WitE 2

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Joel Billings
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RE: WitE 2

Post by Joel Billings »

It starts from the WitW engine so it has expanded air and logistics rules. It uses the War in Europe map that was in WitW (but with further work done in the eastern areas to improve it further). The OB started from WitE's OB but with further research and improvements. Basically all data areas are constantly being improved. From this starting point there are may additional changes including big ones like the event system and theater boxes and smaller ones like double and single rail lines on the map. If you have played WitE you will recognize about 50% of the game, and if you've played WitW, you'll recognize another 25% of the game (give or take). Having played both you'll be able to jump in quickly and start playing, but you'll find lots of subtle and not so subtle changes that will impact your strategies. In theory, by using the WiE map, we have the potential for someday having scenarios that include both east and west, although as has been mentioned before, anything before 1943 would require more involved naval rules or treating the Western Front as a Theater Box until 1943.
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EwaldvonKleist
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RE: WitE 2

Post by EwaldvonKleist »

To take a discussion from another thread over here: Will there be a WitE 2 wiki by default? It could be a great place to collect information which is not part of the manual and can concentrate player made resources which is usually spread out in the forum.
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morvael
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RE: WitE 2

Post by morvael »

I would be happy to see this. Nowadays games should have interactive updateable manuals partially made by community itself. Especially games as complex as WitE.
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RE: WitE 2

Post by No idea »

ORIGINAL: morvael

I would be happy to see this. Nowadays games should have interactive updateable manuals partially made by community itself. Especially games as complex as WitE.

Agreed. Especially for wite this is a must have. Many complex games have some fans that make the wiki work (with some help from developers for the more obscure parts).
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RE: WitE 2

Post by Searry »

Just a request for WITE2.
Please let me split a division in a hex with 2 or 3 troops. This would lessen the number of clicks required. Now you have to move the division to a hex with 0 troops, press b, then move around the regiments. This is very tedious when you defend.
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Naughteous Maximus
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RE: WitE 2

Post by Naughteous Maximus »

Will the Balkans, Bulgaria, Tito's Partisans, OB South-East all be included in WitE 2? If not, who's ass or asses do I have kiss to make it happen? Applying lip-balm now!
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RE: WitE 2

Post by Joel Billings »

There is a theater box for the Balkans with the troops that were there. It won't be an active on-map area.
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Commanderski
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RE: WitE 2

Post by Commanderski »

Where are you in the time line game wise for Alpha testing? I think the last update we had you guys were still in the winter of '41-42.
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RE: WitE 2

Post by No idea »

One thing that would improve the air warfare micromanagement a lot would be making a feature that sends your air groups automatically to reserve when morale drops below a certain value. Now it is a nightmare having to send them manually when the soviets can easily have 10 or 15 air groups per turn which have been decimated. Taking each one of them to reserve is "worth" several clicks
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RE: WitE 2

Post by Naughteous Maximus »

ORIGINAL: Joel Billings

There is a theater box for the Balkans with the troops that were there. It won't be an active on-map area.

Booooo! So no Russian invasion of the Balkans, no Bulgarian duplicity, no Bulgarians at all, no partisans, no German withdrawal from Greece, and I'm sure, no expansion pack for the Balkans. What a waste.
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RE: WitE 2

Post by loki100 »

ORIGINAL: Naughteous Maximus

ORIGINAL: Joel Billings

There is a theater box for the Balkans with the troops that were there. It won't be an active on-map area.

Booooo! So no Russian invasion of the Balkans, no Bulgarian duplicity, no Bulgarians at all, no partisans, no German withdrawal from Greece, and I'm sure, no expansion pack for the Balkans. What a waste.

He didn't say any of that in his response. Check out Red Lancer's earlier posts on the new event systems for the possibilities.
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RE: WitE 2

Post by Stelteck »

The game is really quite mind crushing. I'am not sûre he really need MORE units and theaters right now [;)]. Or fewer and fewer people will dare too play it.



Brakes are for cowards !!
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morvael
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RE: WitE 2

Post by morvael »

ORIGINAL: No idea

One thing that would improve the air warfare micromanagement a lot would be making a feature that sends your air groups automatically to reserve when morale drops below a certain value. Now it is a nightmare having to send them manually when the soviets can easily have 10 or 15 air groups per turn which have been decimated. Taking each one of them to reserve is "worth" several clicks

I don't think you can send voluntarily air units to national reserve in the WitW air system that is going to be used in WitE2. Only reinforcements appear there, before they are deployed for the first time.
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RE: WitE 2

Post by RedLancer »

ORIGINAL: loki100

ORIGINAL: Naughteous Maximus

ORIGINAL: Joel Billings

There is a theater box for the Balkans with the troops that were there. It won't be an active on-map area.

Booooo! So no Russian invasion of the Balkans, no Bulgarian duplicity, no Bulgarians at all, no partisans, no German withdrawal from Greece, and I'm sure, no expansion pack for the Balkans. What a waste.

He didn't say any of that in his response. Check out Red Lancer's earlier posts on the new event systems for the possibilities.

Took the words right out of my mouth. In fact in the editor you can put Regions on the Map or assigned to a Theatre Box. Theoretically you should be able to put the Balkans on the Map (not that I have tried). Whether the Bulgarians should be a playable faction is a point for discussion. It would allow scope for many possibilities but in development terms adds yet more complexity. The event system can be used to imply their influence but as on map counters presents yet more challenges. I'd lobby for this functionality for an expansion disk. As for the Yugoslav factions then that is a game in its own right if you wanted to work beyond the functionality of the events system.
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Naughteous Maximus
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RE: WitE 2

Post by Naughteous Maximus »

@ Red Lancer,([&o] ) If you can get the Balkan's included in an expansion, or if it can be created through the editor would, in my honest opinion, greatly enhance the playability and enjoyability of the game. [:D]
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RE: WitE 2

Post by Zorch »

ORIGINAL: Naughteous Maximus

@ Red Lancer,([&o] ) If you can get the Balkan's included in an expansion, or if it can be created through the editor would, in my honest opinion, greatly enhance the playability and enjoyability of the game. [:D]
The Balkans will have to wait for War in Europe, if that ever comes to pass.
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RE: WitE 2

Post by RedLancer »

ORIGINAL: Zorch

ORIGINAL: Naughteous Maximus

@ Red Lancer,([&o] ) If you can get the Balkan's included in an expansion, or if it can be created through the editor would, in my honest opinion, greatly enhance the playability and enjoyability of the game. [:D]
The Balkans will have to wait for War in Europe, if that ever comes to pass.

You may well be right but to get to War in Europe requires development of a better naval model. IMO the problem with adding more Balkan stuff now is that it detracts from getting the main event right for what was a essentially a complex side show. We did a North Africa expansion for WitW so a Balkans one for WitE2 is not so far fetched as it is simpler than adding a naval model.
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Templer_12
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RE: WitE 2

Post by Templer_12 »

I completely dislike these new weathergraphics! [:@]
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RedLancer
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RE: WitE 2

Post by RedLancer »

ORIGINAL: Templer

I completely dislike these new weathergraphics! [:@]

If you are talking about the WitW weather graphics then you'll be pleased to know that all the ground art for weather has already changed as we have revamped the map.

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lowsugar
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RE: WitE 2

Post by lowsugar »

What about better cv math, will it still be an option in WITE2?
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