied shipping is hitting the convoy will stop when the Mining Event series is completed
- (Bug) Finland/USSR Border if DOWs happened prior to Winter War the border units will now spawn
- (Bug) UK/France DOW on Finland the text about Hungary being upset was confusing and mentioned USSR. Changed to be more generic.
- (Bug) Germany Decision 614, Rescue Mussolini, should now fire if Italy Surrenders under all conditions
- (Bug) Defensive Bonuses adjusted so that Resources provide a bonus again
- (Bug) Finland, fixed Armistice decisions so they will fire now
- (Bug) Trinidad & Tobago text will show up properly
- (Bug) Togo & Dahomey text will show up properly
- (Bug) AI - Germany Afrika Corp given them multiple spawn destinations in case main one is blocked
- (Bug) USSR Reserves should not get blocked if the city is lost anymore as they now have multiple spawn destinations
- (Bug) USA East Coast Escorts were damaging subs near Venezuela that was outside the protective zone
Re: TRP - Total Realism Project for War in Europe (1.6.1 Download)
Great mod!
Check your latest 1.6.1 version, all your new anti-tank upgrades are probably incorrect except for UK's stats. The other countries are upgrades for ant-air stats, not anti-tank as you probably intended.
Check your latest 1.6.1 version, all your new anti-tank upgrades are probably incorrect except for UK's stats. The other countries are upgrades for ant-air stats, not anti-tank as you probably intended.
Re: TRP - Total Realism Project for War in Europe (1.6.1 Download)
OMG that is so weirdRadar8717 wrote: Sat Jan 20, 2024 7:50 pm Great mod!
Check your latest 1.6.1 version, all your new anti-tank upgrades are probably incorrect except for UK's stats. The other countries are upgrades for ant-air stats, not anti-tank as you probably intended.
Re: TRP - Total Realism Project for War in Europe (1.6.1a Download)
So Sorry about another release but this bug is to big and needed to be fixed
########################
# TRP 1.6.1a Europe
########################
- (Bug) Fixed an issue where all countries (except UK) had Anti-Tank not giving the proper stats
########################
# TRP 1.6.1a Europe
########################
- (Bug) Fixed an issue where all countries (except UK) had Anti-Tank not giving the proper stats