Reverse 4-player AAR.

Post descriptions of your brilliant successes and unfortunate demises.

Moderator: Shannon V. OKeets

User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Sep/Oct 1940
End of Turn orders for Germany


Preliminary planning
Save 3 oil (in addition to the 2 Trade received being saved in Berlin).
Prague (Synth) in place
Austria (resource) in Lodz
Germany (resource) in Lodz
= 13 build points

Stay at Sea
Nothing
RTB
U-boats to Kiel
He-115c to Leghorn

Oil Reorganisation
All units except convoys, old battleships, the worse of the 2 submarines and 2 x naval bombers (5 oil exactly expended).

Production
1 x FTR
1 x NAV (4)
1 x PIL
1 x SUB (1st Cycle)
2 x MIL

Factory Destruction
Vichy

Reinforcement
2 x Sub to Kiel
He-100 and Do-17 to Aachen
MIL to wherever
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
AllenK
Posts: 7266
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: Reverse 4-player AAR.

Post by AllenK »

The dent in CW convoys reduces production to 17, with 7 saved oil.

USA produces 10 and saves 1 oil.

CW warships in North Sea, West and East Med stay at sea. Fleet in North Sea goes to Plymouth, TRANS to London. Escorts go to either Gibraltar or Liverpool. TRANS go to Cape Town and Halifax.

CW reorganises all (5.3) for 5 oils spent.

US reorgs all except 2 CP's for no spend.

Production

China 5 - MIL and GARR. 1 BP saved.

CW 17 - FTR-2, Pilot, INF x2, CPx3, BB repair, AMPH 1st.

USA 10 - CV second, TRANS 2nd, CVP-1, Pilot.

Italy conquers Algeria.

China refuses to surrender.

Reinforcements

CW - Pilots to Definant (Coventry) and Vilderbeest (Leeds). CP - Liverpool.

US - INF and TRANS to San Diego.

Chinese BP saved in Chungking.

Initiative: Axis 3, Allies 6. Allies go first.

The rains start in the North.


Image
Attachments
1.jpg
1.jpg (179.14 KiB) Viewed 148 times
User avatar
Mayhemizer_slith
Posts: 9369
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Thank you for winning initiative! France loves you!!!
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
AllenK
Posts: 7266
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: Reverse 4-player AAR.

Post by AllenK »

N/D 40, Allies 1.

No DoW or alignments.

France and China land. Rest combined.

CW sends 3 BB's to North Sea 3-box and 2 CA's and CP to North Sea 0-box.

US sends TRANS with GARR to Bismark Sea 0-box. TRANS with INF from San Diego to Pago Pago.

France HQ from south rail to SW of Paris.
USSR INF rail from MINSK to Kaunas.

Nationalist China makes a couple of adjustments.

Edit: Adjustment to CW naval move.

Image
Attachments
1.jpg
1.jpg (458.21 KiB) Viewed 148 times
User avatar
Mayhemizer_slith
Posts: 9369
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

French GAR takes empty Lyons. Units stack to key hexes around Paris.

TERR in Libya moves NW to Tunisian border.

Com Chinese units begins a flanking manouver in north.


Rebase

CW
DB7 to Harwich. Spitfire and Hurricane in France to Dover.

France
FTR from Rouen to Paris.

Picture of France after Allied impulse.

Image
Attachments
1France.jpg
1France.jpg (758.14 KiB) Viewed 148 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Land: Germany, Italy and Japan

Port Strikes: None
Naval air: None
Strategic bombing: None

Ground Strikes:
Japan
A D3A2 naval bomber attempts to ground strike Chinese units in Kweiyang.

Germany
Two squadrons of the German Stuka fleet are called into action one on Paris and one on NW. Do the French want to intercept?

The Germans can reach with a 6, a 5 and a 3-strength fighter. The French have a 5 and a 4 - including one in Paris that is subject to one ground strike attempt.

Image
Attachments
Untitled.jpg
Untitled.jpg (431.31 KiB) Viewed 148 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Mayhemizer_slith
Posts: 9369
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Fighter in Paris intercepts adjacent hex in NE and lands back to Paris.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Ground-Strike (cont):
Germany

The Armee de l'air orders an MS406 fighter to attack German aircraft seen heading toward their units northeast of Paris. The Bf-109's of JG5 are ordered to escort their comrades of StG1. Meanwhile the diverting of the fighter defences of Paris to the northeast allows the Stukas of StG2 a clear run at the capital.

Image
Attachments
Untitled.jpg
Untitled.jpg (236.64 KiB) Viewed 148 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Ground-strike (cont):
Germany

Air Battle - Round 1
Allied - 12 - AC. The Stuka formations evade the French aircraft and continue on to their target
Axis - 16 - DX. The German fighters, flying well above their charges, spot the French fighters as the latter search the skies. The French completely fail to notice the Messerschmitts coming from above and behind, and soon the French aircraft begin falling out of the sky. [The pilot is saved].

Image
Attachments
Untitled.jpg
Untitled.jpg (236.21 KiB) Viewed 148 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Ground-Strike (cont):
Germany

The French have an AA unit in Paris. What would the French like to do with this?

Image
Attachments
Untitled.jpg
Untitled.jpg (452.57 KiB) Viewed 148 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Mayhemizer_slith
Posts: 9369
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

AA fires.

If splitting gives lowest of 6 to both hexes, then go with that. If not, only fire to adjacent hex.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

AA fires.

If splitting gives lowest of 6 to both hexes, then go with that. If not, only fire to adjacent hex.
warspite1

Sorry I'm not sure what you mean - from RAC:

Organized in-supply anti-aircraft units can shoot
at enemy aircraft flying a mission to the AA unit’s
hex or to any adjacent hex (this represents the AA
units being spread over a wider area).
Each AA unit can fire up to 4 times a step. It
can fire 4 times at one hex, three times at one hex
and once at another, etc. If you fire twice at one
hex, double the unit’s AA value. If you fire 3 times
at a hex, triple the unit’s AA value. If you fire 4
times at a hex, quadruple the unit’s AA value. You
can add several AA units’ values together.
Example: Your 3-factor AA unit fires twice at
one hex and twice at another. Your 1-factor unit
fires once at the first hex and three times at the
second. Therefore, you fire 7 AA factors at the
first hex and 9 at the second.

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Mayhemizer_slith
Posts: 9369
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

2 shots to each hex. 6 AA factors gives lowest of 6.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Ground-Strike (cont):
Germany

The French AA gunners liberally spread their wares like a cheap tart across the target hexes

Image
Attachments
Untitled.jpg
Untitled.jpg (241.19 KiB) Viewed 148 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Ground-Strike (cont):
Germany

The attack NW of the capital is as follows:
8,2,5,4,8,9 = 2 point bomb reduction

The attack on Paris is as follows:
5,6,7,1,8,1 = 1 point bomb reduction

The AA batteries were sufficient to put the Stukas off their stroke

Image
Attachments
Untitled.jpg
Untitled.jpg (615.54 KiB) Viewed 148 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Ground-Strike (cont):
Japan

Without the distraction of AA, the Japanese have more success.

Image
Attachments
Untitled.jpg
Untitled.jpg (298.78 KiB) Viewed 148 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Rail Movement: None

Land Movement:
Germany

The weather conditions do not allow for too much movement and so the Germans are subject to a few detail changes south of Paris.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Orm
Posts: 30879
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Reverse 4-player AAR.

Post by Orm »

Land Movement:
Japan

In Northern China General Terauchi is concerned with the Communist outflanking movement and relocates his HQI northwards.

Image
Picture from Nov/Dec '40 Impulse #3 (Axis) - Land Movement
Attachments
150.jpg
150.jpg (1.15 MiB) Viewed 148 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 30879
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Reverse 4-player AAR.

Post by Orm »

Land Movement:
Japan

Army group Umezu is stuck in the central mountains, but Army Group Yamamoto can finally resume his offensive again.

Image
Picture from Nov/Dec '40 Impulse #3 (Axis) - Land Movement
Attachments
151.jpg
151.jpg (1.17 MiB) Viewed 148 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
warspite1
Posts: 42128
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Reverse 4-player AAR.

Post by warspite1 »

Nov/Dec 1940
Impulse: 3 (Axis)


Land Combat: None - the Germans are not of a mind to force the issue and the odds are simply not favourable.

Air Rebase:
Japan

- A Zero fighter flies from Sasebo to the eastern outskirts of Kweiyang.

Italy

- The Caproni Ca133 is rebased to Vichy.

Germany

The Luftwaffe rebases a couple of fighters to east and south of Paris.

Reorganisation:
Germany

Just in case the weather improves, von Leeb and von Rundstedt are both expended to reorganise a Stuka and Bf-109 squadron.


Impulse: 5 (Allied)

The weather throw was a 5.

Image
Attachments
Untitled.jpg
Untitled.jpg (147.34 KiB) Viewed 149 times
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Post Reply

Return to “After Action Report”