Hired Guns Reinforced

Post your mods for Hired Guns here.
Foraven
Posts: 331
Joined: Mon Apr 20, 2009 1:32 am

RE: Hired Guns Reinforced

Post by Foraven »

I found a small bug in your mod, the k43 don't have it's bullet, the entry in the ammo files is missing.
lwquade66
Posts: 2
Joined: Thu Jul 12, 2007 10:43 am

RE: Hired Guns Reinforced

Post by lwquade66 »

I have found a small problem with AEK-971..it lists accys as laser and silencer but cannot attatch silencer. Otherwise a superb mod.
Foraven
Posts: 331
Joined: Mon Apr 20, 2009 1:32 am

RE: Hired Guns Reinforced

Post by Foraven »

Deleted.
Foraven
Posts: 331
Joined: Mon Apr 20, 2009 1:32 am

RE: Hired Guns Reinforced

Post by Foraven »

Well, i found a major bug with my AI, seem a small mistake had crippled it seriously. Just like every other AI bugs, it caused the AI to stall and take forever to process. Here a fixed AI, just paste it over the old one. I'm still working on the next version and i have a lot in store for it. But what i want the most is the AI to work as intended, and that is the hardest part, it's just too easy to mess it up...

Edit : Oups, this was meant to be posted in my thread...
Attachments
AItest3.zip
(42.67 KiB) Downloaded 37 times
JoeNapalm
Posts: 6
Joined: Tue May 26, 2009 5:20 pm

RE: Hired Guns Reinforced

Post by JoeNapalm »


Reinforce,

Yet another fan registering simply to say "Thanks!"

Oh, and you rock.

Carry on.

-Jn-
-Jn-
User avatar
Anthropoid
Posts: 3107
Joined: Tue Feb 22, 2005 1:01 am
Location: Secret Underground Lair

RE: Hired Guns Reinforced

Post by Anthropoid »

Didn't skim the whole thread, so sorry if this is already answered above. Might be to edit post #1 . . .
 
Is this mod updated to be compatible with the  1.08.00 patch?
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
Foraven
Posts: 331
Joined: Mon Apr 20, 2009 1:32 am

RE: Hired Guns Reinforced

Post by Foraven »

ORIGINAL: Anthropoid

Didn't skim the whole thread, so sorry if this is already answered above. Might be to edit post #1 . . .

Is this mod updated to be compatible with the  1.08.00 patch?

Short answer : No. Reinforce has not updated her mod in a while, not since i started mine at least.
User avatar
Reinforce
Posts: 197
Joined: Wed Dec 10, 2008 11:33 pm

RE: Hired Guns Reinforced

Post by Reinforce »

It does work with 1.08. But I would strongly suggest useing Foravens Mod to be honest. :P

It has much more in it then mine. This was more to get the ball rolling then anything, Plus I'm onto other things now.. damn you real life... damn you to... nm.


Much Love,
Reinforce
User avatar
xeryx
Posts: 7
Joined: Thu May 03, 2007 12:50 am

RE: Hired Guns Reinforced

Post by xeryx »

RL, awe..it always seems to put a damper on the modding world!! Who needs it anyway?..we can all just stay in our little boxes. 
 
Thank you Reinforce for your hard work!! you made many good improvements to the game, from what I can see.
 
Sincerely,
Xeryx
Berty
Posts: 5
Joined: Fri Jul 03, 2009 6:26 am

RE: Hired Guns Reinforced

Post by Berty »

Heya
 
In the JA2 1.13 mod there was a facility where you could press a button and it would tell you information about the tile you had highlighted like the percentage chance to hit, the distance from your selected merc and the luminosity (although that one wouldn't really be applicable to Jagged Edge). 
 
I don't know if that would be a bit of a cheat at all, but I'd kind of like to know when I'm asking my guys to shoot a fellow in the head when all they can see is the top of his cheap toupé.  Maybe, in order for the game balance not to be thrown off, it could just tell you whether or not you had a clear shot at that body part?
User avatar
Anthropoid
Posts: 3107
Joined: Tue Feb 22, 2005 1:01 am
Location: Secret Underground Lair

RE: Hired Guns Reinforced

Post by Anthropoid »

Foraven's mod rocks, and I know you built a firm foundation on which he built Reinforce! Applauds both of you!
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
wolfman391
Posts: 3
Joined: Sat Aug 22, 2009 4:15 am

RE: Hired Guns Reinforced

Post by wolfman391 »

ORIGINAL: Reinforce

Well I added a few new weapons that have the files for them but I seem to have hit a wall... Game dosn't wanna let me add the 4.6x30mm Ammo the Mp7 uses. Keeps giveing me some error in russian when I select it in the shop, I gotta be missing something but for the life of me I can't find it. Here's alittle screen if anyone knows what this means or has any ideas I'm open to them. Was this is going I'm getting whiter hair then my avatar. >_<

Image

Going to take a break for awhile and watch some TV. Must clear head.. must not kick over flat panel TV.


Much Love,
Reinforce

Hello Reinforce how did u get pasted this? as I'm running in to the same thing.
User avatar
Reinforce
Posts: 197
Joined: Wed Dec 10, 2008 11:33 pm

RE: Hired Guns Reinforced

Post by Reinforce »

Hmmm... If I recall as I haven't done any modding in months for this game. There's only one ammo file the does anything. Then you need to add it to the clips file and to the shop menu both the main and sub menu. Clip that is... that should if my old tired brain remembers right be it. If not message me back and I'll take a harder look at it... I really need to get around to posting the Tutorials I been meaning to get finished. >_>


Much Love,
Reinforce
User avatar
ereinion
Posts: 4
Joined: Tue Sep 29, 2009 7:23 am

RE: Hired Guns Reinforced

Post by ereinion »

Hello Reinforce, can I ask something?
I tried to add some new weapons ( like M21 SWS, R700 ), but I couldn't find anyway to made it's skin and skel..
could you tell me how to make this skin please...
sorry if I'd bad english grammer, cause it's not my main language ><

thank you so much.
User avatar
Reinforce
Posts: 197
Joined: Wed Dec 10, 2008 11:33 pm

RE: Hired Guns Reinforced

Post by Reinforce »

No idea how to add totaly new models into the game. The stuff I added was already in there the devs just never finished it so all I did was finish it up. If your looking for the .skel and .skin's themselves there in the C:\Program Files (x86)\Matrix Games\Hired Guns\basis\animations folder. Your command line might not look the same depending on where you installed. As for say importing from blender or 3dmax that is beyond my ability. If you just want to use a weapon that closely matches the one you are adding it is a simple matter. Read threw tm.asp?m=2221982 this post I go over the basics of adding items and such into the game.

Much love,
Reinforce
User avatar
ereinion
Posts: 4
Joined: Tue Sep 29, 2009 7:23 am

RE: Hired Guns Reinforced

Post by ereinion »

oh I see, yesterday I succesfull added new weapon into my resource/weapons's folder, but when I started new game, then went to shop..
my new added weapon look like this..

Image

it's not same with the image above, how can I remove this background, it's look strange [:D]

thanks for response..
User avatar
Reinforce
Posts: 197
Joined: Wed Dec 10, 2008 11:33 pm

RE: Hired Guns Reinforced

Post by Reinforce »

Need to make the back ground a clear layer and save it as a PNG then rename it from a PNG to a TGA to keep the clear layer. Photoshop works best.

Much love,
Reinforce
User avatar
ereinion
Posts: 4
Joined: Tue Sep 29, 2009 7:23 am

RE: Hired Guns Reinforced

Post by ereinion »

oh ok, so I just try it, clear the layer using "background eraser tool" ( is that right tool? sorry I'm not good in design [:(])

I just save it as .png, but how can I rename it to TGA, just rename it in folder, or I have to open it with photosop again to save as .TGA?

thanks you so much for response..
User avatar
Reinforce
Posts: 197
Joined: Wed Dec 10, 2008 11:33 pm

RE: Hired Guns Reinforced

Post by Reinforce »

I found it easier to cut the image out that I wanted and drop it onto a totaly clear layer but eraseing the background should work too. And yep just change the file name from gunname.png to gunname.tga.

Much Love,
Reinforce

PS sometimes I'm slow in replying becouse I only check the forms every other day or so. If you don't see me around for afew days PM me on the forms that will prompt me with an E-mail and I check that 4-6 times a day.
User avatar
ereinion
Posts: 4
Joined: Tue Sep 29, 2009 7:23 am

RE: Hired Guns Reinforced

Post by ereinion »

that's ok sir hehe I'm so appreciated if you'd replied my post..

I'll try to follow your step, maybe I have to learn from a pro photoshop's user [:D] I'm not so good in cutting image..
Post Reply

Return to “Mods”