Reverse 4-player AAR.
Moderator: Shannon V. OKeets
RE: Reverse 4-player AAR.
Sep/Oct 1940
End of Turn orders for Germany
Preliminary planning
Save 3 oil (in addition to the 2 Trade received being saved in Berlin).
Prague (Synth) in place
Austria (resource) in Lodz
Germany (resource) in Lodz
= 13 build points
Stay at Sea
Nothing
RTB
U-boats to Kiel
He-115c to Leghorn
Oil Reorganisation
All units except convoys, old battleships, the worse of the 2 submarines and 2 x naval bombers (5 oil exactly expended).
Production
1 x FTR
1 x NAV (4)
1 x PIL
1 x SUB (1st Cycle)
2 x MIL
Factory Destruction
Vichy
Reinforcement
2 x Sub to Kiel
He-100 and Do-17 to Aachen
MIL to wherever
End of Turn orders for Germany
Preliminary planning
Save 3 oil (in addition to the 2 Trade received being saved in Berlin).
Prague (Synth) in place
Austria (resource) in Lodz
Germany (resource) in Lodz
= 13 build points
Stay at Sea
Nothing
RTB
U-boats to Kiel
He-115c to Leghorn
Oil Reorganisation
All units except convoys, old battleships, the worse of the 2 submarines and 2 x naval bombers (5 oil exactly expended).
Production
1 x FTR
1 x NAV (4)
1 x PIL
1 x SUB (1st Cycle)
2 x MIL
Factory Destruction
Vichy
Reinforcement
2 x Sub to Kiel
He-100 and Do-17 to Aachen
MIL to wherever
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
The dent in CW convoys reduces production to 17, with 7 saved oil.
USA produces 10 and saves 1 oil.
CW warships in North Sea, West and East Med stay at sea. Fleet in North Sea goes to Plymouth, TRANS to London. Escorts go to either Gibraltar or Liverpool. TRANS go to Cape Town and Halifax.
CW reorganises all (5.3) for 5 oils spent.
US reorgs all except 2 CP's for no spend.
Production
China 5 - MIL and GARR. 1 BP saved.
CW 17 - FTR-2, Pilot, INF x2, CPx3, BB repair, AMPH 1st.
USA 10 - CV second, TRANS 2nd, CVP-1, Pilot.
Italy conquers Algeria.
China refuses to surrender.
Reinforcements
CW - Pilots to Definant (Coventry) and Vilderbeest (Leeds). CP - Liverpool.
US - INF and TRANS to San Diego.
Chinese BP saved in Chungking.
Initiative: Axis 3, Allies 6. Allies go first.
The rains start in the North.

USA produces 10 and saves 1 oil.
CW warships in North Sea, West and East Med stay at sea. Fleet in North Sea goes to Plymouth, TRANS to London. Escorts go to either Gibraltar or Liverpool. TRANS go to Cape Town and Halifax.
CW reorganises all (5.3) for 5 oils spent.
US reorgs all except 2 CP's for no spend.
Production
China 5 - MIL and GARR. 1 BP saved.
CW 17 - FTR-2, Pilot, INF x2, CPx3, BB repair, AMPH 1st.
USA 10 - CV second, TRANS 2nd, CVP-1, Pilot.
Italy conquers Algeria.
China refuses to surrender.
Reinforcements
CW - Pilots to Definant (Coventry) and Vilderbeest (Leeds). CP - Liverpool.
US - INF and TRANS to San Diego.
Chinese BP saved in Chungking.
Initiative: Axis 3, Allies 6. Allies go first.
The rains start in the North.

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- Mayhemizer_slith
- Posts: 9369
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
Thank you for winning initiative! France loves you!!!
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
N/D 40, Allies 1.
No DoW or alignments.
France and China land. Rest combined.
CW sends 3 BB's to North Sea 3-box and 2 CA's and CP to North Sea 0-box.
US sends TRANS with GARR to Bismark Sea 0-box. TRANS with INF from San Diego to Pago Pago.
France HQ from south rail to SW of Paris.
USSR INF rail from MINSK to Kaunas.
Nationalist China makes a couple of adjustments.
Edit: Adjustment to CW naval move.

No DoW or alignments.
France and China land. Rest combined.
CW sends 3 BB's to North Sea 3-box and 2 CA's and CP to North Sea 0-box.
US sends TRANS with GARR to Bismark Sea 0-box. TRANS with INF from San Diego to Pago Pago.
France HQ from south rail to SW of Paris.
USSR INF rail from MINSK to Kaunas.
Nationalist China makes a couple of adjustments.
Edit: Adjustment to CW naval move.

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- Mayhemizer_slith
- Posts: 9369
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
French GAR takes empty Lyons. Units stack to key hexes around Paris.
TERR in Libya moves NW to Tunisian border.
Com Chinese units begins a flanking manouver in north.
Rebase
CW
DB7 to Harwich. Spitfire and Hurricane in France to Dover.
France
FTR from Rouen to Paris.
Picture of France after Allied impulse.

TERR in Libya moves NW to Tunisian border.
Com Chinese units begins a flanking manouver in north.
Rebase
CW
DB7 to Harwich. Spitfire and Hurricane in France to Dover.
France
FTR from Rouen to Paris.
Picture of France after Allied impulse.

- Attachments
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- 1France.jpg (758.14 KiB) Viewed 148 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Land: Germany, Italy and Japan
Port Strikes: None
Naval air: None
Strategic bombing: None
Ground Strikes:
Japan
A D3A2 naval bomber attempts to ground strike Chinese units in Kweiyang.
Germany
Two squadrons of the German Stuka fleet are called into action one on Paris and one on NW. Do the French want to intercept?
The Germans can reach with a 6, a 5 and a 3-strength fighter. The French have a 5 and a 4 - including one in Paris that is subject to one ground strike attempt.

Impulse: 3 (Axis)
Land: Germany, Italy and Japan
Port Strikes: None
Naval air: None
Strategic bombing: None
Ground Strikes:
Japan
A D3A2 naval bomber attempts to ground strike Chinese units in Kweiyang.
Germany
Two squadrons of the German Stuka fleet are called into action one on Paris and one on NW. Do the French want to intercept?
The Germans can reach with a 6, a 5 and a 3-strength fighter. The French have a 5 and a 4 - including one in Paris that is subject to one ground strike attempt.

- Attachments
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- Untitled.jpg (431.31 KiB) Viewed 148 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Mayhemizer_slith
- Posts: 9369
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
Fighter in Paris intercepts adjacent hex in NE and lands back to Paris.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The Armee de l'air orders an MS406 fighter to attack German aircraft seen heading toward their units northeast of Paris. The Bf-109's of JG5 are ordered to escort their comrades of StG1. Meanwhile the diverting of the fighter defences of Paris to the northeast allows the Stukas of StG2 a clear run at the capital.

Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The Armee de l'air orders an MS406 fighter to attack German aircraft seen heading toward their units northeast of Paris. The Bf-109's of JG5 are ordered to escort their comrades of StG1. Meanwhile the diverting of the fighter defences of Paris to the northeast allows the Stukas of StG2 a clear run at the capital.

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Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Ground-strike (cont):
Germany
Air Battle - Round 1
Allied - 12 - AC. The Stuka formations evade the French aircraft and continue on to their target
Axis - 16 - DX. The German fighters, flying well above their charges, spot the French fighters as the latter search the skies. The French completely fail to notice the Messerschmitts coming from above and behind, and soon the French aircraft begin falling out of the sky. [The pilot is saved].

Impulse: 3 (Axis)
Ground-strike (cont):
Germany
Air Battle - Round 1
Allied - 12 - AC. The Stuka formations evade the French aircraft and continue on to their target
Axis - 16 - DX. The German fighters, flying well above their charges, spot the French fighters as the latter search the skies. The French completely fail to notice the Messerschmitts coming from above and behind, and soon the French aircraft begin falling out of the sky. [The pilot is saved].

- Attachments
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- Untitled.jpg (236.21 KiB) Viewed 148 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The French have an AA unit in Paris. What would the French like to do with this?

Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The French have an AA unit in Paris. What would the French like to do with this?

- Attachments
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Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Mayhemizer_slith
- Posts: 9369
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
AA fires.
If splitting gives lowest of 6 to both hexes, then go with that. If not, only fire to adjacent hex.
If splitting gives lowest of 6 to both hexes, then go with that. If not, only fire to adjacent hex.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
warspite1ORIGINAL: Mayhemizer
AA fires.
If splitting gives lowest of 6 to both hexes, then go with that. If not, only fire to adjacent hex.
Sorry I'm not sure what you mean - from RAC:
Organized in-supply anti-aircraft units can shoot
at enemy aircraft flying a mission to the AA unit’s
hex or to any adjacent hex (this represents the AA
units being spread over a wider area).
Each AA unit can fire up to 4 times a step. It
can fire 4 times at one hex, three times at one hex
and once at another, etc. If you fire twice at one
hex, double the unit’s AA value. If you fire 3 times
at a hex, triple the unit’s AA value. If you fire 4
times at a hex, quadruple the unit’s AA value. You
can add several AA units’ values together.
Example: Your 3-factor AA unit fires twice at
one hex and twice at another. Your 1-factor unit
fires once at the first hex and three times at the
second. Therefore, you fire 7 AA factors at the
first hex and 9 at the second.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Mayhemizer_slith
- Posts: 9369
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Reverse 4-player AAR.
2 shots to each hex. 6 AA factors gives lowest of 6.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The French AA gunners liberally spread their wares like a cheap tart across the target hexes

Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The French AA gunners liberally spread their wares like a cheap tart across the target hexes

- Attachments
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- Untitled.jpg (241.19 KiB) Viewed 148 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The attack NW of the capital is as follows:
8,2,5,4,8,9 = 2 point bomb reduction
The attack on Paris is as follows:
5,6,7,1,8,1 = 1 point bomb reduction
The AA batteries were sufficient to put the Stukas off their stroke

Impulse: 3 (Axis)
Ground-Strike (cont):
Germany
The attack NW of the capital is as follows:
8,2,5,4,8,9 = 2 point bomb reduction
The attack on Paris is as follows:
5,6,7,1,8,1 = 1 point bomb reduction
The AA batteries were sufficient to put the Stukas off their stroke

- Attachments
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- Untitled.jpg (615.54 KiB) Viewed 148 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Ground-Strike (cont):
Japan
Without the distraction of AA, the Japanese have more success.

Impulse: 3 (Axis)
Ground-Strike (cont):
Japan
Without the distraction of AA, the Japanese have more success.

- Attachments
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- Untitled.jpg (298.78 KiB) Viewed 148 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Rail Movement: None
Land Movement:
Germany
The weather conditions do not allow for too much movement and so the Germans are subject to a few detail changes south of Paris.
Impulse: 3 (Axis)
Rail Movement: None
Land Movement:
Germany
The weather conditions do not allow for too much movement and so the Germans are subject to a few detail changes south of Paris.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Reverse 4-player AAR.
Land Movement:
Japan
In Northern China General Terauchi is concerned with the Communist outflanking movement and relocates his HQI northwards.

Picture from Nov/Dec '40 Impulse #3 (Axis) - Land Movement
Japan
In Northern China General Terauchi is concerned with the Communist outflanking movement and relocates his HQI northwards.

Picture from Nov/Dec '40 Impulse #3 (Axis) - Land Movement
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Reverse 4-player AAR.
Land Movement:
Japan
Army group Umezu is stuck in the central mountains, but Army Group Yamamoto can finally resume his offensive again.

Picture from Nov/Dec '40 Impulse #3 (Axis) - Land Movement
Japan
Army group Umezu is stuck in the central mountains, but Army Group Yamamoto can finally resume his offensive again.

Picture from Nov/Dec '40 Impulse #3 (Axis) - Land Movement
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- 151.jpg (1.17 MiB) Viewed 148 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Reverse 4-player AAR.
Nov/Dec 1940
Impulse: 3 (Axis)
Land Combat: None - the Germans are not of a mind to force the issue and the odds are simply not favourable.
Air Rebase:
Japan
- A Zero fighter flies from Sasebo to the eastern outskirts of Kweiyang.
Italy
- The Caproni Ca133 is rebased to Vichy.
Germany
The Luftwaffe rebases a couple of fighters to east and south of Paris.
Reorganisation:
Germany
Just in case the weather improves, von Leeb and von Rundstedt are both expended to reorganise a Stuka and Bf-109 squadron.
Impulse: 5 (Allied)
The weather throw was a 5.

Impulse: 3 (Axis)
Land Combat: None - the Germans are not of a mind to force the issue and the odds are simply not favourable.
Air Rebase:
Japan
- A Zero fighter flies from Sasebo to the eastern outskirts of Kweiyang.
Italy
- The Caproni Ca133 is rebased to Vichy.
Germany
The Luftwaffe rebases a couple of fighters to east and south of Paris.
Reorganisation:
Germany
Just in case the weather improves, von Leeb and von Rundstedt are both expended to reorganise a Stuka and Bf-109 squadron.
Impulse: 5 (Allied)
The weather throw was a 5.

- Attachments
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- Untitled.jpg (147.34 KiB) Viewed 149 times
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815