War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Helpless
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RE: What to do with all the BT7M's

Post by Helpless »

Yes, it is much more complicated then in case of WEGO, but some rudiments already in there. For example it is possible to record your moves and use them as first turn AI script after that. Of cause a lot more have to be done to make usable.
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RE: What to do with all the BT7M's

Post by gingerbread »

How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his  turn. No need to move any pieces during this partial replay, just set focus to each battle hex.
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RE: What to do with all the BT7M's

Post by Helpless »

How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his turn. No need to move any pieces during this partial replay, just set focus to each battle hex.

They show up as they were fought in CR if no sorting is enabled.
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RR Construction Unit Question

Post by Shupov »

Do RR Construction units assist combat units in fort building when they are not repairing rail lines?
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Helpless
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RE: RR Construction Unit Question

Post by Helpless »

Yes, they should provide construction points.
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RE: RR Construction Unit Question

Post by randallw »

Some equipment types, like some AT guns, are upgraded in the long campaign. Can they be edited so the upgraded versions are marked that way, such as with (I)?
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terrain defense bonus for towns?

Post by randallw »

Do towns provide a bonus on defense? They don't seem to be listed in the chart.

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whoops

Post by randallw »

Should have embeded. [:'(]



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RE: terrain defense bonus for towns?

Post by Joel Billings »

No, the only benefit of a town is as shelter during the first winter (check first winter rules for that).
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Leningrad

Post by Tauroggen »

After reading many "after action reports" I find that Leningrads importance in the game lies mainly in the industry and manpower points, and a more active play of the Finnish troops.
As a consequence of that, many players argue to neglect the North (and even Moscow) and go for the South (because of the more industries there and because of the better tank war terrain)

Historically the German Army Command (OKH) picked Leningrad as an important target because after taking Leningrad there could supply be shipped via the Baltic Sea to Leningrad for Army Group North.
That would give AGN best supply status (as if sitting in Konigsberg), and would free much of the scarce railway cargo-space for the other Army Groups.

As I understand it now, this advantage after taking Leningrad is not built in the game now, or is it?
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traemyn
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RE: Leningrad

Post by traemyn »

Correct. In WiTE there are no limits on the amount of supplies per rail line (supposedly there will be in WiTW). So by the time you are taking Leningrad, your one rail line is already close enough to provide all the supplies that are needed to AGN, which means the Baltic Sea thing doesn't really matter.

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RE: RR Construction Unit Question

Post by ETF »

ORIGINAL: Helpless

Yes, they should provide construction points.
In my PBEM game I have 2 construction regiments in each Army is this appropriate? What is optimal. Thanks!
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RE: What to do with all the BT7M's

Post by ETF »

ORIGINAL: gingerbread

How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his  turn. No need to move any pieces during this partial replay, just set focus to each battle hex.

I agree a no replay is a real bummer for me.......Was playing AACW what 5 years old. Grand Strategic map of all the USA and they managed to inlcude it......not to mention the grand daddy of them all WITP/AE :)
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RE: What to do with all the BT7M's

Post by ETF »

Ok Question of the day.........

How do attachement at the ARMY level affect the ARMy re. Admin drag?

I have in some now 10 attachments to an ARMY. These have no effect on my command point for said ARMY? How do they adversly effect the ARMY then?
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RE: What to do with all the BT7M's

Post by ETF »

Ok another 2 if I may;

When does the AP cost of creating divisions drop to 10 points? Or does it? It is April 30 /42 and all the divisions are 20 pts each.

How overloaded can one realistically go with Army command point overages? I have several with 25 pts.....Does the ADMIN attribute mitigate these command excesses I have placed on my units?

Thanks guys
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RE: What to do with all the BT7M's

Post by randallw »

Those attachments ( support units ) should not count against the capacity count.
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RE: What to do with all the BT7M's

Post by ETF »

ok so no affect on my Command points great. Thanks!
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RE: What to do with all the BT7M's

Post by Tauroggen »

When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?
Or is the combat activation solely computed by initiative check of the leader and the distance to the combat?
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