Burns vs. Yubari, CHS scenario 158 version 2.08c

Post descriptions of your brilliant successes and unfortunate demises.

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Jim D Burns
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A quandary

Post by Jim D Burns »

OK gents, I have a bit of a quandary. Japan has turned south towards Cooktown with his invasion task forces and is obviously bringing some serious strength to the party. La Foa was attacked and the only unit ashore is the South Seas Det., which means Japan has at least 2 divisions (probably 3 or 4) aboard its invasion groups heading to Australian bases.

It’s starting to look like he’s going for the knockout punch in Australia.

So here’s my dilemma this turn. As I began plotting orders, I realized KB only moved about 4 hexes this turn, which means system damage must be slowing them down. Also he headed northeast from where he was last turn and did not try to run in at full speed to engage my CV’s at Noumea.

I smell blood in the water, Japan is probably very low on available sorties, and he is probably moving into a blocking position between my CV’s and his invasion forces. I am sorely tempted to go for his CV’s to try and cripple KB, but I only have 2 CV’s available, so if he even has 50 sorties available to him, there’s a good chance he can knock out both of my CV’s, since they’ll only have 30 or so CAP for defense.

If however I go for the invasion force by sprinting north around KB and then west, I can be on station within two turns and cause some real damage to a lot of Japanese shipping. I have enough fuel and supply at Townsville for one refueling and rearming, so my CV’s won’t be at risk of running out of sorties like Japan’s CV’s apparently have.

So before I finish my turn and do the AAR for last turn, I wanted to get some input from the readers. What should I do, go for KB or play it safe and hit the invasion forces? I doubt I’ll have another chance to hit KB like this again, but if he lands 4 divisions ashore in Australia, the entire country will be in grave danger, especially if my CV’s have gone down.

Here’s the current situation and my planned moves:

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Jim


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Gen.Hoepner
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RE: A quandary

Post by Gen.Hoepner »

No Jim, do not risk your 2 CVs...how can you hope to get through his CAP?? Even if he doesn't have anymore sorties his cap will still be there...you're gonna lose here...better to move away your CVs and try to strike him somehwere else...
 
About Oz...if you mass your aus divisions in a single city, i doubt he will have the means to push you out...he doesn't have all his divs...just 3, maybe 4...there's no way to conquer Oz with that little force if you mass yours...Take time, exchange space for Time Jim...don't get hurry!
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RE: A quandary

Post by cantona2 »

I second the General. If you lose your CV's you've lost their capacity to provide air cover and strike back. Concentrate your land forces in one of the two big cities in souther OZ and wither him against thier fortifications. Space for time is the way to go in Oz, think Russia in 1941. But if you lose your CV's against the KB your strategic capability will be lessened
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RE: A quandary

Post by Cathartes »

You're outmatched this early in the war in CV vs CV.  Hit his invasion force, even though it seems his little 'diversion'  in New Caledonia is created to have you do just that.  Stay clear of his CVs, especially since you have only 2 available here. 
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VSWG
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RE: A quandary

Post by VSWG »

You could move your CVs right on top of his tanker fleet. KB will move north, so an engagement will be unlikely. With his replenishment TF gone, your opponent will have to retreat KB, probably all the way to Rabaul. During the next days, you can move back under Australian LBA cover and strike the invasion TFs.
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VSWG
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RE: 19 Mar. 42

Post by VSWG »

ORIGINAL: Jim D Burns

VSWG,

I have tried to keep my fleets smaller than 50 ships, and usually send 20+ ship sized fleets for specific tasks. I never really liked sending lots of smaller fleets as it simply added to the micromanagement aspect of the game. But given the results of these attacks, I think it’s imperative to keep all my fleets under 15 ships if possible from now on.

Also there is a lot less lift capacity in CHS for the allies, so sending regular convoys from the US isn’t possible. The first US convoys have just started to reach OZ now, and my opponent couldn’t have picked a better time to appear in the rear.
I'm playing CHS myself, and I'm extremely pedantic with my transport TFs. Basically I only use AKs of a single class in a TF. Why? Because they move at the same speed, which is important for submarine warfare: every single knot counts when a sub tries to engage a TF. Furthermore, ships of the same class replenish at the same time, so the TF doesn't stop every couple of turns to refuel a low-endurance AK. Thirdly, with the same cargo capacity, they need the same time to load/unload, so smaller AKs do not have to wait in port until larger AKs in the same TF have finished loading/unloading. As a result, my TFs are almost never larger than 10 ships, although they will grow in size during 1942.

BTW, what AK classes have you decided to move from India to the US?
The convoy hit was one of the largest supply convoys sent and had over 100,000 supplies and 120,000 oil aboard.
Surely you mean 120,000 fuel, right?
I agree experience is very low, however some Japanese planes should have been hit. Something is wrong when none even get scratched. Especially after this turns results, the fleets were under 15 ships and again no planes were even damaged.
Those ships have probably run out of AA ammo already. Also, I wouldn't count on (heavily) damaged ships putting up noteworthy AA fire.

Nice AAR, keep us updated! [8D] It would be great if you could add it here:
tm.asp?m=1562758
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Jim D Burns
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25 Mar. 42

Post by Jim D Burns »

Gentlemen,

Thanks to all for the comments and suggestions. After more careful consideration, I agree with the consensus that KB’s CAP would prevent me from significantly causing any damage with just two US CV’s.

So I’ve gone for option two and assigned both carriers to sail northwest at full speed so as to be in position to sail west next turn and hopefully be in a position to launch several strikes on the numerous invasion forces headed towards Cooktown before they can begin unloading.

I thought about going after the TK fleet as was suggested, but it is moving three hexes and KB is moving 4, so that would put it just two hexes from KB after this turns move. With AI controlled CV reactions, I doubt I could get a strike off on it without having KB react to me and hit my CV’s with an unanswered strike.

Also getting some of those Japanese land forces to sink before they land will be a huge help in defending OZ, and at most I only have two turns before he starts to land.

25 Mar. 42

What a difference a little fatigue makes. Japan flies another sweep over Rangoon with his zeroes this turn and the fatigue they accumulated from yesterdays strike made a huge difference.

I couldn’t touch them yesterday, but today I shoot down 10 (I forgot to check if this was FOW). My opponent and all other Japanese players would be well advised to rest their fighters between missions in this mod. If they’re fresh, they shred allied air power. If they’re tired they get shredded in return.

Japan still pounded my fighters with about 8 attacks to my 1 and scored far more hits than my boys, but most of today’s hits by the zeroes were damage results. Perhaps the built up fatigue is affecting their gun value or something?


--------------------------------------------------------------------------------
Day Air attack on Rangoon , at 29,33

Japanese aircraft
A6M2 Zero x 24
Ki-46-II Dinah x 1

Allied aircraft
Hurricane IIb x 47

Japanese aircraft losses
A6M2 Zero: 10 destroyed, 4 damaged

Allied aircraft losses
Hurricane IIb: 3 destroyed, 22 damaged
--------------------------------------------------------------------------------

Singapore, Madioen and Manila all get hit from the air today.

My bombers launch 4 strikes at the Japanese land units at Moulmein, two hit the mixed brigade and two hit the tank regiment.

My plotted CV move to try and anticipate a possible move by KB this turn paid off big time in an unexpected way. I had assumed the Japanese transports invading Noumea would flee southeast away from the battle area. Instead they headed west and my CV’s were again in perfect position to cause some pain to the empire today.

Four strikes were launched and many Japanese ships were hit. A check of the ship sunk list shows Japan has lost at least 10 ships in the Noumea area in the past two days. More than half of those are surface combat vessels (2 CL’s, 3 APD’s and the rest DD’s).

I expect many of the AK’s and AP’s recently damaged will go down before reaching port as well.


--------------------------------------------------------------------------------
Day Air attack on TF at 62,116


Allied aircraft
F4F-4 Wildcat x 11
SBD-3 Dauntless x 31
TBD Devastator x 15


No Allied losses

Japanese Ships
AP Kiyosumi Maru
CL Tatsuta, Bomb hits 5, on fire, heavy damage
DD Oite, Bomb hits 2, on fire, heavy damage
DD Asanagi, Bomb hits 6, on fire, heavy damage

Aircraft Attacking:
4 x TBD Devastator bombing at 5000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 62,116


Allied aircraft
F4F-4 Wildcat x 5
SBD-3 Dauntless x 33
TBD Devastator x 14


No Allied losses

Japanese Ships
CL Tatsuta, Bomb hits 9, on fire, heavy damage
AP Asama Maru, Bomb hits 1
DD Hayate
DD Yunagi

Aircraft Attacking:
8 x SBD-3 Dauntless bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 62,116


Allied aircraft
SBD-3 Dauntless x 47
TBD Devastator x 28


No Allied losses

Japanese Ships
AP Asama Maru, Bomb hits 2, on fire, heavy damage
CL Tatsuta, on fire, heavy damage
DD Oite, Bomb hits 3, on fire, heavy damage
AK Konsan Maru, Bomb hits 3, on fire, heavy damage
DD Yunagi
AK Taga Maru, Bomb hits 6, on fire, heavy damage
AP Kamakura Maru, Bomb hits 1, on fire
DD Asanagi, on fire, heavy damage
AP Kiyosumi Maru
AP Kongo Maru
DD Hayate

Aircraft Attacking:
7 x SBD-3 Dauntless bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 64,115


Allied aircraft
F4F-4 Wildcat x 15
SBD-3 Dauntless x 12


No Allied losses

Japanese Ships
AP Awata Maru, Bomb hits 5, on fire, heavy damage

Aircraft Attacking:
3 x SBD-3 Dauntless bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------

My land based air launches several strikes against the invasion task forces heading to Cooktown, but fail to achieve any hits.

--------------------------------------------------------------------------------
Day Air attack on TF at 48,97

Japanese aircraft
A6M2 Zero x 13

Allied aircraft
B-17E Fortress x 3

Japanese aircraft losses
A6M2 Zero: 3 damaged

Allied aircraft losses
B-17E Fortress: 2 damaged

Japanese Ships
BB Yamashiro

Aircraft Attacking:
3 x B-17E Fortress bombing at 15000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 48,97

Japanese aircraft
A6M2 Zero x 13

Allied aircraft
Kittyhawk I x 6
A-24 Dauntless x 8

No Japanese losses

Allied aircraft losses
Kittyhawk I: 1 destroyed, 1 damaged
A-24 Dauntless: 1 damaged

Japanese Ships
PG Kaikei Maru

Aircraft Attacking:
8 x A-24 Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 48,96


Allied aircraft
B-17E Fortress x 3


No Allied losses

Japanese Ships
AP Tango Maru

Aircraft Attacking:
3 x B-17E Fortress bombing at 15000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 48,97

Japanese aircraft
A6M2 Zero x 13

Allied aircraft
B-17E Fortress x 10

Japanese aircraft losses
A6M2 Zero: 1 damaged

Allied aircraft losses
B-17E Fortress: 5 damaged

Japanese Ships
BB Mutsu

Aircraft Attacking:
4 x B-17E Fortress bombing at 15000 feet
<snip>
--------------------------------------------------------------------------------

This is a big part of the reason I decided to risk my 2 CV’s. Australia just doesn’t have much air power to repulse the Japanese with, and what they do have will get decimated if I can’t cause some serious damage before the landings commence.

If I fail to seriously hurt these task forces, Japan will be able to bypass any defense I try to set up, by simply sailing south to the next base. And as he captures bases he’ll be able to cover these deep penetration moves with his land based air.

If I can sink a sizable number of his ships, it may cause him to think twice about mounting deep landings like that and end up helping to protect my rear areas.

Japan captures Daily Waters today. This is the last base in central Australia I’ll allow him to take uncontested. I’ve just reached Tennant Creek with the majority of the Darwin defense units, and they will remain there and begin digging in.

Jim
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RE: 19 Mar. 42

Post by Jim D Burns »

ORIGINAL: VSWG
BTW, what AK classes have you decided to move from India to the US?

I sent all the AK’s that had endurances of greater than 12,000, I didn’t care about their capacities so much, just their ability to travel great distances on one tank of gas.

Aden gets a lot of AK’s on a regular basis, so I have well over 100 AK’s of all classes operating in the India theatre now, which is more than sufficient for my current needs there.
ORIGINAL: VSWG
Surely you mean 120,000 fuel, right?

Yes of course, sorry about that. Lazy proof reading on my part, D’oh!
ORIGINAL: VSWG
Nice AAR, keep us updated! [8D] It would be great if you could add it here:
tm.asp?m=1562758

Thanks, I will.

It seemed a bit early to add it to that thread, perhaps after a year has gone by? I was under the impression it was for classic AAR’s with an active and storied history.

Jim
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26 Mar. 42

Post by Jim D Burns »

26 Mar. 42

Japan’s BB fleet shows up at Cooktown and conducts two bombardments this turn. Damage is massive and the base is closed for good. Almost 100% of the float planes were either destroyed or damaged, so the survivors have rebased to Sydney (they were allowed to rail out?).

--------------------------------------------------------------------------------
Naval bombardment of Cooktown, at 48,100


Allied aircraft
no flights


Allied aircraft losses
Do 24K-2: 3 destroyed
Catalina I: 1 destroyed

Japanese Ships
CA Mikuma
CA Ashigara
CA Nachi
CA Haguro
CA Maya
CA Takao
BB Mutsu
BB Nagato


Allied ground losses:
579 casualties reported
Guns lost 9
Vehicles lost 4

Airbase hits 9
Airbase supply hits 3
Runway hits 25
Port fuel hits 1
--------------------------------------------------------------------------------
Naval bombardment of Cooktown, at 48,100


Allied aircraft
no flights


Allied aircraft losses
Catalina I: 4 destroyed
Do 24K-2: 2 destroyed

Japanese Ships
CA Mikuma
CA Ashigara
CA Nachi
CA Haguro
CA Maya
CA Takao
BB Mutsu
BB Nagato


Allied ground losses:
563 casualties reported

Airbase hits 16
Airbase supply hits 10
Runway hits 140
Port supply hits 1
--------------------------------------------------------------------------------

Port Moresby also conducts an air raid on Cooktown, but not much damage is done.

--------------------------------------------------------------------------------
Day Air attack on Cooktown , at 48,100

Japanese aircraft
A6M2 Zero x 26
G3M Nell x 37
H6K4 Mavis x 1

No Japanese losses

Airbase supply hits 1
Runway hits 2

Aircraft Attacking:
6 x G3M Nell bombing at 7000 feet
<snip>
--------------------------------------------------------------------------------

Singapore and Manila both get hit from the air today.

Allied bombers launch two strikes against the mixed regiment at Moulmein.

Allied heavies again launch multiple small 3 plane raids against the invasion fleets, but no hits are scored.


Disaster in the Coral Sea!

Like an idiot I forgot to turn off auto refueling for my two CV fleets, so instead of moving 11 or 12 hexes, they only moved 9 hexes.

In the mean time, KB had altered course to the southeast towards Noumea and ended up exactly 5 hexes south of my CV’s. Too far for my bombers to reach, but easily within Japanese bomber range.

Luckily the Saratoga's task force wasn’t spotted, so only two strikes were launched against the Yorktown’s task force. Although the Yorktown ate 20 bombs, it is still afloat with 99 sys, 49 float and 49 fire damage. I was actually surprised to see how light the damage was after watching so many bombs hit the hapless CV.


Image

--------------------------------------------------------------------------------
Day Air attack on TF at 60,106

Japanese aircraft
A6M2 Zero x 32
D3A2 Val x 45
B5N2 Kate x 18

Allied aircraft
F4F-4 Wildcat x 30

Japanese aircraft losses
A6M2 Zero: 3 destroyed, 2 damaged
D3A2 Val: 4 destroyed, 32 damaged
B5N2 Kate: 7 damaged

Allied aircraft losses
F4F-4 Wildcat: 10 destroyed, 10 damaged

Allied Ships
CV Yorktown, Bomb hits 6, on fire

Aircraft Attacking:
3 x D3A2 Val bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 60,106

Japanese aircraft
A6M2 Zero x 15
D3A2 Val x 14
B5N2 Kate x 45

Allied aircraft
F4F-4 Wildcat x 10

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
D3A2 Val: 2 destroyed, 6 damaged
B5N2 Kate: 1 destroyed, 7 damaged

Allied aircraft losses
F4F-4 Wildcat: 5 destroyed

Allied Ships
CV Yorktown, Bomb hits 14, on fire, heavy damage
CL St. Louis
CA Minneapolis, Bomb hits 1

Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------

I’m almost disappointed I didn’t go after KB last turn given this turns results. The number of sorties must be minimal, given that each strike launched about 60 bombers total. Of course the fact I wasn’t within torpedo range is probably what the Yorktown has to thank for not going straight to the bottom.

I’ve beefed up the Saratoga's task force to 15 ships for max AAA defense and toggled off auto refueling this time. The Saratoga is now in position to easily beat KB to the invasion forces, and will hopefully be within range to launch attacks this turn.

The Yorktown is dead in the water with a max speed of zero, so it got the damaged CA and 3 DD’s as escort. The remaining 4 DD’s formed an ASW task force with orders to patrol follow the Yorktown’s task force to help fight off the subs that are sure to pounce.

I’ve ordered the Yorktown to the southeast towards Noumea and ultimately Auckland if she stays afloat. If not, hopefully I can get her to a base to unload her air groups before she goes down.

Jim



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Gen.Hoepner
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RE: 26 Mar. 42

Post by Gen.Hoepner »

ouch[:(]&nbsp;I feel your pain Jim...
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VSWG
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RE: 26 Mar. 42

Post by VSWG »

ORIGINAL: Jim D Burns

Like an idiot I forgot to turn off auto refueling for my two CV fleets, so instead of moving 11 or 12 hexes, they only moved 9 hexes.
This setting applies only to TFs in port. You cannot influence refueling at sea.
The Manual, p. 67

10. This TF has its Refueling: OK order set, indicating it will automatically refuel when
located in a base (with a port) hex. Setting this to OK will ensure your TF’s will fill up
when in a friendly port; selecting Do Not Refuel will tell the TF to not refuel when
docked.
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Jim D Burns
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RE: 26 Mar. 42

Post by Jim D Burns »

ORIGINAL: VSWG
This setting applies only to TFs in port. You cannot influence refueling at sea.

So why only 9 hexes then? The move ability listed was 6/6 at full speed yet they only went 9 hexes. All ships have less than 5 sys damage and over 30 knots top speed, so unless they slowed to refuel (they didn't need to, fuel is fine) I have no idea why they only went 9 hexes.

This means my guys probably won’t make it to attack the invasion this turn either then, what a complete dam blasted waste! Argh!

Jim
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VSWG
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RE: 26 Mar. 42

Post by VSWG »

ORIGINAL: Jim D Burns

ORIGINAL: VSWG
This setting applies only to TFs in port. You cannot influence refueling at sea.

So why only 9 hexes then? The move ability listed was 6/6 at full speed yet they only went 9 hexes. All ships have less than 5 sys damage and over 30 knots top speed, so unless they slowed to refuel (they didn't need to, fuel is fine) I have no idea why they only went 9 hexes.

This means my guys probably won’t make it to attack the invasion this turn either then, what a complete dam blasted waste! Argh!

Jim
Die rolls. Simply put, you cannot count on your TFs moving the indicated number of hexes - never.

In an old PBEM I had a surface combat TF near Rabaul set to max speed (6/6) that moved only 2 (!) hexes - for 2 days!!! I reloaded the turns and checked their orders - everything was OK, no refueling happened, no ops points spent etc. As a consequence, the entire TF was sunk by KB.
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27 Mar. 42

Post by Jim D Burns »

27 Mar. 42

Another BB bombardment at Cooktown precedes the Japanese invasion. Troops then commence landings and I cannot complain about the casualties caused as the troops come ashore. I’ve only got a brigade and a small base force at Cooktown, so I guess the casualties were mostly caused due to low preparedness by the Japanese land units coming ashore.

--------------------------------------------------------------------------------
Coastal Guns at Cooktown, 48,100, firing at TF 93
TF 93 troops unloading over beach at Cooktown, 48,100


25 Coastal gun shots fired in defense.
Japanese ground losses:
312 casualties reported
--------------------------------------------------------------------------------
TF 98 troops unloading over beach at Dobodura, 56,93


Japanese ground losses:
80 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Cooktown, 48,100, firing at TF 93
TF 93 troops unloading over beach at Cooktown, 48,100


Japanese ground losses:
83 casualties reported
--------------------------------------------------------------------------------
TF 98 troops unloading over beach at Dobodura, 56,93


Japanese ground losses:
13 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Cooktown, 48,100, firing at TF 119
TF 119 troops unloading over beach at Cooktown, 48,100


49 Coastal gun shots fired in defense.
Japanese Ships
DD Hibiki

Japanese ground losses:
1516 casualties reported

--------------------------------------------------------------------------------
Coastal Guns at Cooktown, 48,100, firing at TF 123
TF 123 troops unloading over beach at Cooktown, 48,100


67 Coastal gun shots fired in defense.
Japanese ground losses:
1080 casualties reported
--------------------------------------------------------------------------------

Image

And come ashore they did. Japan has landed the 16th and 53rd Divisions along with the 13th Base force unit at Cooktown this turn. I was surprised to see only 2 divisions landed, my opponent can’t hope to conquer Australia with just 4 divisions (2 here and 2 at Darwin), so I surmise he must be planning another landing somewhere along the east coast sometime in the future.

The 2nd Division that helped capture Port Moresby is still unaccounted for, and he still has plenty of NLF’s and other forces he can bring, so this initial landing must be a prelude to his full invasion. Perhaps his shipping is limited and all he can bring is 2 division plus some smaller units at one time.

I know as of April 1 he cannot invade with AK’s anymore, so if his invasion shipping is limited now, it will be very limited in a few more days.

I’ve decided to create my first defensive line at Townsville. I’ll move all my local Australian brigades and most of the Southwest Pacific land units in the immediate area there as soon as possible. This will give me 2 full strength Australian brigades and the remnant of the brigade that will soon be forced out of Cooktown.

Added to that will be the Philippine 61st Reserve Division which has rebuilt to 50 squads plus about 2/3rds of its other combat elements. It only has 11 support squads, so I don’t think it’ll add more than some targets to the combats, but every little bit helps. The three artillery units evacuated from Port Moresby are also almost totally rebuilt, so their guns will be added to the mix as well.

A quick check of my units shows I’ll have about 360-380 AV when everything reaches the base. Townsville is a clear hex with 3 forts and 97% progress to level 4 forts, so I’ll be defending behind level 4 forts. My guess is they can hold up the two divisions for no more than a few weeks, but by then I should have an Australian division arriving at Rockhampton. If my units are still at Townsville then, I’ll probably order them to fall back to Rockhampton, where I’ll make my first real defensive in earnest.

For now Charter Towers just has the small NGVR battalion with its 26 squads as para defense, along with a small base force. All other land units will dig in at Townsville and try to hold.

If Japan lands at Rockhampton, the units at Townsville and Charter Towers can use the inland rail net to move to the south to a point west of Rockhampton, and from there it is only a few hexes south cross-country to the Brisbane-Charleville rail line.

Singapore and Manila, along with two land units at Manila, all get hit from the air today. Madioen had a long enough reprieve, that it rebuilt 2 levels of forts and is now 34% of the way to level 3. Hopefully with almost all the land forces in Java there now, the forts will hold against future attacks.

As expected, KB and mini KB plotted to move to within one or two hexes of the Yorktown, and launched 4 strikes today. Both the Yorktown and the CA Minneapolis are sent to the bottom by Japanese torpedoes.


--------------------------------------------------------------------------------
Day Air attack on TF at 61,108

Japanese aircraft
A6M2 Zero x 15
D3A2 Val x 34
B5N2 Kate x 46

Japanese aircraft losses
B5N2 Kate: 3 damaged

Allied Ships
CV Yorktown, Bomb hits 4, Torpedo hits 3, on fire, heavy damage
CA Minneapolis, Torpedo hits 4, on fire

Aircraft Attacking:
4 x D3A2 Val bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 61,108

Japanese aircraft
A6M2 Zero x 22
D3A2 Val x 16
B5N2 Kate x 41
E13A1 Jake x 3

Japanese aircraft losses
B5N2 Kate: 4 damaged

Allied Ships
CV Yorktown, on fire, heavy damage
CA Minneapolis, Torpedo hits 1, on fire, heavy damage

Aircraft Attacking:
4 x D3A2 Val bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 61,108

Japanese aircraft
A6M2 Zero x 7
B5N2 Kate x 19

No Japanese losses

Allied Ships
CV Yorktown, on fire, heavy damage

Aircraft Attacking:
3 x B5N2 Kate launching torpedoes at 200 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 61,108

Japanese aircraft
A6M2 Zero x 7
D3A2 Val x 9
B5N2 Kate x 20

No Japanese losses

Allied Ships
CV Yorktown, on fire, heavy damage

Aircraft Attacking:
1 x D3A2 Val bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------

The Saratoga’s task force only moved 9 hexes again today and believe it or not, stopped exactly 5 hexes from another Japanese CV. AARRGGHH!! Is there something in the code that stops full speed CV task forces at 5 hexes from enemy CV’s?

This CV is probably just a lone CVL flying LRCAP over the invasion fleets landing at Cooktown. It launched a total of three strikes on the Saratoga, and Nells from Port Moresby launched a 4th unescorted strike as well.

Luckily only 2 small bombs hit the Saratoga and her damage is 14 sys and 11 fires. I’ve ordered her fleet into Townsville at full speed, where she’ll refuel and rearm before heading south out of the combat zone.

I’ve rebased 2 squadrons of Kittyhawks to Townsville along with about 60 Hudson bombers, so there will be lots of land based air to add to the CV’s air if KB tries to follow her in.


--------------------------------------------------------------------------------
Day Air attack on TF at 53,102

Japanese aircraft
B5N2 Kate x 6

Allied aircraft
F4F-4 Wildcat x 13

Japanese aircraft losses
B5N2 Kate: 1 destroyed, 4 damaged


Allied Ships
CV Saratoga
CA Indianapolis

Aircraft Attacking:
1 x B5N2 Kate bombing at 5000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 53,102

Japanese aircraft
A6M2 Zero x 2
B5N2 Kate x 10

Allied aircraft
F4F-4 Wildcat x 13

Japanese aircraft losses
B5N2 Kate: 4 destroyed, 2 damaged


Allied Ships
CV Saratoga, Bomb hits 1, on fire

Aircraft Attacking:
3 x B5N2 Kate bombing at 11000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 53,102

Japanese aircraft
G3M Nell x 18

Allied aircraft
F4F-4 Wildcat x 13

Japanese aircraft losses
G3M Nell: 7 destroyed, 4 damaged

Allied aircraft losses
F4F-4 Wildcat: 3 damaged

Allied Ships
CV Saratoga, on fire
CL Helena
CL Phoenix

Aircraft Attacking:
2 x G3M Nell launching torpedoes at 200 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF at 53,102

Japanese aircraft
A6M2 Zero x 2
B5N2 Kate x 7

Allied aircraft
F4F-4 Wildcat x 6

Japanese aircraft losses
B5N2 Kate: 5 damaged


Allied Ships
CV Saratoga, Bomb hits 1, on fire

Aircraft Attacking:
4 x B5N2 Kate bombing at 5000 feet
<snip>
--------------------------------------------------------------------------------

I should note that the Saratoga’s task force had well over 4,000 AAA and 15 ships and was in great condition when the turn started, but just 3 Kates and 2 Nells were downed by AAA fire today (not sure if all were from attacks on Saratoga), so something is definitely wrong with naval AAA.

The Saratoga was of course out of position to hit the invasion fleets, but did find an APD 3 hexes east and sank it.

Allied heavies again failed to harm the Japanese invasion fleets at Cooktown. With troops ashore there now, they’ll switch to bombing land targets.

Jim



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28 Mar. 42

Post by Jim D Burns »

28 Mar. 42

More Japanese troops come ashore at Cooktown, and this time an AP takes a hit. Casualties to the landing troops are again pretty decent considering how small my forces are.

--------------------------------------------------------------------------------
Coastal Guns at Cooktown, 48,100, firing at TF 119
TF 119 troops unloading over beach at Cooktown, 48,100


1 Coastal gun shots fired in defense.
Japanese ground losses:
68 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Cooktown, 48,100, firing at TF 123
TF 123 troops unloading over beach at Cooktown, 48,100


39 Coastal gun shots fired in defense.
Japanese Ships
AP Atsuta Maru, Shell hits 1, on fire
PG Oi Maru

Japanese ground losses:
410 casualties reported

Allied ground losses:
11 casualties reported
--------------------------------------------------------------------------------
Coastal Guns at Cooktown, 48,100, firing at TF 123
TF 123 troops unloading over beach at Cooktown, 48,100


Japanese ground losses:
116 casualties reported
--------------------------------------------------------------------------------

Singapore, Madioen and Manila all get hit from the air today, as do two land units at Manila.

An odd thing appears to have happened at Manila, about 14 Japanese units are now reported at Clark field, and this turn’s combat report only shows 8,000+ Japanese troops left at Manila. Perhaps my opponent intends to allow my troops to starve to death now that supplies are almost gone.

Whatever his reasons, it appears Japan is preparing to withdraw forces from Manila as his disengagement of troops has begun.

My guess is they are almost all destined for Australia.


--------------------------------------------------------------------------------
Ground combat at Manila

Japanese Bombardment attack

Attacking force 8420 troops, 207 guns, 0 vehicles, Assault Value = 1665

Defending force 47963 troops, 66 guns, 219 vehicles, Assault Value = 1091



Allied ground losses:
206 casualties reported
Guns lost 1
--------------------------------------------------------------------------------

The allied air force goes to work on the Japanese invasion fleets at Cooktown this turn and the Hudson’s score several hits. Setting their altitudes to 1,000 feet really seems to have made a difference in their accuracy. I normally set naval attack level bombers to either 2,000 feet or 6,000 feet.

--------------------------------------------------------------------------------
Day Air attack on TF, near Cooktown at 48,100


Allied aircraft
Wirraway x 11
A-24 Dauntless x 13


Allied aircraft losses
A-24 Dauntless: 1 damaged

Japanese Ships
AP Shanghai Maru
CL Jintsu

Aircraft Attacking:
4 x A-24 Dauntless bombing at 2000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF, near Cooktown at 48,100


Allied aircraft
A-24 Dauntless x 2


No Allied losses

Japanese Ships
AP Eiko Maru, Bomb hits 2, on fire, heavy damage

Aircraft Attacking:
2 x A-24 Dauntless bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Cooktown at 48,100


Allied aircraft
Hudson I x 8


No Allied losses

Japanese Ships
AP Teiryu Maru
PG Daido Maru, Bomb hits 2, on fire

Aircraft Attacking:
4 x Hudson I bombing at 1000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF, near Cooktown at 48,100


Allied aircraft
Hudson I x 20


Allied aircraft losses
Hudson I: 1 damaged

Japanese Ships
AP Juko Maru
AP Igasa Maru
CL Jintsu
AP Kanko Maru, Bomb hits 4, on fire, heavy damage
AP Kizan Maru
AP Meizan Maru

Aircraft Attacking:
3 x Hudson I bombing at 1000 feet
<snip>
--------------------------------------------------------------------------------
Day Air attack on TF, near Cooktown at 48,100


Allied aircraft
Hudson I x 3


No Allied losses

Japanese Ships
PC Ch 21, Bomb hits 3, on fire, heavy damage

Aircraft Attacking:
3 x Hudson I bombing at 1000 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Cooktown at 48,100


Allied aircraft
Kittyhawk I x 8
Hudson I x 4


No Allied losses

Japanese Ships
AK Fukkai Maru, Bomb hits 1

Aircraft Attacking:
4 x Hudson I bombing at 1000 feet
--------------------------------------------------------------------------------
Day Air attack on TF at 49,99


Allied aircraft
Hudson I x 3


Allied aircraft losses
Hudson I: 3 damaged

Japanese Ships
BB Nagato, Bomb hits 3

Aircraft Attacking:
3 x Hudson I bombing at 1000 feet
--------------------------------------------------------------------------------

A few of the heavy bombers from Charter Towers hits the 16th Division at Cooktown causing a few casualties.

--------------------------------------------------------------------------------
Day Air attack on 16th Division, at 48,100


Allied aircraft
Kittyhawk I x 4
B-17E Fortress x 9
LB-30 Liberator x 3


Allied aircraft losses
B-17E Fortress: 3 damaged

Japanese ground losses:
43 casualties reported

Aircraft Attacking:
3 x B-17E Fortress bombing at 15000 feet
<snip>
--------------------------------------------------------------------------------

Disruption caused from the heavy’s bombardment must have been very high, because the Japanese land combat later in the turn failed to take the hex, even though my units were forced to bombard due to the landings and had their AV halved.

Who knows, I may be able to keep this base if I can prevent him from resupplying the troops he has ashore. My AV should go up by another 20-50 points or so once the forced bombardment attacks are stopped.

Hopefully Japan used up a lot of his on hand supplies and his AV will drop this coming turn. Though more than likely his fleets are still unloading, so he may take the base next turn. Especially since my forts are now gone.


--------------------------------------------------------------------------------
Ground combat at Cooktown

Japanese Shock attack

Attacking force 39120 troops, 177 guns, 0 vehicles, Assault Value = 935

Defending force 8845 troops, 57 guns, 0 vehicles, Assault Value = 125

Japanese max assault: 1524 - adjusted assault: 434

Allied max defense: 112 - adjusted defense: 189

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 0


Japanese ground losses:
1826 casualties reported
Guns lost 20

Allied ground losses:
181 casualties reported
Guns lost 5
--------------------------------------------------------------------------------
Ground combat at Cooktown

Allied Bombardment attack

Attacking force 5125 troops, 45 guns, 0 vehicles, Assault Value = 116

Defending force 41236 troops, 177 guns, 0 vehicles, Assault Value = 816
--------------------------------------------------------------------------------

Japan launched a shock attack at Madioen today and was bloodily repulsed. I think I’ll be able to hold him here now. Unless he brings in another division of course.

--------------------------------------------------------------------------------
Ground combat at Madioen

Japanese Shock attack

Attacking force 64114 troops, 235 guns, 160 vehicles, Assault Value = 1218

Defending force 40686 troops, 139 guns, 7 vehicles, Assault Value = 503

Japanese max assault: 2294 - adjusted assault: 1165

Allied max defense: 472 - adjusted defense: 739

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1


Japanese ground losses:
3448 casualties reported
Guns lost 45
Vehicles lost 3

Allied ground losses:
1981 casualties reported
Guns lost 32
Vehicles lost 1
--------------------------------------------------------------------------------

The Saratoga is at Townsville and resupplies and refuels this turn. Next turn she’ll head south, though I’ve lost track of KB, so I’m a little worried about where it went.

Here’s a screenshot of the Intelligence screen. Once Manila and Singapore fall, Japan will have 3-1 victory points over the allies. I’ve got to figure out a way to cause him more damage if I hope to alleviate the disparity.


Image

I’m hopeful that the Australian venture will force him to continually send supply fleets to Australia, so I can sink a lot more of his ships. That’s the only way I can think of to get another 1,000-2,000 victory points over the next year or so.

Jim



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29 Mar. 42

Post by Jim D Burns »

29 Mar. 42

Singapore Madioen and Manila all get hit from the air today. My opponent disclosed to me he pulled most of his troops out of Manila to allow them to rest and refit before his final shock attacks to take the base. He anticipates attacking by the 5th of April, or perhaps sooner.

For the first time Chinese air force units strike my southern blocking force along the road east of Changsha. Could this be a prelude to a Japanese offensive to try and capture Changsha? I’ll have to keep a close watch on things.


--------------------------------------------------------------------------------
Day Air attack on 25th Chinese Corps, at 47,38

Japanese aircraft
Ki-27 Nate x 29
Ki-30 Ann x 10
Ki-51 Sonia x 23
Ki-21-II Sally x 13

No Japanese losses


Allied ground losses:
42 casualties reported
Guns lost 1

Aircraft Attacking:
13 x Ki-21-II Sally bombing at 8000 feet
<snip>
--------------------------------------------------------------------------------

Changsha’s forts are at level 9, and my entire reserve army is currently at Hengchow trying to get its forts to level 9. I’ll have to send some force to Changsha and perhaps along the road east to reinforce the blocking force if Japan begins an attack.

My good fortune last turn at Cooktown must have been a fluke. Japan launches a shock attack and decisively forces my troops out of the hex. I’ve ordered my air forces to smash the already damaged airstrip to keep Japan from getting any land based air into Australia if possible.


--------------------------------------------------------------------------------
Ground combat at Cooktown

Japanese Shock attack

Attacking force 36692 troops, 141 guns, 0 vehicles, Assault Value = 818

Defending force 8589 troops, 50 guns, 0 vehicles, Assault Value = 116

Japanese max assault: 860 - adjusted assault: 1383

Allied max defense: 108 - adjusted defense: 113

Japanese assault odds: 12 to 1 (fort level 0)

Japanese forces CAPTURE Cooktown base !!!


Japanese ground losses:
490 casualties reported

Allied ground losses:
204 casualties reported
Guns lost 7


Defeated Allied Units Retreating!
--------------------------------------------------------------------------------

If I can keep the air bases smashed and keep Japanese air out of Australia, I may just have a chance to hold him in the north. If Japan gets airpower ashore and flying, all of northern Australia will become untenable by allied airpower and I’ll be forced to pull my airforce back to rear area bases.

Japan launches another shock attack at Madioen this turn and is again repulsed. He does manage to reduce the last fort level though. About half my units at the base now have over 2/3rd of their equipment disabled. I cannot afford to pull them out to Soerabaja however, as I’m barley holding the base now with everything there.


--------------------------------------------------------------------------------
Ground combat at Madioen

Japanese Shock attack

Attacking force 60267 troops, 180 guns, 157 vehicles, Assault Value = 992

Defending force 36286 troops, 89 guns, 5 vehicles, Assault Value = 442

Japanese max assault: 869 - adjusted assault: 556

Allied max defense: 388 - adjusted defense: 503

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0


Japanese ground losses:
1950 casualties reported
Guns lost 27
Vehicles lost 3

Allied ground losses:
1832 casualties reported
Guns lost 9
--------------------------------------------------------------------------------

Once a unit becomes 100% disabled, I’ll pull it out for repairs, as it adds nothing to the defense anymore then anyway. Hopefully Japan’s disablements are going up just as fast if not faster than mine, and I’ll be able to keep him from forcing me out of the base.

Jim
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30 Mar. 42

Post by Jim D Burns »

30 Mar. 42

Singapore and Manila get hit from the air today.

Both my Hudson’s and heavies hit Cooktown today, causing moderate damage to the base.

Japan launches yet another shock attack at Madioen and the base holds again, even though it no longer has forts. Damage to my troops is high though, and several units are ordered back to Soerabaja for repair as all their combat elements are now disabled.


--------------------------------------------------------------------------------
Ground combat at Madioen

Japanese Shock attack

Attacking force 57012 troops, 155 guns, 157 vehicles, Assault Value = 892

Defending force 34487 troops, 78 guns, 6 vehicles, Assault Value = 410

Japanese max assault: 1530 - adjusted assault: 543

Allied max defense: 359 - adjusted defense: 351

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0


Japanese ground losses:
3290 casualties reported
Guns lost 13
Vehicles lost 5

Allied ground losses:
1629 casualties reported
Guns lost 12
--------------------------------------------------------------------------------

Recon spots a transport task force at Kragen, looks like Japan is bringing more troops to push the odds over the edge in his favor at Madioen.

We have finally come to a decision on how to resolve Japan’s stuck at 59 miles movement problems at Taung Gyi. I air lifted out both units, and only seven 37mm AT guns from the Chinese division refused to be transported out.

This turn Japan attacked and captured the base. He’ll now air lift out his troops and I’ll then re-enter the hex via land move and retake the base.

I lose 2 and a half fort levels and some supplies, but it was the only way we could come up with to unstick the troops in the area.

I think there is a problem with Andrew Brown’s map at Port Blair. My fast transport missions had gotten the bases supplies up to a little over 2,000 when I put the ships in port at Colombo to repair system damage.

A couple turns ago I noticed the base was at 7,000 supplies and now it is at over 9,000 supplies. So somehow supplies are auto-moving to the island base.

In China things have stabilized into a static theatre, so I thought I’d give a brief overview this turn. All front line positions have at least 6 Corps in them except the clear hex across the river from Kaifeng and the city of Honan (Honan also has 2 small guerilla units), there are only 4 Corps in each of those hexes right now. I’ll beef that river crossing hex up to six corps once either Sian becomes a level 9 fort or Honan becomes level 9.


Image

Almost 100% of my reserve army is currently at Hengchow building forts. This force will act as a reactionary force to any potential Japanese moves. Once Hengchow becomes level 9 forts, I’ll send about 5 corps from this force to Wuchow to help build forts there to level 9 as well.

I have several guerilla units currently rebuilding at Chungking. These units are all preparing for Canton and will move to that front to act as flank guards and rear area harassers once they are 100% rebuilt.

The two corps destroyed recently at Wenchow are due to appear in Chungking in a week. Once they are rebuilt, they will go to Nanning, as that area of China is very weak right now with only 3 corps and 1 HQ to defend the two bases there.

I’d like to keep things static for a while if possible, to allow Chinese units time to dig in and rebuild to 100% of their TO&E strength. Already over 2200 replacement squads have been added to my units since game start. If I can get all units up to 100% TO&E before a Japanese offensive materializes, I’ll then begin preparing for an invasion of Indo-China.


Jim



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RE: 30 Mar. 42

Post by Gen.Hoepner »

Your opponent's behaviour at Medioen really surprises me...what he's hoping to achieve with those repeated shock attacks? He needs to bomb the h*** out of the base first, then launch a deliberate attack, but not before having recovered from the disablement and distr. that his men are suffering...really seems a suicide tactic to me...[&:]
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31 Mar. 42

Post by Jim D Burns »

Hi G.H.,

Up until last turn, my units had been taking more casualties than his. I think he intentionally attacked to increase my disablements and disruption in preparation for an attack by his fresh units coming ashore at Kragen now.

I don’t think he expected the casualties to shift against him so soon, so now I’ll have a couple turns rest before his fresh units arrive in the hex. I hope it allows disruption to drop enough for my units to hold, but it’ll be close.

31 Mar. 42

A few hexes south of Rabaul, US sub SS Thresher launches 4 torpedoes at a Japanese AO but missed. I view these ships as almost as important as CV’s to Japan. I’ve ordered the Thresher to chase the fleet into Rabaul in hopes I can nail an AO before they go into port there.

--------------------------------------------------------------------------------
Sub attack at 62,92

Japanese Ships
AO Ken'yo Maru
DD Shiratsuyu
DD Wakaba
DD Yugure
DD Yamagumo

Allied Ships
SS Thresher
--------------------------------------------------------------------------------

Image

My opponent revealed to me that the Saratoga was far more unlucky on the turn it was attacked than I thought. He stated his AO fleet was only 2 hexes from the Saratoga, but remained undetected. I think he enjoyed twisting the knife. Argh! What a coup that would have been to sink this fleet. It would have made the loss of the Yorktown a little less painful.

Singapore Madioen and Manila all get hit from the air again today.

On Java the only airforce remaining are a few of the small bi-plane recon aircraft at Madioen and 6 C.XI-W float planes at Malang. Having spotted the transport fleet at Kragen last turn, I placed the recon bi-planes on 100% naval search and the C.XI-W’s on naval attack.

It worked, the little float planes actually put a small 60k bomb into an AK and it penetrated the deck. I doubt damage was very heavy, but it was satisfying to see the now defunct Dutch airforce get one last little sting in.


--------------------------------------------------------------------------------
Day Air attack on TF, near Kragen at 22,64


Allied aircraft
C.XI-W x 5


No Allied losses

Japanese Ships
AK Azumasan Maru, Bomb hits 1
AK Atutasan Maru

Aircraft Attacking:
1 x C.XI-W bombing at 2000 feet
4 x C.XI-W bombing at 2000 feet
--------------------------------------------------------------------------------

On Mindanao, Japanese units shock attack the reserve division at Dadjangas and force it to surrender. 3500 Philippine troops march off into POW camps.

--------------------------------------------------------------------------------
Ground combat at Dadjangas

Japanese Shock attack

Attacking force 4109 troops, 29 guns, 0 vehicles, Assault Value = 117

Defending force 1737 troops, 2 guns, 0 vehicles, Assault Value = 58

Japanese max assault: 188 - adjusted assault: 185

Allied max defense: 50 - adjusted defense: 5

Japanese assault odds: 37 to 1 (fort level 0)

Japanese forces CAPTURE Dadjangas base !!!


Japanese ground losses:
196 casualties reported
Guns lost 6

Allied ground losses:
3503 casualties reported
--------------------------------------------------------------------------------

Two hexes further north, Japanese units launch their first land bombardment at Cagayan and I get a look at our comparative AV’s. Looks like Japan will need all the units he brought to reduce Cagayan. With 6,000+ supplies in the hex, it could hold out for a month or more if I’m lucky.

Then again it is on the coast, a few naval bombardments will probably wipe out my supply.


--------------------------------------------------------------------------------
Ground combat at Cagayan

Japanese Bombardment attack

Attacking force 5768 troops, 32 guns, 0 vehicles, Assault Value = 203

Defending force 7817 troops, 90 guns, 0 vehicles, Assault Value = 211


Japanese ground losses:
32 casualties reported
Guns lost 3

Allied ground losses:
11 casualties reported
Guns lost 1
--------------------------------------------------------------------------------

Japan has stopped his shock attacks at Madioen and reverted to land bombardments.

--------------------------------------------------------------------------------
Ground combat at Madioen

Japanese Bombardment attack

Attacking force 2120 troops, 46 guns, 0 vehicles, Assault Value = 648

Defending force 29885 troops, 60 guns, 5 vehicles, Assault Value = 338



Allied ground losses:
19 casualties reported
Guns lost 1
--------------------------------------------------------------------------------

My guess is he’ll attack right away once the new units landing at Kragen arrive. My units are so disabled and disrupted from his recent attacks, there’s a good chance I’ll lose the hex if he’s brought in a fresh division.

Jim



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1 Apr. 42

Post by Jim D Burns »

1 Apr. 42

April arrives and our game is greeted by a nasty sync bug. Nothing I witnessed in my combat replay actually took place, so this turns report will be a bit dry as I’m just going off the text report for details.

Apparently I got another chance at an AO this turn, but scored no hits.


--------------------------------------------------------------------------------
ASW attack at 56,97

Japanese Ships
AO San Clemente Maru
PG Shinko Maru #2
PG Magan Maru

Allied Ships
SS S-34
--------------------------------------------------------------------------------

Japan only hit Manila from the air today.

Hudson’s from Townsville hit Cooktown and catch a few zeroes on the ground. I also noticed a lot of auxiliary aircraft reported by recon today, so I’ve rebased a Kittyhawk squadron to Cairns and ordered a sweep of Cooktown to try and intercept any air resupply flights coming in from Port Moresby.


--------------------------------------------------------------------------------
Day Air attack on Cooktown , at 48,100

Japanese aircraft
no flights

Allied aircraft
Kittyhawk I x 15
Hudson I x 39

Japanese aircraft losses
A6M2 Zero: 4 destroyed

Allied aircraft losses
Hudson I: 4 damaged

Airbase hits 1
Runway hits 10

Aircraft Attacking:
7 x Hudson I bombing at 6000 feet
<snip>
--------------------------------------------------------------------------------

Other than some land unit bombardments, not much else happened this turn. I sure hope our sync bug goes away, I hate watching a replay only to learn it was pure fantasy. On my PC, I sank an AK at Saigon after slamming it with 3 Dutch torpedoes. [:@]

Jim
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